Current through Register Vol. 56, No. 19, October 7, 2024
Section 13:69O-1.7 - Communications standards for gaming systems(a) All gaming systems authorized by this chapter shall be designed to ensure the integrity and confidentiality of all patron communications and ensure the proper identification of the sender and receiver of all communications. If communications are performed across a public or third-party network, the system shall either encrypt the data packets or utilize a secure communications protocol to ensure the integrity and confidentiality of the transmission.(b) Wireless communications between the authenticator device and the authentication server shall be encrypted using a robust method such as IPsec, WPA2, or other method approved by the Division.(c) A licensee shall mask the service set identification (SSID) of the gaming system network to ensure that it is unavailable to the general public.(d) All communications that contain patron account numbers, user identification, or passwords and PINs shall utilize a secure method of transfer (for example, 128-bit key encryption) approved by the Division.(e) Only devices authorized by the Division shall be permitted to establish communications between a client terminal and a gaming system.(f) Server-based gaming systems shall maintain an internal clock that reflects the current date and time that shall be used to synchronize the time and date between all components that comprise the gaming system. The system date and time shall be visible to the patron when logged on.N.J. Admin. Code § 13:69O-1.7
Amended by 46 N.J.R. 1817(c), effective 8/18/2014.