Ex Parte Takahashi et alDownload PDFBoard of Patent Appeals and InterferencesJul 10, 201211118331 (B.P.A.I. Jul. 10, 2012) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES ____________________ Ex parte HIROYUKI TAKAHASHI, SHUGO TAKAHASHI, HARUKI KODERA, YUSUKE SUGIMOTO, TORU TAKAMATSU, and TOSHIHARU IZUNO ____________________ Appeal 2010-004254 Application 11/118,331 Technology Center 3700 ____________________ Before: JENNIFER D. BAHR, WILLIAM V. SAINDON, and MICHAEL J. FITZPATRICK, Administrative Patent Judges. SAINDON, Administrative Patent Judge. DECISION ON APPEAL Appeal 2010-004254 Application 11/118,331 2 STATEMENT OF THE CASE Appellants appeal under 35 U.S.C. § 134 from the Examiner’s decision rejecting claims 1-11. We have jurisdiction under 35 U.S.C. § 6(b). The Claimed Subject Matter The claimed subject matter encompasses a rally-type video game (e.g., tennis). A particular aspect of play is tracked and based on an accumulation of that aspect (e.g., movement around a playing field), a player’s character is allowed to perform a special type of hitting motion. Claim 1, reproduced below, is illustrative of the claimed subject matter. 1. A game system for executing a sport game in which a player character and an opponent character rally a hit object in a virtual game space, comprising: movement controller for moving the player character in the virtual game space in accordance with an operation by a player; moving amount detector for detecting the player character's moving amount per predetermined unit time at each predetermined time interval; adder for adding the player character's moving amount per predetermined unit time for accumulation; and motion control programmed logic circuitry for controlling the motion of the player character so as to provide the player with the option of instructing the player character to perform a hitting motion of a first type and to prohibit the player from instructing the player character to perform a hitting motion of a second type, different from the first type, when a result of addition by the adder does not exceed a predetermined value, and so as to provide the player with the option of instructing the player character to perform the hitting motion of the first type or the hitting motion of the second type when a result of addition by the adder exceeds the predetermined value. Appeal 2010-004254 Application 11/118,331 3 References The Examiner relies upon the following prior art references: Morihira Sanbongi Togami US 6,146,269 US 6,217,446 B1 US 6,428,411 B1 Nov. 14, 2000 Apr. 17, 2001 Aug. 6, 2002 Oyamada US 2004/0209680 A1 Oct. 21, 2004 Rejections I. Claims 1-6 and 10 are rejected under 35 U.S.C. § 103(a) as unpatentable over Togami and Oyamada. II. Claims 7-9 and 11 are rejected under 35 U.S.C. § 103(a) as unpatentable over Togami, Oyamada, Morihira, and Sanbongi. SUMMARY OF DECISION We REVERSE and enter a NEW GROUND of REJECTION. OPINION Each of the independent claims, in some form, requires an adder for accumulating either a player’s movement (claims 1, 10) or a waiting time (claims 7, 11). The player is initially allowed to perform a first type of hitting motion (see, e.g., Spec., para. [0079], a normal shot), but not a second type (see, e.g., Spec., para. [0080], a harder shot). If the value from the adder reaches a predetermined threshold, the player is provided the option to perform the second type of hitting motion. See also App. Fig. 7. Appellants argue independent claims 1 and 10 as a first group and independent claims 7 and 11 as a second group. For both groups, however, Appellants raise a common dispositive issue, namely, whether the Examiner’s rejections properly address the limitation directed to providing Appeal 2010-004254 Application 11/118,331 4 the player with the option of performing a hitting motion of a first or second type when an addition result exceeds a predetermined value. App. Br. 18- 19, 22 (discussing Togami and Oyamada for claims 1 and 10) and 24-25 (arguing Togami/Oyamada fails to teach as argued above and that Morihira does not teach this limitation). We review the Examiner’s two rejections in light of this issue. Togami and Oyamada The Examiner found that Togami teaches a game system (for volleyball) having a hitting motion of a first type (a hit or serve) and a second type (a set). Ans. 5. The Examiner found that a player is prohibited from attacking a set ball that is to be received. Id. The Examiner adds that Togami does not teach the adder or prohibition of the player character hitting motion based on the adder vale. Id. The Examiner then found that Oyamada teaches a game system that adds a player character’s moving amount by adding a shift amount to each player character’s motion to simulate different running motions. Ans. 6. The Examiner also found that Oyamada teaches prohibiting a hitting motion of a second type when a result of addition by the adder does not exceed a predetermined value, because: it would have been obvious at the time of invention to try an implementation in which the player character performs ball serve or set ball attack as disclosed by Togami when the shift amount is greater than a predetermined value proportional to the player characters running ability since one having ordinary skill in the art would have known to allow different types of movement for running to kick a ball or hitting motions in different locations or positions of travel when running speed associated with the shift Appeal 2010-004254 Application 11/118,331 5 amount and player characters body size at the different locations or positions of travel over time is greater than the player characters running ability or reproduction speed. Ans. 6-7. The Examiner notes that Oyamada’s device provides for player characters having different running speeds, regardless of physique, allowing players to develop strategies during the game.1 Ans. 7. Based on these findings, the Examiner then concludes: it would have been obvious to one having ordinary skill in the art at the time the applicant's invention was made to modify Togami in view of the teachings of Oyamada for the purpose of providing the gaming device of Togami having a CPU and control circuitry that controls movement of the player character for server or attack motions that are interchangeable with or upgradeable to the motion shift amount and predetermined reproduction speed or running ability of players characters for determining player character movement disclosed by Oyamada in order to allow players to develop game strategies for player characters in the game regardless of the physique of any player character in competition. Ans. 7. 1 Oyamada is directed to realistically depicting running animations for differently sized characters. Para. [0004]. In order to appear realistic, one step of a large player should shift (move) the player further than one step of a smaller player, due to the length of their strides. Para. [0115]. To accurately depict a running motion, therefore, the shift amount must be proportional to the size of the character. Para. [0118]. By varying the reproduction speed (i.e., the running animation) and the shift amount (i.e., movement), any combination of player size and speed can be realistically depicted. Paras. [0116], [0118]. Appeal 2010-004254 Application 11/118,331 6 Reviewing the Examiner’s findings and reasoning, it is not apparent to us how Togami and Oyamada are understood by the Examiner to render obvious the adder and motion control programmed logic circuitry of claims 1 and 10. The Examiner indicates that Oyamada supplies a teaching for allowing a second hitting motion based on an adder, but Oyamada does not appear to discuss hitting motions or allowing/disallowing actions based on the shift amount (the shift amount being, apparently, what the Examiner considers to correspond to the adder’s value). The Examiner has not cogently explained how, in light of this lack of disclosure, the proposed combination nevertheless is rendered obvious by the teachings of Oyamada and Togami. Accordingly, we cannot sustain the Examiner’s rejection of independent claims 1 and 10, or of claims 2-6, which depend therefrom. Togami, Oyamada, Morihira, Sanbongi Independent claims 7 and 11 require that the adder add a predetermined parameter value based on a waiting time between a hitting motion operation (e.g., pressing a button) and the hitting motion (e.g., an animation depicting the player-character swinging). The Examiner’s relevant findings with respect to Togami and Oyamada are as discussed above. Ans. 13-14. The Examiner then found that Togami and Oyamada do not teach “adder features as claimed.†Ans. 15. With respect to Morihira, the Examiner found an adder for adding a predetermined parameter value: “a win calculator [that] accumulates the win counts and provides the win count to the winning game character.†Ans. 16. The Examiner found that Morihira suggests that game players will become uninterested in the game if the players are unaware of the game winner until after accumulated points of the game characters are determined (presumably, Appeal 2010-004254 Application 11/118,331 7 at the end of a match). Ans. 16-17. Based on these findings, the Examiner concludes that it would have been obvious: to modify Togami in view of the teachings of Oyamada, and further in view of the teachings of Morihira for the purpose of providing the gaming device of Togami alone or in combination with Oyamada having movement control and detection, adder and parameter calculation features that are interchangeable with or upgradeable to the score difference and parameter correction features disclosed by Morihira via programming so as to remove the edge one player may have over an opponent in a game based solely on the virtual physical strength of the player's game character allowing unfair waiting or evasive actions in order to prevent the opponent from losing fighting spirits or interest in the game before the match has finished. Ans. 17. Reviewing the Examiner’s findings and reasoning, it is not apparent to us how the proposed combination is understood by the Examiner to render obvious the adder and motion control programmed logic circuitry limitations of claims 7 and 11. The “adder†identified by the Examiner in Morihira is merely a win count that does not have anything to do with accumulating a parameter (based on a waiting time) as claimed. Further, Morihira does not cure the underlying deficiency identified above with respect to the motion control programmed logic circuitry limitation. Accordingly, we cannot sustain the Examiner’s rejection of claims 7 and 11, or of claims 8 and 9, which depend therefrom. New Ground of Rejection Claims 10 and 11 are both directed toward a “computer-readable storage medium.†The Specification is silent as to the meaning of Appeal 2010-004254 Application 11/118,331 8 “computer-readable storage medium.†Accordingly, the claimed “storage medium†encompasses transitory propagating signals containing the game program. See David J. Kappos, Subject Matter Eligibility of Computer Readable Media, 1351 Off. Gaz. Pat. Office 212 (Feb. 23, 2010) (“The broadest reasonable interpretation of a claim drawn to a computer readable medium … typically covers forms of … transitory propagating signalsâ€). Such a claim covers non-statutory subject matter and must be rejected under 35 U.S.C. § 101. See In re Nuijten, 500 F.3d 1346, 1356-57 (Fed. Cir. 2007) (transitory embodiments are not directed to statutory subject matter)2. Accordingly, pursuant to our authority under 37 C.F.R. § 41.50(b), we enter a new ground of rejection under 35 U.S.C. § 101 for claims 10 and 11 as directed to non-statutory subject matter. DECISION We reverse the Examiner’s decision regarding claims 1-11. We enter a new ground of rejection for claims 10 and 11. FINALITY OF DECISION This decision contains a new ground of rejection pursuant to 37 C.F.R. § 41.50(b). 37 C.F.R. § 41.50(b) provides “[a] new ground of rejection pursuant to this paragraph shall not be considered final for judicial review.†37 C.F.R. § 41.50(b) also provides that Appellants, WITHIN TWO MONTHS FROM THE DATE OF THE DECISION, must exercise one of 2 As noted in Subject Matter Eligibility of Computer Readable Media, “[a] claim drawn to such a computer readable medium that covers both transitory and non-transitory embodiments may be amended to narrow the claim to cover only statutory embodiments to avoid a rejection under 35 U.S.C. § 101 by adding the limitation ‘non-transitory’ to the claim.†Appeal 2010-004254 Application 11/118,331 9 the following two options with respect to the new grounds of rejection to avoid termination of the appeal as to the rejected claims: (1) Reopen prosecution. Submit an appropriate amendment of the claims so rejected or new evidence relating to the claims so rejected, or both, and have the matter reconsidered by the examiner, in which event the proceeding will be remanded to the examiner.… (2) Request rehearing. Request that the proceeding be reheard under § 41.52 by the Board upon the same record.… No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a). See 37 C.F.R. § 1.136(a)(1)(iv). REVERSED; 37 C.F.R. § 41.50(b) hh Copy with citationCopy as parenthetical citation