Ex Parte Lord et alDownload PDFPatent Trial and Appeal BoardOct 23, 201814267824 (P.T.A.B. Oct. 23, 2018) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE FIRST NAMED INVENTOR 14/267,824 05/01/2014 Josh Lord 23410 7590 10/23/2018 Vista IP Law Group LLP 100 Spectrum Center Drive Suite 900 IRVINE, CA 92618 UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. ACTV-001.101 3619 EXAMINER YEN,JASONTAHAI ART UNIT PAPER NUMBER 3716 MAIL DATE DELIVERY MODE 10/23/2018 PAPER Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte JOSH LORD, STEPHEN MILLER, and DAVID ROWE Appeal2018-000771 Application 14/267 ,824 Technology Center 3700 Before EDWARD A. BROWN, MICHAEL L. HOELTER, and WILLIAM A. CAPP, Administrative Patent Judges. CAPP, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellants 1 seek our review under 35 U.S.C. § 134 of the final rejection of claims 1-20. We have jurisdiction under 35 U.S.C. § 6(b ). We AFFIRM. 1 Activision Publishing, Inc. is the Applicant and real-party-in-interest. Appeal Br. 2. Appeal2018-000771 Application 14/267,824 THE INVENTION Appellants' invention relates to video game special effects. Spec. 1. Claim 1, reproduced below, is illustrative of the subject matter on appeal. 1. A method of outputting an asset and exhibiting a simulated physical effect in a video game being played by a user, compnsmg: assigning a coverage zone to a secondary effect of an activity in the video game, the secondary effect simulating a force caused by the activity; assigning a detection zone to an object in the video game; determining the coverage zone intersects with the detection zone; causing the object to emit an asset based on the intersection of the coverage zone and the detection zone, the asset corresponding to a simulated physical effect of the simulated force acting on the object; and exhibiting the simulated physical effect perceivable by the user playing the video game. THE REJECTIONS The Examiner relies upon the following as evidence in support of the rejections: Shimokawa Nishimori Ogrin US 2004/0063501 Al US 2006/0258445 Al US 2013/0331189 Al Apr. 1, 2004 Nov. 16, 2006 Dec. 12, 2013 The following rejections are before us for review: 1. Claims 3, 8, 9, 14, 15, and 16 are rejected as indefinite under 35 U.S.C. § 112(b) for failing to particularly point out and distinctly claim the subject matter which the inventors regard as the invention. 2. Claims 1 and 14--17 are rejected under 35 U.S.C. § I02(b) as being anticipated by Nishimori. 2 Appeal2018-000771 Application 14/267,824 3. Claims 2--4 and 8-10 are rejected under 35 U.S.C. § 103(a) as being unpatentable over Nishimori and Ogrin. 4. Claims 5 and 11 are rejected under 35 U.S.C. § 103(a) as being unpatentable over Nishimori, Ogrin, and Shimokawa. 5. Claims 18-20 are rejected under 35 U.S.C. § 103(a) as being unpatentable over Nishimori and Shimokawa. 2 OPINION Indefiniteness of Claims 3, 8, 9, 14, 15, and 16 The Examiner maintains that use of the modifier "substantially" in the claim term "substantially spherical" in these claims renders them indefinite. Final Action 3, Ans. 10. Appellants argue that courts routinely allow use of the modifier "substantially" in patent claims. Appeal Br. 8 ( citing Andrew Corp v. Gabriel Electronics, Inc., 847 F.2d 819 (Fed. Cir. 1988)). Over the years, the Federal Circuit has consistently maintained that words of approximation, such as "generally" and "substantially" are descriptive terms "commonly used in patent claims 'to avoid a strict numerical boundary to the specified parameter."' Anchor Wall Systems, Inc. v. Rockwood Retaining Walls, Inc., 340 F.3d 1298, 1310-11 (Fed. Cir. 2003); see also Ecolab, Inc. v. Envirochem, Inc., 264 F.3d 1358, 1367 (Fed. Cir. 2001), Pall Corp. v. Micron Separations, Inc., 66 F.3d 1211, 1217 (Fed. Cir. 1995); Andrew Corp, 847 F.2d at 821-22. Under the facts and circumstances presented by this case, we see no reason not to apply the general principles regarding terms of approximation 2 A rejection of claims 1-20 under the written description requirements of 35 U.S.C. § 112(a) has been withdrawn. Ans. 3. A rejection of claims 5, 6, 11, 12, 18, and 19 as indefinite under 35 U.S.C. § 112(b) has also been withdrawn. Id. 3 Appeal2018-000771 Application 14/267,824 enunciated, for example, in Anchor Wall Systems. Consequently, we do not sustain the Examiner's indefiniteness rejection of claims 3, 8, 9, 14, 15, and 16. Anticipation of Claims 1 and 14-17 by Nishimori Appellants argue claims 1 and 14--17 as a group. Appeal Br. 17-18. We select claim 1 as representative. See 37 C.F.R. § 4I.37(c)(l)(iv). The Examiner finds that Nishimori discloses all of the limitations of claim 1. Final Action 4--5. In particular, the Examiner finds that Nishimori causes an object to emit an asset based on an intersection of a coverage zone and a detection zone. Id. at 5 (citing Nishimori ,r,r 69-70). The Examiner further finds that the asset corresponds to a simulated physical effect of a simulated force acting on the object. Id. The Examiner further explains that Nishimori causes a bomb to explode thereby generating a blast such that the "bomb object" is "erased" when the bomb object is exploded. Id. at 10. According to the Examiner, erasing the bomb object when the bomb explodes is considered a "simulated physical effect of the simulated force acting on the object." Id. Appellants argue that the Examiner's rejection is based on the position that "erasing the bomb" is the "asset" emitted by the object. Appeal Br. 17. [I]n effect, the Examiner is asserting that the coverage zone of the bomb is also the detection zone of the object (i.e., the Examiner is equating the object with the bomb and the claimed "activity" is the explosion of the same bomb). However, the Examiner's rejection does not anticipate the claimed invention which requires that the object is a different element than the activity and that the coverage zone pertains to the activity and the detection zone pertains to the object, such 4 Appeal2018-000771 Application 14/267,824 that the coverage zone and detection zone are related to different elements. Id. In addition, Appellants argue that Nishimori only teaches that the bomb explodes when a timer expires, and that the bomb is erased when it explodes. Id. at 18. Appellants contend that Nishimori does not teach that the bomb is erased based on the intersection of a coverage zone of the bomb and a detection zone of the same bomb. Id. Thus, according to Appellants, "Nishimori does not teach or suggest that an object emits an asset when a coverage zone assigned to a secondary effect of an activity intersects with a detection zone of an object, as required by Applicant's claimed invention." Id. In the Answer, the Examiner elaborates on the findings of fact of the Final Action and determines that, when areas 73 and 76 of Nishimori are in contact with each other, player character 71 performs a "turning motion" toward the explosion. Ans. 6, 11. Such turning motion is considered an asset that is emitted by the object, i.e., the player character. Id. In reply to the Examiner's findings of fact, Appellants argue that Nishimori does not teach that an object (player character 71) emits an asset that corresponds to a simulated physical effect of a simulated force acting on the object. Reply Br. 5. Appellants distinguish Nishimori's turning motion as a reflex action by the virtual character to visualize the explosion as opposed to a simulated physical effect of a simulated force acting on the object (player character 71). Id. In the Background of the Invention section of Appellants' Specification, Appellants explain that, in real life, objects may react to secondary effects of an environmental or impact activity. Spec. 1. "For example, if a bomb explodes, a nearby fence may rattle in response to the 5 Appeal2018-000771 Application 14/267,824 resulting shockwave." Id. Appellants define "object" broadly to encompass "a physical object, person, or other living creature." Id. Thus, in accordance with Appellants' explicit definition, player character 71 of Nishimori qualifies as an "object" within the meaning of claim 1. Similarly, Appellants' Specification uses the term output "asset" broadly to essentially encompass any audio, visual, or audio-visual effect triggered by a "force other than a direct hit." Id. "In other words, the asset is output in response to a secondary effect of the activity." Id. at 1-2. The Specification further explains that sounds may be related to an "environmental activity" or an "impact activity." Id. "Environmental activity" refers to activity such as flies buzzing, water running, footsteps, a car engine, etc. Id. According to Appellants' Specification, a secondary force ("force other than a direct hit") can originate from either an environmental activity or an impact activity. Spec. 2. In their invention, an "object" is programmed to react to a secondary force. Id. Although the Specification discloses that the "activity" is "typically" an explosion and that the "secondary effect" is "typically" a shockwave from the explosion (see id.), the output asset may vary based on the "type of activity." Id. Based on Appellants' description of their invention, including definitions, the activity that produces the secondary effect encompasses subject matter other than just explosions and their resulting shockwaves. The activity may be a weather event or natural phenomenon such as an earthquake, lightning strike, hurricane, tornado, tsunami, volcanic eruption, etc. The activity may be a sonic boom from an aircraft, or a force wave from a supernatural power. The activity may be recoil or reverberation from firing a weapon, or a shockwave from a large building falling or an aircraft crashing. 6 Appeal2018-000771 Application 14/267,824 Id. at 4. Figure 8 of Nishimori shows a game space where player character 71 is attacked by a bomb. Nishimori ,r 69, Fig. 8. Player character 71 is surrounded by hitting determination area 73. Id. ,r 70, Fig. 8. Bomb object 75 explodes thereby generating hitting determination area 76. Id. ,r 69, Fig. 8. Game apparatus 3 then determines whether player character 71 is "influenced" by the explosion based on whether hitting determination areas 73 and 76 are in contact with each other. Id. ,r 70. If these areas contact each other, game apparatus 3 causes player character 71 to tum toward the explosion. Id. In the instant case, there is little, if any, dispute between the Examiner and Appellants regarding whether Nishimori' s player character 71 corresponds to the claimed "object." Nishimori, ,r,r 69-70, Fig. 8. Similarly, there is no genuine dispute that the explosion of bomb object 75 with associated hitting determination area 7 6 qualifies as an activity that causes a secondary effect with an assigned coverage zone as claimed. Id. We agree with the Examiner that having player character 71 tum to the explosion qualifies as an object emitting an asset based on intersection of a coverage zone and a detection zone. Id. Thus, the controversy between the Examiner and Appellants boils down to whether the turning motion described in Nishimori ,r 70 is properly considered to be an asset that corresponds to a simulated physical effect "of the simulated force" acting on the object as claimed. Claims App. claim 1. As illustrated by Appellants' use a coverage zone, the strength of a shock wave dissipates as it radiates to greater distances from the point of origin of the explosion. Thus, at an outer periphery of the shock wave ( or 7 Appeal2018-000771 Application 14/267,824 coverage zone) of an explosion, the force of the shock wave may be sufficiently weak so as to accomplish no more than attract a person's attention, prompting the person to tum in the direction of the blast. Furthermore, a bomb explosion may cause a number of secondary effects besides just a shock wave, such as a flash of light, a cloud of smoke and dust, a loud sound, and a field of flying shrapnel and debris. For purposes of our analysis, we now focus on the sound that emanates from an explosion and whether such a sound qualifies as a "force" within the meaning of claim 1. During examination of a patent application, pending claims are given their broadest reasonable construction consistent with the specification. In re Am. Acad. of Sci. Tech Ctr., 367 F.3d 1359, 1364 (Fed. Cir. 2004). Under the broadest reasonable interpretation standard, claim terms are given their ordinary and customary meaning as would be understood by one of ordinary skill in the art in the context of the entire disclosure. In re Trans logic Tech., Inc., 504 F.3d 1249, 1257 (Fed. Cir. 2007). Construing claims broadly during prosecution is not unfair to the applicant, because the applicant has the opportunity to amend the claims to obtain more precise claim coverage. In re Am. Acad. of Sci. Tech Center, 367 F.3d 1359, 1364 (Fed. Cir. 2004). Generally, a sound is comprised of vibrations that travel in waves through the air and eventually impact on the ear of a person or other animal. As sound waves are generally known to cause a person's ear drum to vibrate, sound waves may properly be considered a "force" for purposes of construing and applying claim 1. We have reviewed Appellants' entire disclosure and are of the opinion that a person of ordinary skill in the art would consider sound waves generated by an explosion to constitute a 8 Appeal2018-000771 Application 14/267,824 "force" within the ordinary and customary meaning of the term in the context of Appellants' disclosure. See e.g., Spec. 1-2. We next consider whether turning toward the explosion in Nishimori is properly characterized as an asset that corresponds to a simulated physical effect of the simulated force (sound) acting on the object (player character 71 ). We determine that it does. Appellants define "object" broadly so as to encompass persons as well as inanimate objects. Spec. 1. Persons, as opposed to inanimate objects, are capable of a broader range of responses and reactions to external stimuli. Although an inanimate fence may "rattle" in response to being exposed to an explosion, a person with sensory perception of sight, hearing, touch, and smell is capable of a much broader range of responses and reactions. A loud noise such as an explosion would naturally have the effect of attracting the attention of a person hearing the noise and then prompting the person to tum in the direction of where the noise is coming from. This is sufficient to satisfy the limitations of claim 1. We have considered the following argument of Appellants from their Reply Brief: The Examiner interprets the turning motion of the virtual character when it is determined that an explosion contacts the virtual character as emitting an asset. However, in marked contrast to Appellant's claimed invention, Nishimori teaches that the virtual character performs a turning motion ( what the Examiner interprets as emitting the asset) as a response to being hit by a simulated object, not as a simulated physical effect of a simulated force acting on the virtual character (the object in the method of Nishimori). In other words, the turning motion is for the character to visualize the point of contact of the explosion or a reflex action by the virtual character and NOT a simulation of the force of the explosion acting on the virtual character. Indeed, the turning of the virtual character in Nishimori is actually towards the explosion, which is in the opposite 9 Appeal2018-000771 Application 14/267,824 direction that a simulated force from the explosion would cause. Reply Br. 5 (emphasis supplied by Appellants). Appellants' argument focuses too narrowly on the shock wave as being the only force generated by the explosion. Appellants acknowledge that Nishimori' s player character 71 turns to "visualize the point of contact of the explosion," which admits there is a cause and effect relationship between the explosion and the turning. Id. Appellants, however, fail to recognize that the sound waves emanating from the explosion constitute a force within the meaning of claim 1. Similarly, Appellants fail to consider that the shock wave, at its outermost periphery, may only have enough strength to attract a person's attention to prompt a turning motion. At closer distances to an explosion, it may be true that a shock wave will forcibly displace a person or object in a direction away from the source of the explosion, however, as we have explained, such may not be the case at greater distances from the source of the explosion. In short, Appellants have described and claimed their invention more broadly than they are now willing to concede for purposes of a patentability analysis. The Examiner's findings of fact are supported by a preponderance of the evidence and, accordingly, we sustain the Examiner's anticipation rejection of claims 1 and 14--1 7. Unpatentability of Claims 2-5, 8-11, and 18-20 over Combinations based on Nishimori These claims stand rejected as being unpatentable over Nishimori in combination with additional references. Final Action 7-9. Appellants do not argue for the separate patentability of these claims apart from arguments that we have previously considered and found unpersuasive with respect to the anticipation rejection of parent claim 1. Appeal Br. 18-20. 10 Appeal2018-000771 Application 14/267,824 Thus, we are not apprised of error and, accordingly, we sustain the rejections of claims 2-5, 8-11, and 18-20. DECISION The Examiner's decision to reject claims 3, 8, 9, 14, 15, and 16 under 35 U.S.C. § 112(b) as indefinite is REVERSED. The Examiner's decision to reject claims 1 and 14--17 under 35 U.S.C. § 102 as anticipated by Nishimori is AFFIRMED. The Examiner's decision to reject claims 2-5, 8-11, and 18-20 as unpatentable under 35 U.S.C. § 103 is AFFIRMED. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(l )(iv). AFFIRMED 11 Copy with citationCopy as parenthetical citation