Ex Parte Greenberg et alDownload PDFPatent Trial and Appeal BoardSep 29, 201713382783 (P.T.A.B. Sep. 29, 2017) Copy Citation United States Patent and Trademark Office UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O.Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 13/382,783 03/26/2012 Jacob C. Greenberg 100.122US1 2675 65375 7590 BALLY (DELIZIO LAW) C/O DELIZIO LAW, PLLC 15201 MASON ROAD SUITE 1000-312 CYPRESS, TX 77433 EXAMINER MYHR, JUSTIN L ART UNIT PAPER NUMBER 3714 NOTIFICATION DATE DELIVERY MODE 10/03/2017 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): US PTO @ DELIZIOLAW.COM USPT02 @ DELIZIOLAW.COM PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte JACOB C. GREENBERG, TIMOTHY T. GRONKOWSKI, JOHN MICHAEL HOLMES, TIMOTHY C. LOOSE, MARTIN R. UGARTE, JR., and MUTHU VELU Appeal 2016-006337 Application 13/382,783 Technology Center 3700 Before LYNNE H. BROWNE, THOMAS F. SMEGAL, and JEFFREY A. STEPHENS, Administrative Patent Judges. STEPHENS, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellants1 seek our review under 35 U.S.C. § 134(a) from the Examiner’s Final Office Action (“Final Act.”) rejecting claims 1—11, 13—17, 21, and 23—26, which are all the claims pending in the application. We have jurisdiction under 35 U.S.C. § 6(b). We reverse. 1 The real party in interest is identified as WMS Gaming, Inc. App. Br. 1. Appeal 2016-006337 Application 13/382,783 Claimed Subject Matter The claimed invention relates to systems that control gaming effects in wagering game networks. Spec. para. 3. Claims 1, 10, 15, and 21 are independent. Claim 1, reproduced below, illustrates the claimed subject matter. 1. A computer-implemented method of operating a gaming system primarily dedicated to providing at least one casino wagering game, the gaming system including a plurality of wagering game machines and one or more controllers, the method comprising: selecting, by one or more processors of the one or more controllers, a plurality of content presentation devices for presentation of a gaming effect, wherein the plurality of content presentation devices comprise video, sound production or lighting devices associated with a plurality of wagering game machines, wherein each of the plurality of content presentation devices has an identifier, and wherein a portion of the gaming effect is configured to be synchronized across the plurality of content presentation devices and the plurality of wagering game machines, and wherein the portion of the gaming effect is presented without interruption via the plurality of content presentation devices during a time interval; receiving, into a non-transitory machine-readable medium coupled to the one or more content controllers, presentation status information for at least one of the plurality of content presentation devices, wherein the presentation status indicates a state of availability of the at least one of the video, sound production or lighting devices; determining, by the one or more controllers, based on the presentation status information, that the at least one of the plurality of content presentation devices is unavailable to present the portion of the gaming effect during the time interval; and utilizing, by the one or more processors of the one or more controllers, the presentation status information and the identifier for each of the plurality of content presentation devices to 2 Appeal 2016-006337 Application 13/382,783 generate a transmission schedule in the non-transitory machine- readable medium, that synchronizes timing of transmissions of content control data for the gaming effect to the plurality of content presentation devices, wherein the transmission schedule is configured to schedule content control data to be sent to eligible content presentation devices using the identifier for each eligible content presentation device of the eligible content presentation devices, and wherein the transmission schedule omits the at least one of the plurality of content presentation devices that is unavailable to present the portion of the gaming effect based, at least in part, on the presentation status information and the identifier of the at least one of the plurality of content presentation devices that is unavailable to present the portion of the gaming effect. Rejection Claims 1—11, 13—17, 21, and 23—26 stand rejected under 35 U.S.C. § 101 as directed to non-patent eligible subject matter. DISCUSSION We have reviewed the Examiner’s rejections in light of Appellants’ arguments. We concur with Appellants’ argument that the Examiner has not shown the claims are directed to an abstract idea under step one of the framework set forth in Alice Corp. Pty. Ltd. v. CLS Bank International, 134 S. Ct. 2347 (2014). App. Br. 15; Reply Br. 5. The Examiner “identified] the underlying abstract idea of the invention to be the act of determining a transmission plan for a plurality of devices based on availability.” Ans. 2. The Examiner determines that the claims are directed to automating a human process or organizing human activity with respect to gaming. Id. The Examiner also finds “the method performed is a well-known and well-understood one wherein a check should 3 Appeal 2016-006337 Application 13/382,783 be made to determine if a machine is available before assigning a task thereby insuring that the assignment is either carried out or not interfered with.” Ans. 3. Subsequent to the Examiner’s Answer, the Federal Circuit decided Enfish, LLC v. Microsoft Corp., 822 F.3d 1327 (Fed. Cir. 2016). The Enfish court determined that the claims in that case were “directed to a specific implementation of a solution to a problem in the software arts,” and, therefore, not directed to an abstract idea. Id. at 1339. Appellants argue in the Reply Brief that Enfish applies to the claims on appeal: As noted above, game developers can face the problem that controlling content from multiple different sources can be challenging. The claimed invention is a specific implementation to a solution to this problem in the game software art. In particular, independent claims 1, 10, 15 and 21 recite a solution implemented by a controller that synchronizes the presentation of a gaming effect on a plurality of available presentation devices spread across a plurality of wagering game machines, where the gaming effect is to be presented without interruption. Because the controller implements the solution, the game developer is freed from developing all of the software necessary to control the presentation. Further, the functioning of the gaming system is improved by providing gaming effects that are presented without interruption by using available presentation devices and omitting unavailable presentation devices. Reply Br. 5. We agree with Appellants that the claims on appeal are directed to a technological improvement rather than an abstract idea such as organizing human activity or a fundamental economic practice. The claims employ status information and identifiers for content presentation devices to generate a transmission schedule to send to a plurality of content 4 Appeal 2016-006337 Application 13/382,783 presentation devices in order to synchronize a gaming effect across a plurality of content presentation devices in a specific time interval. Although the process claimed for synchronizing the gaming effect is perhaps simple and logical, the Examiner does not provide evidence that the claimed process is merely the automation of the same process previously performed by a human. See McRO, Inc. v. Bandai Namco Games Am. Inc., 837 F.3d 1299, 1314 (Fed. Cir. 2016) (“While the rules are embodied in computer software that is processed by general-purpose computers, Defendants provided no evidence that the process previously used by animators is the same as the process required by the claims.”). We note also that the claims do not involve managing the rules of a game, “a commonplace business method aimed at processing business information, applying a known business process to the particular technological environment of the Internet, or creating or altering contractual relations using generic computer functions and conventional network operations,” as in other cases with claims held ineligible. DDR Holdings, LLCv. Hotels.com, L.P., 773 F.3d 1245, 1259 (2014) (collecting cases). We also determine that the nature of the problem addressed by the claims, namely the challenge for game developers to control content from various sources, Spec. para. 41, is necessarily rooted in the technology of modem wagering game machines that present sound and graphical elements. See id. (“[TJhese claims stand apart because they do not merely recite the performance of some business practice known from the pre-Intemet world along with the requirement to perform it on the Internet. Instead, the claimed solution is necessarily rooted in computer technology in order to overcome a problem specifically arising in the realm of computer 5 Appeal 2016-006337 Application 13/382,783 networks.”) To the extent such a problem would not have been difficult for one of ordinary skill in the art to solve using known methods in this or other fields, we determine that, in this case, such a circumstance is more appropriately considered under Sections 102 or 103, rather than with the eligibility filter of Section 101. In view of the foregoing, we do not sustain the rejection of claims 1— 11, 13-17, 21, and 23-26 under 35 U.S.C. § 101. DECISION We reverse the Examiner’s rejection of claims 1—11, 13—17, 21, and 23-26 under 35 U.S.C. § 101. REVERSED 6 Copy with citationCopy as parenthetical citation