Current through Register Vol. 46, No. 45, November 2, 2024
Section 5317.26 - Significant events(a) Notice of significant events that a gaming device generates shall be sent via the interface element to the MCS using an approved communication protocol. Each such event shall be stored in a database that includes the following: (1) date and time that the event occurred; and(2) identity of the gaming device that generated such event; and (i) a unique number/code that defines such event; or(ii) a brief text that describes the event in the local language.(b) Significant events including the following shall be collected from the gaming device and transmitted to the system for storage: (1) power resets or power failure;(2) hand-pay conditions (amount needs to be sent to the system): (i) gaming device jackpot (an award in excess of the single-win limit of the gaming device);(ii) cancelled credit hand-pay; and(iii) progressive jackpot (an award in excess of the single-win limit of the gaming device).(3) door openings (any door that gives access to a critical area on the gaming device). Door switches (discrete inputs to the interface element) are acceptable if their operation does not result in redundant or confusing messaging;(4) bill (item) validator errors (the errors described in subparagraphs (i) and (ii) of this paragraph should be sent as a unique message, if supported by the communication protocol): (i) stacker full (it is recommended that an explicit "stacker full" error message not be used, because doing so may promote a security issue, but "bill validator malfunction" or the equivalent may not); and(5) gaming device low RAM battery error;(6) reel spin errors (if applicable with individual reel number identified);(7) printer errors (if printer supported): (i) printer empty/paper low; and (ii) printer disconnect/failure.N.Y. Comp. Codes R. & Regs. Tit. 9 § 5317.26
Adopted New York State Register November 16, 2016/Volume XXXVIII, Issue 46, eff. 11/16/2016