Nvidia CorporationDownload PDFPatent Trials and Appeals BoardJan 3, 202015166635 - (D) (P.T.A.B. Jan. 3, 2020) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 15/166,635 05/27/2016 Bojan Vukojevic 15-SC-0175-US02 8673 102469 7590 01/03/2020 PARKER JUSTISS, P.C./Nvidia 14241 DALLAS PARKWAY SUITE 620 DALLAS, TX 75254 EXAMINER GARNER, WERNER G ART UNIT PAPER NUMBER 3715 NOTIFICATION DATE DELIVERY MODE 01/03/2020 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): docket@pj-iplaw.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE __________ BEFORE THE PATENT TRIAL AND APPEAL BOARD __________ Ex parte BOJAN VUKOJEVIC and FRANCK DIARD __________ Appeal 2019-003338 Application 15/166,635 Technology Center 3700 __________ Before MICHAEL L. HOELTER, ANNETTE R. REIMERS, and LISA M. GUIJT, Administrative Patent Judges. GUIJT, Administrative Patent Judge. DECISION ON APPEAL Pursuant to 35 U.S.C. § 134(a), Appellant1 appeals from the Examiner’s decision to reject claims 1, 3, 4, 8, 10, 11, and 15–17.2 We have jurisdiction under 35 U.S.C. § 6(b). We AFFIRM. 1 We use the word “Appellant” to refer to “applicant” as defined in 37 C.F.R. § 1.42. Appellant identifies the real party in interest as NVIDIA Corporation. Appeal Br. 2. 2 Claims 2 and 9 have been canceled. Appeal Br. 4. Claims 5–7, 12–14, and 18–20 are objected to for depending from a rejected claim and indicated as being allowable if rewritten in independent form to include all the limitations of the base claim and any intervening claims. Ans. 11. Appeal 2019-003338 Application 15/166,635 2 STATEMENT OF THE CASE Claims 1, 8, and 15 are the independent claims on appeal. Claim 1, reproduced below with disputed limitations italicized for emphasis, is exemplary of the subject matter on appeal. 1. A gaming manager, comprising: a memory; and a processor configured to start a video game running remotely, wherein the video game includes a static video portion and a user interactive video portion, and receive the static video portion for local display while the user interactive video portion is being initialized remotely for subsequent local game play, wherein the static video portion is provided from a different source than the user interactive video portion. THE REJECTION3 Claims 1, 3, 4, 8, 10, 11, and 15–17 stand rejected under 35 U.S.C. § 103 as unpatentable over Chu (US 2004/0148221 A1; published July 29, 2004) and Kadikario (US 2008/0194332 A1; published Aug. 14, 2008). ANALYSIS Appellant does not offer arguments in favor of claims 3, 4, 8, 10, 11, and 15–17 separate from those presented for independent claim 1. 3 The objection of claim 15 for informalities, the rejection of claims 1–20 as being indefinite, and the rejection of claims 1, 3–8, and 10–20 as being directed to patent-ineligible subject matter (see Final Act. 2–12) have been withdrawn. See Advisory Act. dated July 24, 2018; Ans. 11; Appeal Br. 5. Appeal 2019-003338 Application 15/166,635 3 See Appeal Br. 28–32. We select claim 1 as the representative claim, and claims 3, 4, 8, 10, 11, and 15–17 stand or fall with claim 1. See 37 C.F.R. § 41.37(c)(1)(iv). Regarding independent claim 1, the Examiner finds, inter alia, that Chu discloses a gaming manager comprising a processor configured to start a video game in which the video game includes a static video portion (i.e., “viewing the advertisement”) and a user interactive video portion (i.e., “the program 185 is a game playing program”). Final Act. 12–13 (citing Chu ¶¶ 9, 38, 40). The Examiner also finds that Chu discloses the processor is configured to receive the static video portion for local display while the user interactive video portion is being initialized remotely for subsequent local game play. Id. at 13 (citing Chu ¶¶ 8, 9, 49). The Examiner acknowledges that Chu does not disclose that the video game runs remotely. Id. However, the Examiner finds that Kadikario discloses a video game that runs remotely. Id. at 14 (citing Kadikario ¶ 45, Fig. 1). The Examiner concludes that it would have been obvious to modify the gaming manager of Chu with the video game running remotely as taught by Kadikario so that an Internet game can be accessed from a remote game server. Id. at 15. The Examiner explains that “[g]ames can [be] executed by sharing the load between local computers and one or more remote server” and “[t]his variability allows for flexibility in providing games.” Ans. 15. Appellant argues that the Examiner “relies on Chu to teach a video game that includes a static video portion and a user interactive video portion,” but “[t]he applied portion of Chu, however, does not teach or suggest such a video game.” Appeal Br. 28. In support, Appellant argues that Chu discloses “a program 185 and advertisements wherein the program Appeal 2019-003338 Application 15/166,635 4 185 is suspended while for [sic] viewing of the advertisement” and “[t]hus, the cited portions of Chu do not teach or suggest a video game that includes the program 185 and the advertisements but instead teaches a separate program 185 and separate advertisements.” Id.; see also Reply Br. 2 (arguing that Chu’s “advertisement is a component that is added to the video game and not a part of the original video game”). Appellant’s argument is unpersuasive. As discussed infra, Claim 1 does not preclude a static video portion of a video game from being added to the video game, nor are we persuaded that Chu’s advertisements are not disclosed, in Chu, as being a portion of a video game. Chu discloses an “advertisement as an add-on game component” (Chu ¶ 10 (emphasis added)) in which “a remote server [is] configured to store and serve at least one add-on component (id. at ¶ 8). See also Chu Fig. 1 (illustrating remote server 110 stores add-on component 115A). Thus, Chu discloses a static video portion originating from source remote server 110. Chu further discloses that a “program 185 may be any type of computer program, including any of games, . . . .” Id. at ¶ 36; see also id. at ¶ 38 (“program 185 is a game playing program”). The “remote server stores an add-on component 115A that is configured to be uploaded and installed in a program 185 on a user computer 180.” Id. at ¶ 35 (emphasis added). “[A]dd-on component 115A has been served to user computer 180, installed by API 190, and is shown residing within program 185 as add-on component 115B.” Id. at ¶ 35; see also id. at Fig. 1. As such, from these passages Chu discloses a video game (i.e., program 185) that includes a static video portion (i.e., advertisement or add-on component 115A/115B) and a user interactive video portion (i.e., program 185 that is a game) in which the Appeal 2019-003338 Application 15/166,635 5 static video portion is provided from a different source (i.e., remote server 110) than that of the user interactive video portion (i.e., user computer 180 in which program 185 resides). See id. at Fig. 1. Appellant contends that “[t]he Final Action recognizes that Chu fails to explicitly disclose wherein the video game runs remotely,” “Kadikario is cited to purportedly cure this deficiency,” and “Appellant respectfully traverses.” Appeal Br. 29. “Attorney’s argument in a brief cannot take the place of evidence.” In re Pearson, 494 F.2d 1399, 1405 (CCPA 1974). Here, Appellant does not provide evidence nor explain why Kadikario does not disclose a video game that runs remotely. Appellant points out that Chu discloses its advertisements “appear within an online video game” and “placing advertisements within an online video game as part of the game experience or during idle load, wait, and pause screens.” Appeal Br. 29 (emphasis omitted) (quoting Chu Abstr., ¶ 7). Appellant notes that the term “for” is defined as “with the object or purpose of.” Id. at 30 (citing dictionary.com). As such, Appellant contends that Chu does not disclose “the user interactive video portion is being initialized remotely for subsequent local execution as variously claimed.” Id. These contentions are unpersuasive. “Non-obviousness cannot be established by attacking references individually where the rejection is based upon the teachings of a combination of references []. [The reference] must be read, not in isolation, but for what it fairly teaches in combination with the prior art as a whole.” In re Merck & Co., 800 F.2d 1091, 1097 (Fed. Cir. 1986). Appeal 2019-003338 Application 15/166,635 6 As an initial matter, we note that claim 1 recites “receive the static video portion for local display while the user interactive video portion is being initialized remotely for subsequent local game play.” Appeal Br. 34 (Claims App.; emphasis added). The Specification discloses that “the remote initialization process includes warming up an encoder, setting up the environment to run the game and finding a starting point of the game based on where the user left off previously playing the game.” Spec. ¶ 20 (emphasis added). We thus construe the term “being initialized” as having an encoder that is being warmed up, an environment that is being set up to run a game, or finding where the user left off previously playing a game. As Appellant recognizes, Chu discloses “placing advertisements within an online video game as part of the game experience or during idle load, wait, and pause screens” such that its advertisements “appear within an online video game.” See Chu ¶ 7, Abstr. (emphasis added); Appeal Br. 29. Chu also discloses “advertisement screens may be displayed during idle load time that typically occurs when the game is loading into memory.” Id. at ¶ 49 (emphasis added). Thus, Chu discloses receiving a static video portion (i.e., advertisement) for local display (i.e., “within an online video game”) while the user interactive video portion (i.e., online video game) is at “idle load, wait, and pause screens,” “during idle load time,” or “when the game is loading into memory.” The term “load” is defined as “to become loaded into a computer memory.”4 As such, Chu discloses receiving a static video portion for local display while a user interactive video portion’s 4 https://www.merriam-webster.com/dictionary/load (last accessed December 11, 2019). Appeal 2019-003338 Application 15/166,635 7 encoder is being warmed up, a user interactive video portion’s environment is being set up to run a video game, or finding where the user left off previously playing a game. In other words, Chu discloses “receiv[ing] the static video portion for local display while the user interactive video portion is being initialized [] for subsequent local game play” as claimed. As noted above, the Examiner acknowledges that Chu does not disclose the video game running remotely and relies on Kadikario for disclosing this missing claim limitation. See Final Act. 13–14. Thus, to the extent that Appellant is arguing that Chu does not disclose the “remote” limitation, such argument fails to address the rejection. Alternatively, we note that although the claim 1 recites “initialized remotely,” the claim does not recite what location initialization is remote from, i.e., a frame of reference to ascertain the term “remotely.” The Examiner finds that Chu discloses “a program hosted on a user computer, wherein the server is remotely located from the user computer [0009]).” Final Act. 13. Because Chu’s program 185 comprises a video game which is remotely located from remote server 110 (see Chu Fig. 1), Chu discloses a user interactive video portion that is initialized remotely for subsequent local game play with respect to a server. As such, Appellant does not apprise us of Examiner error. Appellant contends that “it would change the principle of operation of Chu, which is directed to ‘appear within an online video game’ (see abstract.) to instead have start a video game running remotely” because claim 1 recites “wherein the video game includes a static video portion and a user interactive video portion and receive the static video portion for local display while the user interactive video portion is being initialized remotely Appeal 2019-003338 Application 15/166,635 8 for subsequent local game play.” Appeal Br. 30. According to Appellant, “[t]his constraint on timing, and the alternative between the static and dynamic, would hinder Chu in his primary purpose of providing advertisement within the video game, as opposed to either having for remotely [or] for subsequent local execution.” Id. at 30–31; see also Reply Br. 4. We are not persuaded. These contentions ignore Chu’s disclosure of “interactive advertisements, sponsorships, and placements that appear . . . during idle load, wait, and pause screens,” i.e., displaying advertisement as the user interactive video portion is being initialized for subsequent local game as explained above, which is as an alternative to “appear[ing] within an online video game.” See Chu Abstr; see also id. at ¶ 49. Moreover, Appellant does not provide evidence or persuasive argument explaining why Chu’s advertisement cannot be viewed both when the video game is being initialized or after the video game is initialized. See Chu Abstr. (emphasis added) (disclosing “or during idle load, . . .”). In the Reply Brief, Appellant argues that by adding the teaching of Kadikario, Chu’s principle of operation would change because Chu does not initialize its video game while displaying the advertisement but instead, Chu suspends the interactive portion, i.e., the video game. Reply Br. 4. This argument is unpersuasive for the reasons discussed supra, namely that Chu discloses advertisement and sponsorships that appear “during idle load.” Further, we note that in view of the disclosure at paragraph 20 of the Specification that the “initialization process” includes the scenario of “finding a starting point of the game based on where the user left off previously playing the game,” claim 1 thus does not preclude Appeal 2019-003338 Application 15/166,635 9 receiving or displaying the static video portion while the interactive portion is suspended. Appellant contends that “[t]here would be no motivation to combine a reference that does not disclose or explicitly teach ‘wherein the video game runs remotely’ (Chu) with a reference that explicitly states that the source of the game is not important (Kadikario) to render obvious” claim 1’s requirement of “start[ing] a video game running remotely, wherein the video game includes a static video portion and a user interactive video portion and receive the static video portion for local display while the user interactive video portion is being initialized remotely for subsequent local game play.’” Appeal Br. 31; see also Reply Br. 5. This contention is unpersuasive in that it does not address the rejection. The Examiner provides motivation for combining the disclosures of Kadikario and Chu in stating that it would have been obvious to modify the gaming manager of Chu with the video game running remotely as taught by Kadikario so that an internet game can be accessed from a remote game server. Final Act. 15. To the extent that Appellant is arguing that Kadikario teaches away from a video game running remotely, such argument is not well-taken. Kadikario does not discredit, criticize, or disparage the claimed video game from running remotely but instead suggests that “[t]he interactive game program can itself be downloaded over the Internet or it can be an Internet game that is accessed from a remote game server.” Kadikario ¶ 45. Like our appellate reviewing court, “[w]e will not read into a reference a teaching away from a process where no such language exists.” DyStar Textilfarben GmbH & Co. Deutschland KG v. C.H. Patrick Co., 464 F.3d 1356, 1364 (Fed. Cir. 2006). Moreover, a prior art reference must be Appeal 2019-003338 Application 15/166,635 10 considered in its entirety, i.e., as a whole, including portions that would lead away from the claimed invention. See W.L. Gore & Assoc., Inc. v. Garlock, Inc., 721 F.2d 1540, 1550 (Fed. Cir. 1983). Appellant contends that paragraph 3 of the Specification discloses an appreciation of the problem of resource provisioning but that “[t]his appreciation is explicitly unappreciated in either Chu, which does not disclose that the video game runs remotely, or Kadikaro, a reference that explicitly states that the source of the game is not important.” Appeal Br. 32. This argument is unpersuasive. “[L]imitations are not to be read into the claims from the specification.” In re Van Geuns, 988 F.2d 1181, 1184 (Fed. Cir. 1993). See also In re Self, 671 F.2d 1344, 1348 (CCPA 1982) (“[A]ppellant’s arguments fail from the outset because . . . they are not based on limitations appearing in the claims.”). Claim 1 does not recite any limitation concerning resource provisioning. Further, the Examiner correctly responds that the claimed invention, “as recited, is completely obvious in light of Chu and Kadikario.” Ans. 15. In other words, the Examiner’s reasoning for modifying the gaming manager of Chu need not be the same as Appellant’s reason for having that structure. In re Kahn, 441 F.3d 977, 987–88 (Fed. Cir. 2006). “In determining whether the subject matter of a patent claim is obvious, neither the particular motivation nor the avowed purpose of the patentee controls. . . . [A]ny need or problem known in the field of endeavor at the time of invention and addressed by the patent can provide a reason for combining the elements in the manner claimed.” KSR Int’l Co. v. Teleflex Inc., 550 U.S. 398, 419–20 (2007). Appeal 2019-003338 Application 15/166,635 11 In the Reply Brief, Appellant contends that “the mere possibility that the advertisement [of Chu] can come from networked computers is not sufficient to establish that the advertisement does come from the networked computers” and that “[t]he Examiner must provide a basis in fact or technical reasoning that the advertisement always comes from the networked computers.” Reply Br. 3 (emphasis omitted). Although claim 1 recites that the “processor [is] configured to start a video game running remotely” and that “the video game includes a static video portion,” claim 1 does not require the static video portion “comes from the networked computers.” See Appeal Br. 34 (Claims App.). See Van Geuns, 988 F.2d at 1184; see also Self, 671 F.2d at 1348. Thus, Appellant does not apprise us of Examiner error. Appellant further contends that “even if the advertisement does come from the networked computers, that alone does not teach that the advertisement is necessarily initialized remotely.” Reply Br. 3 (emphasis omitted). Again, Appellant is arguing limitations that are not claimed. Although claim 1 recites that “the user interactive video portion is being initialized remotely,” claim 1 does not require that the static video portion is initialized remotely. See Appeal Br. 34 (Claims App.). Thus, for the reasons supra, Appellant’s arguments do not apprise us of error in the Examiner’s combination of Chu and Kadikario. Accordingly, we sustain the Examiner’s rejection of claims 1, 3, 4, 8, 10, 11, and 15–17. Appeal 2019-003338 Application 15/166,635 12 CONCLUSION In summary: Claims Rejected 35 U.S.C. § Reference(s)/Basis Affirmed Reversed 1, 3, 4, 8, 10, 11, 15–17 103 Chu, Kadikario 1, 3, 4, 8, 10, 11, 15–17 No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). AFFIRMED Copy with citationCopy as parenthetical citation