Ex Parte Lind et alDownload PDFBoard of Patent Appeals and InterferencesOct 16, 200910845954 (B.P.A.I. Oct. 16, 2009) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE __________ BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES __________ Ex parte CLIFTON LIND, BRENDAN O’CONNOR, ROBERT LANNERT and JEFFERSON C. LIND __________ Appeal 2009-005237 Application 10/845,954 Technology Center 3700 __________ Decided: October 16, 2009 __________ Before DEMETRA J. MILLS, ERIC GRIMES, and STEPHEN WALSH, Administrative Patent Judges. GRIMES, Administrative Patent Judge. DECISION ON APPEAL This is an appeal under 35 U.S.C. § 134 involving claims to a system for playing bingo-type games, which the Examiner has rejected as obvious. We have jurisdiction under 35 U.S.C. § 6(b). We reverse. Appeal 2009-005237 Application 10/845,954 2 STATEMENT OF THE CASE The Specification discloses a “method for conducting a bingo-type game . . . [that] includes receiving a daub selection input from a player and responding to the daub selection input by setting a daub mode” (Spec. 4: 2- 4). “Daubing” refers to marking designations on a card as they are selected during the game (id. at 2: 15-16). The Specification discloses that a “first-type daub mode requires an independent player input to daub the player card representation. For example, when the first-type daub mode comprises a manual daub mode, the player is required to manually daub each matched card location.” (Id. at 4: 13-15.) By contrast, a “second-type daub mode requires no independent player input to daub the player card representation. In this second-type daub mode each matched card location on the player card is daubed without further player input.” (Id. at 4: 18-20.) The Specification discloses that “[p]referred forms of the invention may give the player the opportunity to make their daub mode selection input as part of the login process . . . or at least prior to entering any game play request” (id. at 27: 9-11). “[W]here a player’s desired daub mode may be associated with the player’s account, no separate daub mode selection input at player station 40 may be required to select a daub mode” (id. at 27: 11- 13). Claims 27-31 are pending and on appeal. Claim 27 is the only independent claim and reads as follows: 27. A gaming system for conducting bingo-type games, the gaming system including: (a) a player station having a login device for enabling a player login input to log a player in to the player station; Appeal 2009-005237 Application 10/845,954 3 (b) a device located remotely from the player station for storing a first daub mode for the player; (c) a user interface device included with the player station for enabling the player to selectively enter a first daub mode selection input and a second daub mode selection input; (d) a daub selection controller for (i) setting a daub mode for the player station as the first daub mode in response to the first daub mode selection input, for (ii) setting the daub mode for the player station as a second daub mode in response to the second daub mode selection input, and for (iii) setting the daub mode for the player station as the first daub mode in response to the player login input; and (e) a player station control included with the player station for enabling the player to make a game play request to enter a bingo card representation in a bingo game, the game play request comprising an input separate from the first daub mode selection input and the second daub mode selection input. OBVIOUSNESS Issue The Examiner has rejected claims 27-31 under 35 U.S.C. § 103(a) as obvious in view of Itkis1 and Fisk2 (Ans. 4). The Examiner finds that “Itkis teaches a gaming system and player station for conducting bingo-type games” (id.) that meets all the limitations of claim 27 except that Itkis does not teach “making a game play request to enter a bingo game that is separate from the manual daub mode [input] and the card daub mode [input]. Itkis also . . . lacks specifically teaching remote locations of the gaming system.” (Id. at 5.) The Examiner finds that Fisk teaches the elements of claim 27 that are missing from Itkis (id. at 5-6) and concludes that the claimed system would have been obvious because “all the claimed elements were known in the 1 Itkis, U.S. Patent 4,856,787, Aug. 15, 1989. 2 Fisk, U.S. Patent 6,280,325 B1, Aug. 28, 2001. Appeal 2009-005237 Application 10/845,954 4 prior art and one skilled in the art could have combined the elements as claimed by known methods with no change in their respective functions” (id. at 6). Appellants contend that at least two claim limitations . . . are not present in the cited art. First, there is no teaching or suggestion in Fisk of setting a daub mode in response to a player login input as required at element (d) of claim 27. The Fisk patent teaches only one daub mode, an automatic daub. . . . Second, Fisk also fails to disclose or suggest any separate device for storing any daub mode for a respective player as required at element (b) of claim 27. (Appeal Br. 7.) The issue with respect to this rejection is: Have Appellants shown that the Examiner erred in concluding that Fisk teaches or suggests the limitations of claim 27 that are missing from Itkis? Findings of Fact 1. Itkis discloses “a distributed game network comprising a master game device and a number of slave game devices” (Itkis, col. 1, ll. 41-43). 2. Itkis discloses that “the master game device 1 is used by a game operator, slave game device 7 is utilized by a player” (id. at col. 2, ll. 63-65). 3. Itkis discloses that the “slave game devices execute in real time (play) concurrently a number of menu-selectable card and chance games, such as bingo, keno, poker, blackjack, and the like” (id. at col. 1, ll. 50-53). 4. Itkis discloses that “[a]s shown in FIG. 5, the slave game device provides two modes of playing the bingo game, namely the automatic mode 39 and the manual mode 40” (id. at col. 4, ll. 47-49). Appeal 2009-005237 Application 10/845,954 5 5. Itkis’ Figure 5 “shows a slave game device menu of game selections” (id. at col. 2, ll. 39-40) that include “6. AUTOMATIC BINGO” and “7. MANUAL BINGO” (id. at Fig. 5). 6. Itkis discloses that “[i]n the automatic mode 39, the player only enters (via the touch screen display 9) the bingo card identification number (ID); the rest of the monitoring of the current status of the game is automatically done by the slave game device 7” (id. at col. 4, ll. 49-54). 7. Itkis discloses that in the manual mode, “the player actively participates in the process of marking the matching bingo numbers 30 by touching respective numbers in the window 20” (id. at col. 4, ll. 56-58). 8. Fisk discloses a “computer network which manages multiple simultaneous bingo games having a potentially large number of bingo cards” (Fisk, abstract). The “network includes at least two computers, each of which stores an electronic representation of bingo cards from an ongoing, real-time bingo game” (id. at col. 4, ll. 19-21). 9. Fisk discloses that “[a]s each bingo number is called as part of the real-time bingo game, the bingo number is delivered to all computers in the network, and the computers simultaneously and in parallel compare the called numbers to those bingo cards stored in each respective computer” (id. at col. 4, ll. 21-26). 10. Fisk discloses that “[w]hen a computer identifies a bingo card that has achieved a predetermined pattern of marked locations, the computer signals this event, so that the bingo game can be halted before an additional number is drawn” (id. at col. 4, ll. 26-29). 11. Fisk discloses that “pre-printed bingo cards are distributed electronically to public locations, in advance of the game, for example Appeal 2009-005237 Application 10/845,954 6 through lottery networks to lottery machines, through ATM networks to ATMs, or by printing bingo cards in available spaces on instant lottery game pieces” (id. at col. 6, ll. 45-49). 12. Fisk discloses that after choosing a pre-printed card, a player “can then validate the card to participate in a bingo game by submitting payment for the game. . . . The bingo card will then be included in the pool of cards for the selected game.” (Id. at col. 6, ll. 55-60.) 13. Fisk discloses that “[o]nce a player has obtained a bingo card of interest, the player enters into the bingo game through one of a number of possible steps” (id. at col. 10, ll. 6-8), such as entering account information via an ATM machine or the Internet (id. at col. 10, ll. 8-24). 14. Fisk discloses that “[o]nce a player has entered the game and received a receipt number, and/or a printed receipt for the player’s entry, the player will then participate in the game by watching the drawing of bingo numbers” (id. at col. 11, ll. 37-40). 15. Fisk discloses that “[a]fter watching a bingo game, a player may determine that the player has won a prize or payout in the bingo game. If this occurs, the player may redeem the prize or payout in one of a number of ways.” (Id. at col. 11, ll. 59-62.) For example, the player can take their identifier or receipt to a lottery retail site for verification and payment (id. at col. 11, ll. 63-67). 16. Fisk discloses that, alternatively, “the player’s account is automatically credited 86 with a payout when the bingo game computer network 10 determines if the player has won a payout” (id. at col. 12, ll. 6-8). Appeal 2009-005237 Application 10/845,954 7 Principles of Law “The test of obviousness vel non is statutory. It requires that one compare the claim’s ‘subject matter as a whole’ with the prior art ‘to which said subject matter pertains.’” In re Ochiai, 71 F.3d 1565, 1569 (Fed. Cir. 1995) (quoting 35 U.S.C. § 103). As a result, § 103 requires “a searching comparison of the claimed invention–including all its limitations–with the teaching of the prior art.” Id. at 1572. “We must still be careful not to allow hindsight reconstruction of references to reach the claimed invention without any explanation as to how or why the references would be combined to produce the claimed invention.” Innogenetics, N.V. v. Abbott Labs., 512 F.3d 1363, 1374 n.3 (Fed. Cir. 2008). Analysis Itkis discloses a gaming system in which a player can choose to play bingo in manual daub mode or automatic daub mode. The choice of daub mode is made along with the player’s game play request; i.e., the player requests to play either “manual bingo” or “automatic bingo.” In Itkis’ system, the game play request is not separate from the daub mode input, and the daub mode is not set in response to the player’s login input. Fisk discloses a system for managing large-scale bingo games involving widely distributed cards. In Fisk’s system, players enter their card in a game via any of several different routes and can follow the game by marking their cards to determine whether they have won. Fisk discloses, however, that regardless of whether the players are following the game, the computer system “compare[s] the called numbers to those bingo cards stored in each respective computer” (FF 9) and stops the game when a winning Appeal 2009-005237 Application 10/845,954 8 card is identified (FF 10). Thus, Fisk’s system provides no opportunity for a player to choose between an automatic daub mode and a manual daub mode. We agree with Appellants that neither Itkis nor Fisk discloses “a daub selection controller for . . . setting the daub mode for the player station as the first daub mode in response to the player login input,” as required by part (d)(iii) of claim 27. In addition, the Examiner has not adequately explained why this limitation would have been obvious in view of the references, since Itkis’ system requires selection of daub mode as part of a game request, and Fisk’s system provides no daub mode selection at all. Conclusion of Law Appellants have shown that the Examiner erred in concluding that Fisk teaches or suggests the limitations of claim 27 that are missing from Itkis. SUMMARY We reverse the rejection of claims 27-31 as obvious in view of Itkis and Fisk. REVERSED lp THE CULBERTSON GROUP, P.C. 1114 LOST CREEK BLVD. SUITE 420 AUSTIN TX 78746 Copy with citationCopy as parenthetical citation