Ex Parte GuyerDownload PDFPatent Trial and Appeal BoardMar 13, 201813824689 (P.T.A.B. Mar. 13, 2018) Copy Citation United States Patent and Trademark Office UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O.Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 13/824,689 07/03/2013 Reynolds W. Guyer W427.12-0013 7900 27367 7590 03/15/2018 WESTMAN CHAMPLIN & KOEHLER, P.A. SUITE 1400 900 SECOND AVENUE SOUTH MINNEAPOLIS, MN 55402 EXAMINER COLLINS, DOLORES R ART UNIT PAPER NUMBER 3711 NOTIFICATION DATE DELIVERY MODE 03/15/2018 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): docketing @ wck.com tsorbel@wck.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte REYNOLDS W. GUYER Appeal 2017-002655 Application 13/824,689 Technology Center 3700 Before STEFAN STAICOVICI, BRANDON J. WARNER, and ANTHONY KNIGHT, Administrative Patent Judges. STAICOVICI, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Reynolds W. Guyer (“Appellant”)1 appeals under 35 U.S.C. § 134(a) from the Examiner’s decision in the Non-Final Action (dated Sept. 30, 2015, hereinafter “Non-Final Act.”) rejecting claims 1—20. We have jurisdiction over this appeal under 35 U.S.C. § 6(b). SUMMARY OF DECISION We REVERSE. 1 Winsor Concepts is identified as the real party in interest in Appellant’s Appeal Brief (filed Mar. 4, 2016, hereinafter “Appeal Br.”), at page 3. Appeal 2017-002655 Application 13/824,689 INVENTION Appellant’s invention relates “to an apparatus and method for performing an event of chance and entertainment.” Spec. 2,11. 12—13. Claims 1, 8, and 14 are independent. Claim 1 is illustrative of the claimed invention and reads as follows: 1. An entertainment method comprising: providing a master die comprising multiple sides, each side having one of a master designation and a token designation; providing a plurality of scoring dice each having multiple sides with each side having a reference designation corresponding to one of the multiple master designations of the master die, and having a score value associated with each reference designation; shaking the master die and the plurality of scoring dice to cause one side of the multiple sides of the master die to appear as a top side of the master die and one side of each of the plurality of scoring dice to appear as a top side of the respective scoring die; the top side of the master die exhibits a shown master designation or shown token designation; the top sides of the plurality of scoring dice each exhibit a shown reference designation; accumulating turn points when the shown reference designation of at least one shaken scoring die corresponds to the shown master designation; forfeiting turn points when no shown reference designation of the shaken scoring dice corresponds to the shown master designation; and collecting a first scoring token when the shaken master die shows the token designation, wherein the scoring token has an assigned value. 2 Appeal 2017-002655 Application 13/824,689 REJECTIONS I. The Examiner rejected claims 1—20 under 35 U.S.C. § 101 as being directed to patent-ineligible subject matter. II. The Examiner rejected claims 1—20 under 35 U.S.C. § 103(a) as being unpatentable over Guyer et al. (US 7,401,781 B2, iss. July 22, 2008, hereinafter “Guyer”), Pirouzkhah (US 5,676,375, iss. Oct. 14, 1997), and Official Notice.2 ANALYSIS Rejection I The Examiner determined that “[cjlaims 1-20 are directed to a dice game that is mentally executed, which is an abstract idea.” Non-Final Act. 2. The Examiner further determined that “[t]he claims does/do not include additional elements that are sufficient to amount to significantly more than the judicial exception” because “the limitations comprising dice and scoring tokens do not add significantly more to the abstract idea.” Id. In response, Appellant contends that “the present application . . . require[s] specialized equipment in the form of a master die, scoring dice and a scoring token.” Reply Brief 2 (filed Dec. 6, 2016, hereinafter “Reply Br.”). Appellant explains that the claims “are not directed to just rules for playing a game with standard equipment but instead include innovative physical dice and an innovative physical scoring token,” and, thus, the 2 “[Djice are known to be deposited on surfaces with one face (as desired) being at the top and displaying indicia thereon.” See Non- Final Act. 4. 3 Appeal 2017-002655 Application 13/824,689 claimed invention “cannot be generalized to simply being rules for a game.” Id. The Supreme Court has set forth “a framework for distinguishing patents that claim laws of nature, natural phenomena, and abstract ideas from those that claim patent-eligible applications of those concepts.” Alice Corp. v. CLS Bank Inti, 134 S. Ct. 2347, 2355 (2014) {citing Mayo Collaborative Servs. v. Prometheus Labs., Inc., 132 S. Ct. 1289, 1294 (2012)). According to the Supreme Court’s framework, we must first determine whether the claims at issue are directed to one of those concepts (i.e., laws of nature, natural phenomena, and abstract ideas). Id. If so, we must secondly “consider the elements of each claim both individually and ‘as an ordered combination’ to determine whether the additional elements ‘transform the nature of the claim’ into a patent-eligible application.” Id. The Supreme Court characterizes the second step of the analysis as “a search for an ‘inventive concept’ — i.e., an element or combination of elements that is ‘sufficient to ensure that the patent in practice amounts to significantly more than a patent upon the [ineligible concept] itself.’” Id. Following Alice, the USPTO provided updated Subject Matter Eligibility Guidance to provide guidance for determining whether an invention claims ineligible subject matter. Also, several decisions by the Federal Circuit have since applied the framework set forth in Alice. One such decision determined that claims directed to a “method of conducting a wagering game” using a deck of “physical playing card[s]” were drawn to an abstract idea. See In re Smith, 815 F.3d 816, 819 (Fed. Cir. 2016). There, the court held that “shuffling and dealing a standard deck of cards are 4 Appeal 2017-002655 Application 13/824,689 ‘purely conventional activities,” and that “the rejected claims do not have an ‘inventive concept’ sufficient to ‘transform’ the claimed subject matter into a patent-eligible application of the abstract idea.” Id. at 819 (quoting Alice, 134 S. Ct. at 2358—59). However, the court further stated that not “all inventions in the gaming arts would be foreclosed from patent protection under § 101,” and that it was possible for “claims directed to conducting a game using a new or original deck of cards potentially surviving step two of Alice.'1'’ Id. Here, the Examiner determined, and we agree, that the steps of each of independent claims 1,8, and 14 are abstract ideas because they “are directed to rules for conducting a game.” Examiner’s Answer 3 (dated Oct. 6, 20126, hereinafter “Ans.”). Abstract intellectual concepts are not patentable. Parker v. Flook, 437 U.S. 584 (1978). Having determined that each of independent claims 1, 8, and 14 are directed to a patent-ineligible concept, we must secondly consider the elements of independent claims 1, 8, and 14 individually and as an ordered combination to determine whether the additional elements of each claim transforms the nature of the claim into a patent-eligible application. In this case, even though the limitations of each of independent claims 1, 8, and 14 describe an abstract idea, i.e., game rules, the claims also call for a special type of structural pieces. Specifically, the claims require providing a master die 12 having one of master designations 22, 24, 26 and token designation 28, providing a plurality of scoring dice 14 having reference designations 30, 32, 34 corresponding to master designations 22, 24, 26, respectively, and collecting a scoring token 16 by a player when the 5 Appeal 2017-002655 Application 13/824,689 master die shows token designation 28. See Spec. 5,11. 11—13, 22—24, Figs. 1—3. The requirement of these special elements distinguishes the claimed method, such as to “‘transform’ the claimed abstract idea into [] patent- eligible [subject matter].” Alice, 134 S. Ct. at 2357. Although we appreciate that “dice” and “scoring tokens” are known elements in the game arts, nonetheless, the specialized master die having specific patterns that match patterns on the scoring dice, and a scoring token that is collected in a specific manner, described in each of independent claims 1, 8, and 14, “‘transform the nature of the claim[s] into [] patent-eligible [subject matter].” See id. at 2355. As such, claims 1, 8, and 14 include sufficient “‘additional features,’” i.e., specialized master die, scoring dice, and scoring token, that ensure the claims are “[‘]more than a drafting effort designed to monopolize the [abstract idea].”’ See id. at 2357. We, thus, agree with Appellant that “[t]he use of the [m]aster die, the scoring dice and the scoring token in claims 1, 8 and 14 provide significantly more than the abstract rules of the game.” Reply Br. 2. In conclusion, because the method steps involve specialized game pieces as set forth in the claims, we do not sustain the rejection under 35 U.S.C. § 101 of claims 1—20 as directed to patent-ineligible subject matter. Rejection II The Examiner found that Guyer discloses most of the limitations of each of independent claims 1,8, and 14, with the exception of (1) depositing a dice on a surface with one of its sides facing up and (2) collecting a scoring token that has an assigned value when the master die shows a token 6 Appeal 2017-002655 Application 13/824,689 designation. Non-Final Act. 3^4 (citing Guyer, col. 3,11. 16—34, Figs. 2B, 8). Nonetheless, the Examiner takes Official Notice that “dice are known to be deposited on surfaces with one face (as desired) being at the top and displaying indicia thereon.” Id. at 4. The Examiner further found that, with respect to “collecting tokens (could be cards)[,] although known in the industry, the reference to Pirouzkhah discloses a Card and Dice game that teaches the collection of tokens (cards) based on points scored and a designated location for them.” Id. (citing Pirouzkhah, Abstract, Fig. 1). Thus, the Examiner concluded that it would have been obvious for a person of ordinary skill in the art “to use this known method to facilitate ease in game play,” and, “in view of Pirouzkhah[,] to modify Guyer to include this know feature to add options and variety to game play.” Id. In rejecting claims under 35 U.S.C. § 103(a), the Examiner bears the initial burden of establishing a prima facie case of obviousness. In re Oetiker, 977 F.2d 1443, 1445 (Fed. Cir. 1992); see also In re Piasecki, 745 F.2d 1468, 1472 (Fed. Cir. 1984). In this case, although the Examiner’s position appears to be that the use of cards as tokens would have been obvious, the Examiner has not made any finding as to the particular manner in which the cards of Pirouzkhah would be used in the game of Guyer as a scoring token. Each of independent claims 1, 8, and 14 requires, inter alia, collecting a scoring token when the master die shows a token designation. See Appeal Br. 12, 14, 15. For example, the Examiner does not adequately explain how the cards of Pirouzkhah would be used with Guyer’s master die 11 and scoring dice 12 in determining a player’s score. See Guyer, col. 2,11. 41—49, col. 4,1. 50-col. 5,1. 3, Fig. 6. 7 Appeal 2017-002655 Application 13/824,689 We agree with Appellant that “there is no concept in Guyer of collecting a token based on the throw of the dice.” Appeal Br. 7. Similarly, in Pirouzkhah, cards (tokens) are not drawn (collected) by a player based on the designation of the dice. See Pirouzkhah, Abstract. Rather, Pirouzkhah discloses using the dice merely to determine the target point count of seven or eleven for each game such that each player tries to obtain a hand value as close as possible to the target point count. See id. Moreover, even though we appreciate that Guyer discloses the use of cards (see Ans. 5 (citing Guyer, col. 7,11. 24—32)), nonetheless, we note that Guyer’s disclosure is limited to using either dice or cards, but not both, as the Examiner asserts. In conclusion, we find that the Examiner’s legal conclusion of obviousness is not supported by sufficient factual evidence, and thus, cannot stand. See In re Warner, 379 F.2d 1011, 1017 (CCPA 1967) (holding that “[t]he legal conclusion of obviousness must be supported by facts. Where the legal conclusion is not supported by facts it cannot stand.”). The Examiner’s use of Official Notice does not remedy the deficiency of the combined teachings of Guyer and Pirouzkhah. Accordingly, for the foregoing reasons, we do not sustain the rejection under 35 U.S.C. § 103(a) of claims 1—20 as unpatentable over Guyer, Pirouzkhah, and Official Notice. SUMMARY The Examiner’s decision to reject claims 1—20 is reversed. REVERSED 8 Copy with citationCopy as parenthetical citation