Ex Parte DohtaDownload PDFPatent Trial and Appeal BoardAug 12, 201611429249 (P.T.A.B. Aug. 12, 2016) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE 111429,249 05/08/2006 27562 7590 08/16/2016 NIXON & V ANDERHYE, P,C 901 NORTH GLEBE ROAD, 11 TH FLOOR ARLINGTON, VA 22203 FIRST NAMED INVENTOR Takuhiro Dohta UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. 723-1903 3072 EXAMINER GALKA, LAWRENCE STEFAN ART UNIT PAPER NUMBER 3717 NOTIFICATION DATE DELIVERY MODE 08/16/2016 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address( es): PTOMAIL@nixonvan.com pair_nixon@firsttofile.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Exparte TAKUHIRO DORTA Appeal2014-007969 Application 11/429,249 1 Technology Center 3700 Before EDWARD A. BROWN, BRANDON J. WARNER, and FREDERICK C. LANEY, Administrative Patent Judges. LANEY, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Takuhiro Dohta (Appellant) appeals under 35 U.S.C. § 134(a) from the Examiner's final decision rejecting claims 1, 2, 6, 12-17, 22, and 24-- 26.2 We have jurisdiction over this appeal under 35 U.S.C. § 6(b). 1 According to Appellant, the real party in interest is Nintendo, Co. Appeal Br. 3 (filed Feb. 6, 2014). 2 Claims 3 and 18 have been canceled. Final Act. 2. Claims 4, 5, 7-11, 19- 21, 23, and 27 have been allowed. Adv. Act. (mailed Nov. 12, 2013). Although claim 27 is identified as being "allowed" in the November 12, 2013 Advisory Action, it is identified as being "rejected" in the subsequent Notice of Panel Decision from Pre-Appeal Brief Review mailed January 9, 2014. See Pre-Brief Appeal Conference Decision (mailed Jan. 9, 2014). As such, the status of claim 27 is ambiguous. Adding to the ambiguity, in the Final Office Action, except for the withdrawn rejection under 35 U.S.C. Appeal2014-007969 Application 11/429,249 We REVERSE. SUMMARY OF DECISION INVENTION Appellant's invention relates to a game process performed by obtaining control data from a game controller to generate and use distance data associated with the distance between the game controller and a predetermined measured reference provided in real space. See Spec., Abstract. Claims 1, 17, 25, and 27 are independent claims. Claim 1, reproduced below, is illustrative of the claimed subject matter: 1. A storage medium storing a video game program to be executed by a computer of a video game device for performing a game process by obtaining control data from a game controller, § 112, i-f 2 (see 1A..ns. 2), the Examiner did not issue an art rejection of claim 27; but the Examiner did, in the Response to Arguments section, indicate Appellant failed to overcome the obviousness rejection of claim 27. See Final Act. 11. Appellant's Appeal Brief, however, includes claim 27 and discusses why it is patentable over Kim (namely, because it shares limitations similar to the other independent claims at issue in this Appeal). See Appeal Br. 10-18. Because we review the decision of the Examiner presented in the Final Office Action, and because the Examiner indicated claim 27 was allowed in the November 12, 2013 Advisory Action, we do not consider claim 27 to be a subject of this appeal. Nevertheless, in case the Examiner intended to include an art rejection of claim 27, and presuming such an obviousness rejection of claim 27 would be similar to those issued for claims 1, 17, and 25 (see, e.g., Non-Final Office Action 5 (mailed March 20, 2013)), for the reasons discussed in this appeal, we agree with Appellant that Kim fails to disclose a system that "set[ s] a range of distances which includes the calculated distance" or "in response to the calculated distance being beyond the set range of distances, reset[ s] the range of distances to include the calculated distance," as required by claim 27. 2 Appeal2014-007969 Application 11/429,249 wherein the storage medium is a non-transitory storage medium and the video game program instructs the computer to perform: a distance data calculation including calculating distance data associated with a distance between the game controller and a constant measured reference structure provided in a real space, by using the control data obtained from the game controller, wherein the measured reference structure has a constant measured spatial dimension and the control data includes information of a view from the perspective of the game controller of the constant measured spatial dimension; defining an effective range which includes the calculated distance and is based on a first distance value greater than the calculated distance and a second distance value shorter than the calculated distance; calculating effective range position data representing at least one position of the game controller in the effective range based on a calculation of a second distance between the game controller and the constant measured reference structure, wherein the calculation of the second distance occurs after the definition of the effective range; a game process including performing a game process on a virtual game world through an operation based on the effective range position data; and a display process including displaying, on a display device, the virtual game world after the game process. Appeal Br. 21-22 (Claims App.). REJECTIONS3 I. The Examiner rejected claims 1, 2, 12-17, and 24--26 under 35 U.S.C. § 103(a) as unpatentable over Kim (WO 2004/012130 Al, pub. Feb. 5, 2004). 3 The Examiner's rejections of claims 22, 24, and 27 under 35 U.S.C. § 112, i-f 2, have been withdrawn. Ans. 2. 3 Appeal2014-007969 Application 11/429,249 IL The Examiner rejected claims 6 and 22 under 35 U.S.C. § 103(a) as unpatentable over Kim and Martin (US 6,067,007, iss. May 23, 2000). ANALYSIS Rejection I The issue at the heart of this appeal is one of claim construction: whether each of independent claims 1, 17, and 25 requires a method (or system that executes instructions to perform steps) that first calculates the distance of a controller in real space and, subsequently, uses that calculated distance to define an effective range associated with the controller. The Examiner characterizes this dispute as follows: Appellant would like examiner to read in an unstated limitation that these calculating and determining steps are occurring during game play and examiner has declined to do so. The calculation and effective range determination are performed either by a programmer as part of creating the game or by the game system itself as part of an operator set up routine .... Ans. 2. In response, Appellant states: The effective range is a range of distances which includes the calculated distance. Because it includes the calculated distance, the effective range cannot be defined without knowing the calculated distance. In a manner similar to claim 1, independent claims 17, 25 and 27 require defining an effective range to include a calculated distance. The need to know the calculated distance to define the effective range is not an unstated timing limitation. Reply Br. 1-2. Resolving the scope of the claims is dispositive because Appellant's patentability argument is that Kim does not utilize the actual distance between a controller and a display to establish an effective range. 4 Appeal2014-007969 Application 11/429,249 Appeal Br. 12-18. Instead, Appellant contends, Kim utilizes a predetermined distance, or range of distances, to establish where a controller should be located relative to a display and compares the actual distance of the controller to that value, or range of values, to effect game play. Id.; Reply Br. 2-3. Independent claims 1, 17, and 25 each use language indicating a process for calculating a distance, in real space, of the controller relative to a reference structure. Claim 1 recites, "calculating distance data associated with a distance between the game controller and a constant measured reference structure provided in a real space, by using the control data obtained from the game controller"; claim 17 recites, "calculating a first distance representative of a real space distance between the controller and the reference structure"; and claim 25 recites, "calculate a first distance representative of an actual physical distance between the game controller at afirst instance and the reference structure."4 Appeal Br. 21-26 (Claims App.) (emphasis added). The plain meaning of the above claim language indicates the "distance data" and "first distance" is a value representing the actual location, in real space, of the controller relative to a reference structure. Consistent with the claim language, the Specification describes, "calculating distance data associated with a distance ( d) between the game controller and a predetermined measured reference provided in a real space, 4 Claim 27 recites, "calculate in real time a calculated distance representative of an actual physical distance between the controller and the reference structure based on the control data." Appeal Br. 26 (Claims App.). As such, our analysis of the claim construction issue for claims 1, 17, and 25 applies equally to claim 27. See supra note 2. 5 Appeal2014-007969 Application 11/429,249 by using the control data obtained from the game controller." Spec. 4:4-7. In addition, the distance data calculation "calculates the distance data associated with the distance between the game controller and the imaging target, by using the captured image itself or the result of performing a predetermined operation on the captured image included in the control data." Id. at 4: 18-22. Lastly, the Specification sets forth a process for using the reference structure and the data received from the controller to calculate the distance separating the controller and the reference structure in the real world. Id. at 44:8--45:20. Therefore, in view of the claim language and the Specification, we agree with Appellant that each independent claim requires either a "distance data" or "first distance" calculation, which is representative of the actual "distance in the real world between a game controller and a reference structure, such as a display." Appeal Br. 13. Independent claims 1, 17, and 25 also recite, "an effective range" or "an effective distance range," which have a value dependent upon either the calculated "distance data" or "first distance." Specifically, claim 1 recites, "defining an effective range which includes the calculated distance and is based on a first distance value greater than the calculated distance and a second distance value shorter than the calculated distance"; claim 17 recites, "defining an effective range as between a first distance from the reference structure to a second distance from the reference structure, wherein the effective range is defined to include the calculated first distance between the controller and the reference structure"; and claim 25 recites, "define an effective distance range wherein the first distance between the game 6 Appeal2014-007969 Application 11/429,249 controller and the reference structure is within the effective range."5 Appeal Br. 21-26 (Claims App.) (emphasis added). The plain meaning of the above claim language indicates that the minimum and maximum distance values of the "effective range" and "effective distance range" must encompass the calculated value of the actual distance separating a game controller in the real world from a reference structure, such as a display (i.e., "calculated distance" or "first distance"). Appellant's Specification supports and is consistent with this interpretation. For example, the Specification states: The effective range as used herein refers to a range defined for the position of the controller 7 with respect to a reference. A value based on the position of the controller 7 with respect to the effective range is given to the video game program and used in the game process. In the present embodiment, the distance d from the markers SL and SR to the tip of the controller 7 is used as the value representing the position of the controller 7. Therefore, the effective range is defined with respect to the distance d, \vith the lov,rer limit of the effective range being 0 and the upper limit thereof being 1. A value between 0 to +l according to the position of the controller 7 in the effective range is selected as the value according to the position of the controller 7. . . . While the effective range is defined in the illustrated example so that its center coincides with the position of the controller 7, the present invention is not limited thereto, and the effective range can be defined in any manner as long as the initial position of the controller 7 is included therein. 5 Claim 27 introduces a similar concept by reciting: "set[ s] a range of distances which includes the calculated distance" and "in response to the calculated distance being beyond the set range of distances, reset[ s] the range of distances to include the calculated distance." Appeal Br. 26-27 (Claims App.). As such, our analysis of the claim construction issue for claims 1, 17, and 25 applies equally to claim 27. See supra note 2. 7 Appeal2014-007969 Application 11/429,249 Spec. 47: 16-48: 18; see also id. at 48: 19-52:7, Figs. 15, 17 A, and 17B. In view of the above description and the related claim language, we also agree with Appellant that independent claims 1, 17, and 25 require the actual distance separating a game controller from a reference structure to be determined before the "effective range" and "effective distance range" can be established. Reply Br. 1-2. Furthermore, we agree that "the need to know the calculated distance [associated with the actual location of the controller in the real world] to define the effective range is not an unstated timing limitation." Id. The Examiner finds Kim's disclosure of a "standard position" or "reference distance Do" corresponds to the claimed "distance data" and "first distance" calculation. Final Act. 4--5, 7, 9; see also, Ans. 3 (finding "Do, or standard position, is interpreted to be a calculated distance"). A preponderance of the evidence does not support this finding. As discussed above, the claimed "distance data" and "first distance" calculations refer to a determination indicative of the actual distance in the real world between the controller and a reference structure. In contrast, Kim teaches that Do, or standard position, is a "set" value, which may be a distance that is proportional to the actual size of a display screen or randomly selected. Kim 15: 1, 7-8. Appellant correctly notes Kim utilizes the standard position, Do, to establish a desired location for the controller and compares the actual location of the controller, D, to the desired location to effect game play (i.e., changes the operation of the game based on how close or far away the controller actually is to the desired location set for the controller). See Reply Br. 2 (citing Kim 5:24--6:2, 22:24--23:4). The Examiner has not identified any evidence showing Kim 8 Appeal2014-007969 Application 11/429,249 contemplates setting the reference distance Do, or standard position, to a calculated value representing how far away the controller actually is from a reference structure in the real world. The Examiner also finds Kim's disclosure of a range of reference distances, Doa-Dob, corresponds to the claimed "effective range" and "effective distance range." Final Act. 5, 7-9 (citing Kim 22:22-27); see also Ans. 3 (finding "Doa-Dob are an effective range around [the Do, or standard position,] distance"). But, a preponderance of the evidence fails to support this finding as well. As we explain above, the claimed "effective range" and "effective distance range" require a range that encompasses the calculated value of the actual distance separating a game controller in the real world from a reference structure (i.e., "calculated distance" or "first distance"). Explaining "Doa-Dob", Kim states, when the reference distance Do is not a point but a distance having a certain variation range, the variation range is set to Doa-Dob. If the distance D is measured and the measured distance D falls within the variation range, a normal state is maintained and a normal game is provided at step S 104. If the measured distance D does not satisfies the variation range, that is, the measured distance D is a shorter distance D 1 or greater distance Do, the degree of difficulty or the situations of the game are changed at step S 105. That is, the game environment of a different condition is provided depending upon a distance from the model gun 10, which induces the player to have an interest in the game. Kim 22:25-23:4. The above passage makes clear that Doa-Dob and Do are both reference/ standard positions representing the desired location for the controller. Notably, rather than a range encompassing Do, as the Examiner finds, Kim teaches using the range Doa-Dob as an alternative to Do, when it is 9 Appeal2014-007969 Application 11/429,249 desirable to have a varying reference/standard position versus one that is a point. As Appellant correctly asserts (Appeal Br. 14--16), Kim teaches Doa-Dob is a preset range of desired locations for the controller, which is determined independently of where the controller is actually located, and is subsequently compared to the actual location of the controller to effect game play (i.e., changes the operation of the game based on how close or far away the controller actually is to the desired location set for the controller). See Kim 5:26---6:2, 8: 17-20, 22:25-23:4. The Examiner does not explain why a skilled artisan would understand the range Doa-Dob to encompass Do, or to use Do to establish Doa-Dob, even if Do were characterized properly as disclosing the claimed "distance data" and "first distance" calculations. The Examiner, furthermore, provides no evidence or reasoning to support a finding that a skilled artisan would understand Kim as disclosing the use of the measured distance D, which is a calculated value of the actual distance separating a game controller in the real world from a reference structure, to establish the range Doa-Dob. Therefore, for the foregoing reasons, we do not sustain the Examiner's rejection of claims 1, 2, 12-17, and 24--26 under 35 U.S.C. § 103(a) as unpatentable over Kim. Rejection II Claim 6 depends from claim 1, and claim 22 depends from claim 1 7. Appeal Br. 22, 24 (Claims App). The Examiner does not cite Martin to cure the deficiencies of Kim discussed above (see supra, Rejection I) regarding independent claims 1 and 17. For similar reasons set forth above regarding 10 Appeal2014-007969 Application 11/429,249 claims 1 and 17, therefore, we likewise do not sustain the Examiner's rejection of claims 6 and 22 as unpatentable over Kim and Martin. SUMMARY We reverse the Examiner's decision to reject claims 1, 3-5, and 7-9. REVERSED 11 Copy with citationCopy as parenthetical citation