Ex Parte Goldman et alDownload PDFPatent Trial and Appeal BoardMar 25, 201613026579 (P.T.A.B. Mar. 25, 2016) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE 13/026,579 02/14/2011 23669 7590 03/29/2016 HUFFMAN LAW GROUP, P.C. 7702 Barnes Rd., Ste. 140-46 COLORADO SPRINGS, CO 80922 FIRST NAMED INVENTOR Daniel M. Goldman UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. ODDM.0129 5153 EXAMINER PATEL, RONAK ART UNIT PAPER NUMBER 2458 NOTIFICATION DATE DELIVERY MODE 03/29/2016 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address( es): PTOHLG@me.com chris@huffmanlaw.net PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte DANIEL M. GOLDMAN and LORNE LANNING Appeal2014-008348 Application 13/026,579 Technology Center 2400 Before JOSEPH L. DIXON, JENNIFER L. McKEOWN, and SCOTT B. HOWARD, Administrative Patent Judges. McKEOWN, Administrative Patent Judge. DECISION ON APPEAL Appellants appeal under 35 U.S.C. § 134(a) from the Examiner's decision to reject claims 1-3, 5-10, 13-17, and 19-22. Claims 4, 11, 12, and 18 have been cancelled. We have jurisdiction under 35 U.S.C. § 6(b). We affirm-in-part. STATEMENT OF THE CASE Appellants' invention relates to "a platform for providing social networking services within a virtual venue to allow for interaction between users with third-party media content, and more specifically to a method for instantiating viewable media into a three-dimensional platform." Spec. i-f 3. Appeal2014-008348 Application 13/026,579 Claim 1 is illustrative and reads as follows: 1. A method of playing a collective video-watching game that simulates crowd dynamics, the game comprising: a group of game participants selecting videos to play to the group; enabling each game participant to provide positive or negative feedback on the videos; and simulating collective crowd responses to the videos based upon the feedback provided by individual game participants to the videos, wherein for any particular game participant's feedback, the simulated crowd response simulates expressions from multiple members of a crowd that includes but is not limited to that particular game participant. THE REJECTIONS The Examiner rejected claims 1-3, 14, 16, 17, and 20-22 under 35 U.S.C. § 103(a) as unpatentable over Siddique et al. (US 2010/0030578 Al; Feb. 4, 2010) and McMain et al. (US 2007/0024002 Al; Feb. 1, 2007). Non-Final Act. 7-13. 1 The Examiner rejected claim 5 under 35 U.S.C. § 103(a) as unpatentable over Siddique, McMain, and Walker et al. (US 2005/0064926 Al; Mar. 24, 2005). Non-Final Act. 13-14. The Examiner rejected claim 6 under 35 U.S.C. § 103(a) as unpatentable over Siddique, McMain, Walker, and Robinson et al. (US 2008/0222295 Al; Sept. 11, 2008). Non-Final Act. 14. 1 Throughout this opinion, we refer to (1) the Examiner's Non-Final Action, mailed July 26, 2013 ("Non-Final Act."); (2) the Appeal Brief, filed February 19, 2014 ("Br."); and (3) the Examiner's Answer, mailed May 28, 2014 ("Ans."). 2 Appeal2014-008348 Application 13/026,579 The Examiner rejected claim 7 under 35 U.S.C. § 103(a) as unpatentable over Siddique, McMain, Walker, Robinson, Schultz et al. (US 2006/0148568 Al; July 6, 2006), and Dunn et al. (US 2003/0154486 Al; Aug. 14, 2003). Non-Final Act. 14--16. The Examiner rejected claims 9-13 under 35 U.S.C. § 103(a) as unpatentable over Siddique and Robinson. Non-Final Act. 16-18. The Examiner rejected claim 15 under 35 U.S.C. § 103(a) as unpatentable over Siddique, McMain, and Robinson. Non-Final Act. 19. The Examiner rejected claim 8 under 35 U.S.C. § 103(a) as unpatentable over Siddique, McMain, and Naimark et al. (US 2008/0320159 Al; Dec. 25, 2008). Non-Final Act. 19-20. The Examiner rejected claim 19 under 35 U.S.C. § 103(a) as unpatentable over Siddique, McMain, and Schultz. Non-Final Act. 20-21. Claims 1-3 THE OBVIOUSNESS REJECTION BASED ON SIDDIQUE AND MCMAIN2 Appellants contend that neither Siddique nor McMain teach simulation of crowd dynamics based upon game participant feedback on 2 As an initial matter, we note that should there be further prosecution of this application (including any review for allowance), the Examiner may wish to review the claims for compliance under 35 U.S.C. § 101 in light of the issued preliminary examination instructions on patent eligible subject matter. See Memorandum from Andrew H. Hirshfeld, Deputy Commissioner, to Patent Examining Corps. on Preliminary Examination Instructions in view of the Supreme Court Decision in Alice Corporation Pty. Ltd. v. CLS Bank International, et al. (June 25, 2014) (on file with USPTO) (http://www. uspto. gov I sites/ default/files/patents/ announce /alice_pec_25jun2014.pdf). 3 Appeal2014-008348 Application 13/026,579 jointly watched videos. Br. 9-10. Specifically, according to Appellants, while Siddique teaches that users can collaboratively view videos and movies and cause their virtual characters to provide feedback, "Siddique did not stitch these capabilities together into a video-watching game." Br. 9. Additionally, Appellants assert that "Siddique also [does] not teach simulating collective crowd responses to the videos based on the participants' feedback." Id. We disagree. As the Examiner points out, Siddique teaches a virtual environment for users that includes features such as collaborative viewing of videos, photos, television, and other synchronized forms of multimedia sharing. See, e.g., Ans. 2 (citing Siddique i-f 113); see also Siddique i-fi-1111, 112, 117. Siddique, for example, describes that: [Users] may select and invite other users to participate in synchronized sessions for sharing videos, and other multimedia. In addition to synchronized sharing, immersive features are provided by system 10 to further facilitate collaboration between users and to make their experience increasingly real and life-like as well as functional and entertaining. Siddique i-f 113. Siddique also expressly discloses that: During synchronized multimedia sharing, users can further interact by expressing emotions through their character models which may be engaged in the same environment or through emoticons and other animated objects. In an exemplary embodiment, if a funny scene is playing in a video, the user can make their user model smile via a control key for their user model which may be pre-programmed to respond with a smile when the given control key is pressed. 4 Appeal2014-008348 Application 13/026,579 Siddique if 113 (emphasis added). We note that Siddique's "character models" are "three dimensional models that are representative of [a user's] physical profile created." Siddique if 98. While the example in paragraph if 113 only refers to smiling, Siddique elsewhere teaches a variety of ways to control the models expressions, movements, and actions. For example, mood emoticons, action icons, text, speech, and tracking a user's expressions, movements, and actions through a webcam or other device are all identified by Siddique as ways to control the expressions, movements, and actions of the character model. See, e.g., Siddique if 110. As such, Siddique teaches or suggests a simulated response of a character model in the virtual environment based on a participant's feedback. We recognize that Siddique does not expressly refer to a simulated collective crowd response, but Siddique' s virtual environment, and particularly the multimedia sharing virtual environment, is directed to group collaboration. See, e.g., Siddique if 113 (describing that users may select and invite other users to participate in the session); see also Siddique if 110 (noting that the community model lets users interact with other users or members); Siddique if 111. As such, Siddique at least suggests a group of character models where the character models simulate a collective crowd response based on user participants' feedback. We, therefore, find unpersuasive Appellants' argument that Siddique fails to teach either a video-watching game or simulating collective crowd responses to the videos based on the participants' feedback. We agree with Appellants' arguments with respect to McMain but note that the Board may sustain a multi-reference rejection under 35 U.S.C. 5 Appeal2014-008348 Application 13/026,579 § 103(a) by relying on one of the references alone without having to designate the reliance on less than the total amount of evidence as a new ground of rejection. In re Bush, 296 F.2d 491, 496 (CCPA 1961); see also In re Boyer, 363 F.2d 455, 458 n.2 (CCPA 1966); In re Kronig, 539 F.2d 1300 (CCPA 1976). As discussed above, we are not persuaded that Siddique alone fails to teach or suggest the limitations of claim 1. Accordingly, we sustain the Examiner's rejections of claim 1 as well as claims 2 and 3, not argued with particularity. Claims 21 and 22 We are persuaded, however, that Siddique fails to teach the limitations of claim 21. See Br. 11. Namely, claim 21 recites "the simulated crowd response for any particular game participant's feedback includes consistent expressions by entities near that particular game participant." While Siddique teaches a simulated collective crowd response based on participants' feedback, Siddique lacks any teaching that this simulated crowd response includes consistent expressions by entities, such as artificial intelligence avatars, near the character model of that particular game participant. The Examiner relies on Siddique's disclosure of a character model interacting with virtual movie characters or celebrities (see Siddique i-f 117), but, as Appellants point out, the Examiner fails to explain how this virtual interaction is a simulated crowd response to videos including consistent expressions by entities near that particular game participant. Br. 11. Accordingly, we agree with Appellants that the Examiner erred in rejecting 6 Appeal2014-008348 Application 13/026,579 claim 21, and dependant claim 22, as unpatentable over Siddique and McMain. 3 Claims 14, 16, 17, and 20 With respect to claims 14, 16, 17, and 20, Appellants present similar arguments as argued with respect to claim 1. See Br. 13 (asserting that neither Siddique nor McMain teach a video-watching game and that neither reference teaches simulating collective crowd responses to the videos based on the participants' feedback). For the reasons discussed above, we find these arguments unpersuasive. Additionally, Appellants contend that "the Office Action is vague in identifying what, in Siddique, constitute[ s] a video selection pane, video playing screen, or representation of a virtual audience." Br. 12. The Examiner, though, at least relies on paragraph 113 of Siddique in rejecting these claims. In paragraph 113, Siddique describes that users may select a video and that a user may "customize their viewing environments, and/or background themes and skins for their viewer." As such, Siddique teaches or suggests a video selection pane and a viewer, i.e. a video playing screen. The Examiner's reliance on Siddique's paragraph 202 and Figure 20 additionally supports the rejection by providing an exemplary description and depiction of selection pane and virtual video screen. While these embodiments do not expressly reference to a video watching game, these 3 While we reverse the Examiner rejection of claim 21 as unpatentable over Siddique and McMain, we note that the Specification lacks any disclosure of the recited "entities." As such, the Examiner may wish to consider whether the term "entities" is sufficiently definite and supported as required by 35 U.S.C. § 112. 7 Appeal2014-008348 Application 13/026,579 teachings together with paragraph 113 of Siddique teach the disputed limitations. Further, as discussed above, although Siddique does not expressly refer to a virtual audience, Siddique describes groups of users with associated character models. Such groups of character models, which express reactions to the videos in the virtual environment based on user or participant feedback, would at least suggest a virtual audience. As discussed above, we are not persuaded that Siddique alone fails to teach or suggest the disputed limitations. Accordingly, we sustain the Examiner's rejections of claims 14, 16, 17, and 20. THE OBVIOUSNESS REJECTION BASED ON SIDDIQUE, MCMAIN, WALTER, ROBINSON, SCHULTZ, AND DUNN Claim 7 We agree with Appellants that the Examiner fails to establish a prima facie case of obviousness with respect to claim 7. See Br. 14. The Examiner relies on Schultz as teaching terminating a video if the collective feedback exceeds a threshold. See Ans. 10-11. Schultz, however, is directed to terminating an application if the game console receives no response or a negative response indicating that the physical gaming media is not present on the game carousel. See Schultz i-f 1 O; see also Br. 14. Notably, the claimed collective feedback is the feedback of the game participants to the video. The Examiner fails to sufficiently explain how Schultz's negative response indicating a lack of a physical gaming media in a game carousel, either alone or in combination with the additionally cited prior art, teaches terminating a video when the collective feedback of game participants to the video is negative and exceeds a threshold. Accordingly, 8 Appeal2014-008348 Application 13/026,579 we are persuaded that the Examiner erred in rejecting claim 7 as unpatentable based on Siddique, McMain, Walter, Robinson, Schultz, and Dunn. THE OBVIOUSNESS REJECTIONS BASED ON SIDDIQUE, MCMAIN, AND NAIMARK AND SIDDIQUE AND ROBINSON Claims 8-10 and 13 Based on the record before us, we are not persuaded that the Examiner erred in rejecting claims 8-10 and 13 as obvious. Appellants explain that they do not challenge Naimark for describing a method for ranking streaming videos based on viewer feedback and comments because "rating and ranking videos, considered in isolation, is not new." Br. 16-17. Similarly, Appellants do not dispute Robinson's teaching of a video queue, including the ability to drag and drop videos into the queue. Br. 15. Rather, Appellants contend that none of the cited prior art teach or suggest a video-watching game that includes simulating collective crowd responses to the videos based on the participants' feedback. Id. at 15-1 7. As discussed above, we find these arguments unavailing. In particular, we are not persuaded that Siddique alone fails to teach or suggest these disputed limitations. Accordingly, we sustain the Examiner's rejections of claims 8-10 and 13. THE REMAINING OBVIOUSNESS REJECTIONS Appellants present no separate arguments of patentability with respect to the remaining obviousness rejections. See, e.g., Br. 13, 16. As such, we are not persuaded that the Examiner erred in rejecting claims 5, 6, 15, and 9 Appeal2014-008348 Application 13/026,579 19. Accordingly, for the reasons discussed above, we sustain the Examiner's rejections of these claims. CONCLUSIONS The Examiner did not err in rejecting claims 1-3, 5, 6, 8-10, 13-17, 19, and 20 under§ 103, but did err in rejecting claims 7, 21, and 22. DECISION We affirm the Examiner's decision to reject claims 1-3, 5, 6, 8-10, 13-17, 19, and 20, but reverse the Examiner's decision to reject claims 7, 21, and 22. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(l )(iv). AFFIRMED-IN-PART 10 Copy with citationCopy as parenthetical citation