Current through Register Vol. 46, No. 45, November 2, 2024
Section 5320.14 - Multi-site central computer requirements(a) Approvals. A gaming facility that offers multi-site progressive games shall submit for commission approval a system of accounting and internal controls.(b) Location of central monitoring system. The central computer shall be in a secure location with controlled and limited access.(c) Method of communication for multi-site gaming devices. The method of communication may be a non-shared, dedicated line or equivalent. Dial-tone systems may be used so long as devices at the local site are not able to be disabled from another outside line or manipulated by any other means. When the method of communication is a shared line, appropriate encryption and security shall be in place to avoid corruption or compromise of data.(d) Data collection requirement. Multi-site systems shall ensure that security information and the amounts-wagered information is communicated at least once every 60 seconds for terrestrial lines (dedicated phone lines) and in a reasonable amount of time for radio frequency, from each participating gaming device to the central computer system.(e) Multi-site encryption method. All multi-site property systems shall use an encryption method that has been approved by the laboratory approved by the commission pursuant to Part 5318 of this Subchapter. Such encryption method shall include the use of different encryption keys or seeds so that encryption can be changed in a real-time fashion.(f) Multi-site monitoring and other online system requirements. The online system shall monitor the meter readings and error events of each gaming device regardless of any outside monitoring system.(g) Central monitoring system power supply. The central computer site shall be equipped with uninterruptible power supply that shall allow the central computer to conduct an orderly shutdown if power is lost. Should the central monitoring system use hard-disk peripherals, the central computer shall be capable of online data redundancy.(h) Communication failure. A gaming device shall disable itself immediately and suspend play if communication is lost to the local collection unit hub. The gaming device may resume play only when communication to such local hub is restored. If communication is lost between the local hub and the central computer, a gaming device may continue to play, so long as the progressive information from all games connected to the local hub is buffered. Once the local hub's buffer is full, the hub shall disable games that are connected to such hub. Upon reestablishing communication with the central computer, such hub shall relay accurately all buffered progressive information to the central system and the system-wide totals are to be updated.(i) Central monitoring system required reports. Credits contributed to the system after a jackpot occurs in real-time, but during the same polling cycle, shall be deemed to have been contributed to the progressive amount prior to such jackpot. Credits contributed to the system subsequent to the jackpot message being received, as well as credits contributed to the system before the jackpot message is received by the system, but registered after the jackpot message is received at the system, will be deemed to have been contributed to the progressive amount of the next jackpot. Any multi-site system shall supply, as requested, the following reports: (1) Progressive summary. A report indicating the amount of, and basis for, the current jackpot amount (the amount currently in play).(2) Aggregate report. A report indicating the balancing of the system with regard to system wide totals.(3) Payoff report. A report that clearly demonstrates the method of arriving at the payoff amount. Such report shall include the credits contributed, beginning at the polling cycle immediately following the previous jackpot, and shall include all credits contributed up to and including the polling cycle that includes the jackpot signal.(j) Multi-site system meter readings. All meter reading data shall be obtained in real time in an on-line, automated fashion. When requested to do so, the system shall return meter readings on all gaming devices attached to the system. The meter readings shall be identical to the meter information retained in the gaming device accounting meter (or gaming devices accounting meters). Manual reading of meter values is not permitted to be substituted for the requirements of this subdivision. The meter, in either credit or monetary value, shall account for all amounts wagered. The purpose of the credits-bet meter reading is to verify and compare the progressive amount, or amounts, in conjunction with the rate of progression.(k) Multi-site system door monitoring. A multi-site progressive system shall have the ability to monitor entry into the front door of a gaming device and report any such entry to the central system immediately.(l) Jackpot wins during poll cycle. If a jackpot is recognized in the middle of a system-side poll cycle, the overhead display may contain a value less than the aggregated jackpot amount calculated by the central system. The credit values from the remaining portion of such poll cycle shall be received by the central system but not the local site, in which case the jackpot amount paid always shall be the higher of the two reporting amounts.N.Y. Comp. Codes R. & Regs. Tit. 9 § 5320.14
Adopted New York State Register November 16, 2016/Volume XXXVIII, Issue 46, eff. 11/16/2016