Ex Parte Potter et alDownload PDFBoard of Patent Appeals and InterferencesJun 7, 201210818648 (B.P.A.I. Jun. 7, 2012) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES ____________ Ex parte WESLEY R. POTTER, DAVID PETER LUCAS, and BRADLEY JAMES GOUR ____________ Appeal 2010-003903 Application 10/818,648 Technology Center 3700 ____________ Before CHARLES N. GREENHUT, MICHAEL C. ASTORINO, and JAMES P. CALVE, Administrative Patent Judges. CALVE, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellants appeal under 35 U.S.C. § 134 from the rejection of claims 1-6 and 8-41. App. Br. 3.1 Claim 7 has been canceled. App. Br. 2. We have jurisdiction under 35 U.S.C. § 6. We AFFIRM. 1 Refers to Appeal Brief filed Feb. 17, 2009. Appeal 2010-003903 Application 10/818,648 2 THE INVENTION Claim 1 illustrates the claimed subject matter on appeal: 1. A method for loading data for a game while playing a video, the method comprising: reading information in a plurality of sections from a file, each section including one of video information and data for a game, the video information and game data being interleaved in the file being read such that the video information may be read and used to play a section of the video, wherein during the playing of the section of the video, a section of the game data is read and stored; for each section that is read from the interleaved file, performing the steps of: determining if the read information is video information or game data; if the information is video information, playing a section of the video using the video information; and if the information is game data, storing a section of the game data in a game file for use by a game program for game play by a user based on a header in the information associating the section of game data with the game file. REJECTIONS2 Claims 1-6, 8, and 15-41 are rejected under 35 U.S.C. § 102(b) as being anticipated by Suzuoki (EP 0 867 807 B1; pub. May 26, 2004). Claims 9, 10, 11, and 13 are rejected under 35 U.S.C. § 103(a) as being unpatentable over Suzuoki in view of Moulsley (US 2001/0006520 A1; pub. Jul. 5, 2001) and Inoue (WO 02/065296 A1; pub. Aug. 22, 2002). Claim 12 is rejected under 35 U.S.C. § 103(a) as unpatentable over Suzuoki, in view of Stirling (US 6,865,188 B1; iss. Mar. 8, 2005). 2 See Revised Appeal Brief filed April 1, 2009, at 2-3. All other references to the Appeal Brief (App. Br.) are to the Appeal Brief filed February 17, 2009. Appeal 2010-003903 Application 10/818,648 3 ANALYSIS Claims 1-6, 8, and 14-41 as anticipated by Suzuoki Appellants present arguments for independent claims 1 and 6.3 App. Br. 9-15; Reply Br. 4-10. We select claim 1 as representative and address Appellants’ arguments for claim 6. Independent claims 15, 20, 24, 29, and 40 and dependent claims 2-5, 8, 14, 16-19, 21-23, 25-28, 30-39, and 41 stand or fall with claims 1 and 6. See 37 C.F.R. 41.37(c)(1)(vii) (2011). Claim 1 The Examiner found that Suzuoki discloses a method for loading game data while playing a video game including reading video information and playing a section of the video during which a section of game data is read and stored. Ans. 3-4. The Examiner also found that Suzuoki stores game data in a main program memory (memory 45b) and the game data would be stored in files (game files) as called for in claim 1. Ans. 5, 7. The Examiner further found that Suzuoki associates an ID and ADDRESS at the head of each sector of interleaved data and uses this “header” information to retrieve and store game data in program memory for use by a program for game play by a user based on the header information associating the game data with the game program/file that is retrieved and stored in the main program memory. Ans. 4-5. The Examiner found that Suzuoki thus stores game data in a game file in certain memory locations by using an ID and ADDRESS of the head of each sector so as to run the game data by program code during game play by a player. Ans. 7. 3 Appellants argue that Suzuoki does not disclose each and every limitation of claims 15, 20, 24, 29, and 40 for at least a similar rationale as discussed for claims 1 and 6. App. Br. 15; Reply Br. 10. Appeal 2010-003903 Application 10/818,648 4 Appellants argue that Suzuoki merely discloses that each section of interleaved program code and data is preceded by an ID and an ADDRESS in an interleaved file as disclosed in Figure 7 of Suzuoki and therefore does not disclose a header that associates the section of game data with the game file as called for in claim 1. App. Br. 10-11; Reply Br. 5-6. Appellants also argue that the claimed header is disclosed in Figure 6 of the Specification as including a first section 602 and is used to determine the name of the file, how many blocks of data to read, and other information for the file. App. Br. 10-11; Reply Br. 4-5. These arguments are not persuasive because claim 1 calls for storing a section of game data in a game file for use by a game program for game play based on a header in the game data information and we decline to read unclaimed features of the header from the Specification into claim 1. See Office Action mailed Apr. 30, 2008 at 5. The Examiner reasonably found that Suzuoki discloses a “header” in the form of an ID and ADDRESS that are associated with game program code and data and used to identify, retrieve, and store sections of game data in program memory 43b for game play when a player selects a game program/file to play. Appellants acknowledge that the ID is used to identify and store sections of game data in program memory 43b. See App. Br. 12; Suzuoki, para. [0050]. We agree with the Examiner that Suzuoki stores a section of game data for use by a game program based on the header information. Suzuoki also discloses that the ADDRESS is used to retrieve program data from a storage medium for a game program that a user selects. See Suzuoki, paras. [0044, 0049]. Appellants also argue that Suzuoki fails to disclose that the divided program data is stored in a game file as recited in claim 1. App. Br. 12. In this regard, Appellants further argue that Suzuoki does not use the IDs to Appeal 2010-003903 Application 10/818,648 5 associate a particular section of game data with a particular game file as recited in claim 1, but instead uses IDs as a data type indicator to associate a particular section of game data with a section of memory in which the data is stored. Reply Br. 7. Appellants also assert that Suzuoki’s disclosure that program data is stored in a program storage region 45b of main memory 45 does not support the Examiner’s finding that Suzuoki stores game data into memory in game files as called for in claim 1. App. Br. 13. In particular, Appellants contend that one of ordinary skill in the art would not understand this disclosure of Suzuoki to necessarily require that files be rebuilt in memory with the ID as a head because Suzuoki does not disclose that the uniform 2048 byte sectors read from the interleaved file are stored into game files as recited but simply suggests that programs and data are loaded into a predetermined area of memory whereupon the program can be started. App. Br. 14; Reply Br. 8. These arguments are not persuasive because claim 1 does not call for the game files to be rebuilt in memory. Claim 1 calls for storing a section of the game data in a game file for use by the game program for game play.4 The Examiner had a sound basis for finding that Suzuoki stores game data in program memory 45b based on header information that associates that game data with a game/game file for use in game play and Appellants have not persuaded us of error in these findings. Suzuoki discloses that programs are 4 We understand a “file” to be a collection of data (see Office Action, mailed Apr. 30, 2008 at 5) and Appellants disclose that data is divided into files. See Spec. paras. [0035, 0036]. Appellants also disclose that data pertaining to files is stored in memory or on a storage medium. See Spec. paras. [0041, 0053, 0070]. Therefore, we interpret the limitation “storing a section of game data in a game file” to mean “storing data of a game file in memory.” Appeal 2010-003903 Application 10/818,648 6 stored in units or sectors (paras. 0008, 0011]; fig. 7) and when a user selects a program, the main CPU 44 reads and retrieves data for that game program (para. [0049]) and stores the program data in the program storage region 45b of the main memory (para. [0050]) based on header information. See figs. 9, 10 (S2, S4). The main CPU 44 continues to read and retrieve data until the specified program is loaded into the main memory. Para. [0051]; figs. 10 (S6-S8). The Examiner reasonably found that Suzuoki reassembles sectors of a program in memory based on header information when a user selects a particular game to play and that the reassembled program corresponds to a game file, which Appellants disclose as a collection of data that is needed to provide a game where the data may include libraries, game data, character data, software code, or any other information needed by a game program for the game. Spec. para. [0035, 0036]. Suzuoki’s retrieval and loading of data for a program in memory based on header information corresponds to storing a section of game data in a game file for use by a game program. Suzuoki, paras. [0046, 0051-52]; figs. 9, 10. As such, we sustain the rejection of claims 1-5 and 34. Claim 6 Independent claim 6 recites a method for creating a file that allows a game device to play a video while loading data for the game comprising generating a header associating a section of the game data with a game file in the list of files associated with the game. The Examiner found that Suzuoki stores files needed to play video games on a medium and thereby creates a list of files needed for each game. Ans. 4. The Examiner also found that Suzuki uses an ID and ADDRESS to determine the type of data in a file program (program or image data) and the location of file for a game Appeal 2010-003903 Application 10/818,648 7 and therefore the ID and ADDRESS are associated with the game program file that is stored in memory and are used by a gaming device to access the game data and file during game play by a game player. Ans. 8. Appellants argue that Suzuoki merely discloses an ID that identifies the data type and such identification of the particular data type by the ID in Suzuoki does not disclose an association between a section of game data and a game file in a list of game files as recited in claim 6. App. Br. 14-15. Appellants also argue that the generated header of claim 6 has a substantially different function from determining data type with the ID but associates a section of the game data with a game file in the list of files. Reply Br. 9. We agree with the Examiner that Suzuoki stores video and game data on a medium in interleaved fashion and associates header information (an ID and ADDRESS) with each sector of game data of a game file/game program that is stored on the medium so the game data can be retrieved using this header when a player selects a game to play from a list of programs/game files. See Suzuoki, paras. [0049-0053]; figs. 7, 10, 11. As such, we sustain the rejection of claims 6, 8, 14, and 35. Claims 15, 20, 24, 29, and 40 Appellants argue that Suzuoki does not disclose the limitations of independent claims 15, 20, 24, 29, and 40 for the reasons discussed for claims 1 and 6. This argument is not persuasive for the reasons discussed supra for claims 1 and 6. As such, we sustain the rejection of claims 15-41. Claims 9, 10, 11, and 13 as unpatentable over Suzuoki, Moulsley, and Inoue The Examiner rejected claims 9, 10, 11, and 13, which depend from claim 6, based on Suzuoki, Moulsley, and Inoue. Ans. 6. Appellants argue that these claims are patentable because Moulsley and Inoue do not cure the Appeal 2010-003903 Application 10/818,648 8 deficiencies of Suzuoki noted above. App. Br. 17. Because we sustain the rejection of claim 6 based on Suzuoki, there are no deficiencies for Moulsley and Inoue to cure and we sustain the rejection of claims 9, 10, 11, and 13. Claim 12 as unpatentable over Suzuoki and Stirling The Examiner rejected claim 12, which depends from claim 6, based on Suzuoki and Stirling finding that Stirling discloses features of claim 12. Ans. 6. Appellants argue that Stirling does not cure the deficiencies of Suzuoki noted above. App. Br. 17. Because we sustain the rejection of claim 6 based on Suzuoki, there are no deficiencies for Stirling to cure and we sustain the rejection of claim 12. DECISION The rejections of claims 1-6 and 8-41 are AFFIRMED. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(1)(iv). AFFIRMED JRG Copy with citationCopy as parenthetical citation