Sony Interactive Entertainment America LLCDownload PDFPatent Trials and Appeals BoardJul 9, 20212020006652 (P.T.A.B. Jul. 9, 2021) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 15/702,483 09/12/2017 Paul Timm SCEA17056US00 9604 136155 7590 07/09/2021 ROGITZ & ASSOCIATES JOHN L. ROGITZ 4420 HOTEL CIRCLE COURT SUITE 230 SAN DIEGO, CA 92108 EXAMINER GALKA, LAWRENCE STEFAN ART UNIT PAPER NUMBER 3715 NOTIFICATION DATE DELIVERY MODE 07/09/2021 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): John@rogitz.com SCEAPatentDocket@playstation.sony.com eofficeaction@appcoll.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte PAUL TIMM Appeal 2020-006652 Application 15/702,483 Technology Center 3700 ____________ Before DANIEL S. SONG, MICHAEL J. FITZPATRICK, and LEE L. STEPINA, Administrative Patent Judges. FITZPATRICK, Administrative Patent Judge. DECISION ON APPEAL Appellant, Sony Interactive Entertainment America LLC,1 appeals under 35 U.S.C. § 134(a) from the Examiner’s non-final decision rejecting claims 1–3, 6–8, 10–14, and 16–20. Final Act. 1. We have jurisdiction under 35 U.S.C. § 6(b). We reverse. 1 “Appellant” refers to the applicant as defined in 37 C.F.R. § 1.42. Appellant identifies Sony Corporation as the real party in interest. Appeal Br. 2. Appeal 2020-006652 Application 15/702,483 2 STATEMENT OF THE CASE The Specification Appellant’s Specification relates computer games and discloses “a non-direct input method that is completely non-intrusive to the player’s experience is desirable to alter computer game play based on spontaneous player attention.” Spec. 1. The Claims Claims 1–3, 6–8, 10–14, and 16–20 are rejected. Non-Final Act. 1. Claim 1 is representative and reproduced below. 1. A device comprising: at least one processor; at least one computer memory that is not a transitory signal and that comprises instructions executable by the at least one processor to: receive from a camera at least one image of a player of a computer simulation; based at least in part on the image, determine a direction of gaze of the player; correlate the direction of gaze to at least one object that is a game character in the computer simulation to establish a correlation; present at a first time a first sequence of character encounters based on correlating the direction of gaze to a first object; and present at the first time a second sequence of character encounters based on correlating the direction of gaze to a second object. Appeal Br. 9. Appeal 2020-006652 Application 15/702,483 3 The Examiner’s Rejections The following rejections, both pursuant to 35 U.S.C. § 103, are before us: (1) claims 1–3, 6, 8, 10–14, 16, 19, and 20 as unpatentable over Saarikko2 and Starcraft Broodwar (or simply “Broodwar”)3 (Non-Final Act. 3); and (2) claims 7 and 17 as unpatentable over Saarikko, Starcraft Broodwar, and Jacob4 (Id. at 18). In addition, the Examiner states that claim 18 is rejected (Non-Final Act. 1) but does not present any analysis regarding claim 18. See generally id. DISCUSSION “[T]he examiner bears the initial burden, on review of the prior art or on any other ground, of presenting a prima facie case of unpatentability.” In re Oetiker, 977 F.2d 1443, 1445 (Fed. Cir. 1992). The Examiner has not met that burden here. This Decision—a reversal—turns on the Examiner’s articulation of the proposed modification and reasoning therefor. 2 US 2015/0185475 Al, published July 2, 2015 (“Saarikko”). 3 The Examiner identifies “Starcraft Broodwar” or simply “Broodwar” as a videogame published in 1998 as evidenced by: (1) https://en.wikipedia.org/w/index.php?title=StarCraft:_Brood_War &_oldid=%20795538684; (2) https://www.youtube.com/watch?v=ukbE7hZSOn0&list= PLo6dUe-n7Er-0POryUIWuF0SB28L_so_LG&index=l; and (3) https://www.youtube.com/watch?v=WFAw7frH1YM&list= PLo6dUe-n7Er-0POryUIWuF0SB28Lso_LG&index=9. 4 US 2014/0096077 A1, published Apr. 3, 2014 (“Jacob”). Appeal 2020-006652 Application 15/702,483 4 Accordingly, we heavily quote the pertinent Examiner findings and conclusions below. Saarikko teaches that “[e]ye tracking data can be used, for example, to determine a point of gaze, which indicates one or more objects, real or virtual, at which a user is gazing. In other words, eye tracking data can be used to determine a direction or object at which the user is looking.” Saarikko ¶69 (quoted at Non-Final Act. 6–7). Saarikko further teaches that “an aspect of an application [can be] controlled or modified based on the eye tracking data.” Saarikko ¶71 (quoted at Non-Final Act. 7). For example, Saarikko explains, eye tracking data can be used to “enabl[e] a user to make a selection from a list.” Saarikko ¶71 (quoted at Non-Final Act. 7). The Examiner found that Saarikko discloses the subject matter of independent claim 1 except “that Saarikko does not explicitly disclose that the object is a game character or presenting at a first sequence of encounters if the correlation is to a first game character or presenting a second sequence of encounters if the correlation is to a second game character.” Non-Final Act. 5–7 (citing Saarikko ¶¶20, 32, 34, 36, 42, 69, 71, Fig. 1). Starcraft Broodwar is a videogame in which selections can be made, according to Examiner, via a “user interface where clicking on a first character will launch a first sequence of encounters and clicking on a second character will launch a second sequence of encounters.” Non-Final Act. 8; see also id. at 8–11 (reproducing screenshots of the cited Starcraft Broodwar episodes). The Examiner concluded: Exemplary rationales that may support a conclusion of obviousness include combining prior art elements according to known methods to yield predictable results. Here both Saarikko Appeal 2020-006652 Application 15/702,483 5 and Broodwar are directed to controlling a computer application through a user interface. Saarikko teaches that gaze can be used to perform input much like a computer mouse to navigate a menu or direct an avatar. Broodwar teaches a user interface where clicking on a character will launch a sequence of encounters. To implement the user interface of Broodwar in the Saarikko invention would be to combine a prior art element according to a known method to yield a predictable result. Therefore, it would have been obvious to a person having ordinary skill in the art as of the effective filing date of the claimed invention to use the Broodwar campaign user interface in the Saarikko invention. To do so would be enable an intuitive user interface thereby increasing the perceived entertainment value of the system. Non-Final Act. 12 (emphasis added). The Examiner’s proposed modification does not result in the subject matter being claimed by Appellant. Instead, the proposed modification would “implement the user interface of Broodwar” (which uses “clicking,” not eye tracking or gaze) into Saarikko, presumably in lieu of Saarikko’s eye tracking. Id. Further, the record lacks an adequate reason why a person of ordinary skill in the art would have modified Saarikko in view of a specific video game, namely Starcraft Broodwar, or a portion thereof. Accordingly, we reverse the rejection of claim 1.5 The infirmities in the rejection of claim 1 propagate through the remaining rejections of claims 2, 3, 6, 8, 10–14, 16, 19, and 20, all of which we reverse. 5 Notably, the Examiner does not propose to modify the Starcraft Broodwar videogame by incorporating Saarikko’s eye tracking feature in lieu of Broodwar’s clicking. Nor does the record set forth a reason why a person of ordinary skill in the art would have substituted selection by merely gazing at an object in lieu of Starcraft Broodwar’s selection means of clicking. Appeal 2020-006652 Application 15/702,483 6 Additionally, we reverse the rejection of claim 18, the basis for which is not explained in the Non-Final Action. DECISION SUMMARY Claim(s) Rejected 35 U.S.C. § Reference(s)/Basis Affirmed Reversed 1–3, 6, 8, 10–14, 16, 19, 20 103 Saarikko, Starcraft Broodwar 1–3, 6, 8, 10–14, 16, 19, 20 7, 17 103 Saarikko, Starcraft Broodwar, Jacob 7, 17 Overall Outcome 1–3, 6–8, 10–14, 16– 20 REVERSED Copy with citationCopy as parenthetical citation