Ex Parte GavinDownload PDFBoard of Patent Appeals and InterferencesAug 14, 201210873066 (B.P.A.I. Aug. 14, 2012) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE BOARD OF PATENT APPEALS AND INTERFERENCES ____________________ Ex parte ANDREW SCOTT GAVIN ____________________ Appeal 2010-003359 Application 10/873,066 Technology Center 3700 ____________________ Before JEAN R. HOMERE, ST. JOHN COURTENAY III, and GREGORY J. GONSALVES, Administrative Patent Judges. COURTENAY, Administrative Patent Judge. DECISION ON APPEAL Appeal 2010-003359 Application 10/873,066 2 STATEMENT OF CASE Appellant appeals under 35 U.S.C. § 134 from a rejection of claims 1- 3 and 5-20. Claim 4 has been cancelled. We have jurisdiction under 35 U.S.C. § 6(b). We affirm. INVENTION The claims are directed to a system and method for dynamically loading game software for smooth game play in electronic entertainment devices. (Spec.¶ [0002]). Claim 1, reproduced below, is illustrative of the claimed subject matter: 1. A method for dynamically loading game software, the method comprising: generating a display of a current game environment; determining a load time of a next game environment, wherein the next game environment is not yet displayed; identifying in the current game environment a load boundary associated with loading the next game environment, wherein the location of the load boundary in the current game environment is based on the load time of the next game environment; and loading instructions corresponding to the next game environment into a memory prior to a character entering the next game environment, loading of the instructions commencing when the character crosses the load boundary in the current game environment such that game play is not interrupted by loading instructions for display of the next game environment when the character enters the next game environment. Appeal 2010-003359 Application 10/873,066 3 REFERENCES The prior art relied upon by the Examiner as evidence in rejecting the claims on appeal is: Ito US 6,999,094 B1 Feb. 14, 2006 (Filed Sep. 12, 2000) Powers WO 00/10130 Feb. 24, 2000 REJECTION Claims 1-3 and 5-20 stand rejected under 35 U.S.C. § 103(a) as being unpatentable over Ito and Powers. GROUPING OF CLAIMS Based on the Appellant's arguments, we will decide the appeal of the obviousness rejection of claims 1-3 and 5-20 on the basis of claim 1. See 37 C.F.R. § 41.37(c)(1)(vii). ANALYSIS Issue: Under § 103, did the Examiner err in finding that the cited references, either alone or in combination, would have taught or suggested "determining a load time of a next game environment, . . . the location of the load boundary in the current game environment is based on the load time of the next game environment," within the meaning of claim 1? A. The Examiner makes the following findings: Ito in view of Powers therefore determines a load time of a next game environment inasmuch as the boundary is initially set by the game developer for the express purpose of allowing sufficient time to process the next game environment such that Appeal 2010-003359 Application 10/873,066 4 the player does not notice substantial lag times when moving the avatar between environmental zones. It is noted that Ito discusses applications to games in which a character is moving relatively slow, such as the RPG game of 1:31-35, or in which a character is moving relatively fast, such as a racing game of 1:54-2:9, which demonstrates that situations are known in the art that would require varying amounts of time for environment data to be loaded. Such teachings indicate to one of ordinary skill in the art at the time of invention that the time needed to load one or more future areas into memory must be less than the time between activating the load command (in Ito, when a character's line of sight is near a boundary) and displaying the loaded area(s) (in Ito, when the character's line of sight enters one or more areas). (Ans. 8-9 (emphasis added)). The Appellant advances the following argument: [T]he Examiner relies on a theory of inherency in speculating that a "goal of smooth transitions" requires "that load time must be taken into account." January 21, 2009 Office Action, 8. . . . Examiner provides no such basis for arguing that determination of actual load time for a next game environment is necessary to a "goal of smooth transitions." (App. Br. 18-19). The Examiner responds: The Examiner has provided technical reasoning to support the conclusion that determining a load time of a next game environment is inherent in the prior art references. For instance, it was established above that both Ito and Powers seek to pre-load instructions such that smooth transitions are possible as an avatar moves from one environment to another. If the purpose is to "pre-load" (i.e., load earlier in time) such that play is not interrupted, the time needed to perform the loading must be known. (Ans. 16). Appeal 2010-003359 Application 10/873,066 5 Appellant responds in the Reply Brief: If the load time "must be known," as argued by the Examiner, it follows that there must also be some teaching in Ito and Powers that requires and/or incorporates load time information. The Examiner remains unable, however, to point to any such teaching other than a perceived general "goal." The Examiner simply assumes that load time must have been determined and used at some point, despite all indications that load time is irrelevant and unused under the actual methods disclosed by Ito and Powers. Determination of the actual load time cannot be necessary to Ito or Powers, if both can (and do) operate without it. (Reply Br. 6). "In relying upon the theory of inherency, the examiner must provide a basis in fact and/or technical reasoning to reasonably support the determination that the allegedly inherent characteristic necessarily flows from the teachings of the applied prior art." Ex parte Levy, 17 USPQ2d 1461, 1464 (BPAI 1990). Appellant's arguments are unpersuasive. The Examiner's finding that "[i]f the purpose is to 'pre-load' (i.e., load earlier in time) such that play is not interrupted, the time needed to perform the loading must be known" (Ans. 16) reasonably supports the inherent characteristic that the actual load time is necessary for smooth transitions. See Ex parte Levy, 17 USPQ2d at 1464. Appellant presents no or insufficient evidence and argument to rebut the Examiner's findings. For example, Appellant does not explain any methods to set boundary lines for uninterrupted display that are not based on load time. Even assuming arguendo that "load time" is not inherent in the references (as Appellant's argue), we nevertheless find that the combination Appeal 2010-003359 Application 10/873,066 6 of Ito and Powers suggests that the load boundary location is set based on load time because both references provide uninterrupted game images by setting the load bounty position to allow at least the load time to elapse before the next environment images are displayed. The combination of teachings from the references therefore at least suggests "determining [the] load time of [the] next game environment" and "location of the load boundary in the current game environment is based on the load time of the next game environment" so that the boundary line location provides uninterrupted images. (Claim 1). B. Appellant makes the following additional contention: [T]he Appellant disputes the Examiner's parenthetical assertion that the "distance relationship" of the prior art includes "load lines at a specified distance from boundaries." Examiner's Answer, 17. As documented above, Ito's singular "reading start line" or Powers' singular "zone of awareness" has been specifically defined as being set at a specified distance from the avatar. See Ito, ABSTRACT; Powers 17:22-23. (Reply Br. 7). Appellant's argument is unpersuasive because the Examiner relies on Power's "intersection boundary" for the teaching of a load line a distance from a boundary. (Ans. 6-7; Power's Fig. 6). Appellant presents no or insufficient evidence and argument to rebut this finding. Based on this record, we are not persuaded that the Examiner erred in finding that the cited references, either alone or in combination, would have taught or suggested "determining a load time of a next game environment, . . . the location of the load boundary in the current game environment is based on the load time of the next game environment," Appeal 2010-003359 Application 10/873,066 7 within the meaning of claim 1. Accordingly, we sustain the Examiner's obviousness rejection of claims 1-3 and 5-20 on the basis of claim 1. DECISION We affirm the Examiner’s rejection under 103(a) of claims 1-3 and 5- 20. No time for taking any action connected with this appeal may be extended under 37 C.F.R. § 1.136(a)(1). See 37 C.F.R. § 1.136(a)(1)(iv). AFFIRMED peb Copy with citationCopy as parenthetical citation