Ex Parte Cho et alDownload PDFPatent Trial and Appeal BoardAug 3, 201611507020 (P.T.A.B. Aug. 3, 2016) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE 111507,020 08/21/2006 27562 7590 08/05/2016 NIXON & V ANDERHYE, P,C 901 NORTH GLEBE ROAD, 11 TH FLOOR ARLINGTON, VA 22203 FIRST NAMED INVENTOR Wing Cho UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. 723-1965 7191 EXAMINER RENWICK, REGINALD A ART UNIT PAPER NUMBER 3714 NOTIFICATION DATE DELIVERY MODE 08/05/2016 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address( es): PTOMAIL@nixonvan.com pair_nixon@firsttofile.com PTOL-90A (Rev. 04/07) u-NITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte WING CHO and DARREN SMITH Appeal2014-006758 Application 11/507 ,020 1 Technology Center 3700 Before JILL D. HILL, JASON W. MEL VIN, and GORDON D. KINDER, Administrative Patent Judges. MEL VIN, Administrative Patent Judge. DECISION ON APPEAL This appeal arises under 35 U.S.C. § 134(a), from a rejection of claims 16, 18, and 38-57. We have jurisdiction under 35 U.S.C. § 6(b). We affirm. 1 Appellants identify Nintendo Co. Ltd. as the real party in interest. Appeal Br. 3. Appeal2014-006758 Application 11/507 ,020 BACKGROUND The claims are directed to a video game system with touchscreen inputs. Claim 16, reproduced below, is illustrative of the claimed subject matter: 16. A video game system, comprising: a touch sensitive display screen; and processing circuitry configured to detect an object movement pattern drawn on the touch sensitive display screen and to move a first game object when the object movement pattern is drawn using a first color and to move a second different game object when the object movement pattern is drawn using a second different color, wherein the object movement pattern drawn in the first color specifies the movement of the first game object and the object movement pattern drawn in the second color specifies the movement of the second game object. REJECTIONS Appellants seek our review of the following rejections: 1. Claims 16, 18, and 38--49 stand rejected under 35 U.S.C. § 103(a) as unpatentable by Nishida (US 6,005,545; iss. Dec. 21, 1999) in view of Best (US 7,445,549 Bl; iss. Nov. 4, 2008). 2 Final Act. 2- 4. 2. Claims 38, 39, 45, and 48 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Nishida, Best, and Zhai (US 2006/0253793 Al; pub. Nov. 9, 2006). Final Act. 4--5. 2 The rejection states that the rejection is under § 102(b ), but the Examiner relies on two references and explains the rejection as an obviousness rejection; additionally, the rejection appears under the heading "35 USC 2 Appeal2014-006758 Application 11/507 ,020 3. Claims 50-53 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Nishida, Best, and Madden 2003 (Madden 2003 Playstation2 Manual; Madden NFL 2003 Review, http://ps2.ign.com/articles/367/367202pl.html, pub. Aug. 8, 2002). Final Act. 5. 4. Claims 54--57 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Nishida, Best, and Battle Bugs (Battle Bugs Game Manual; Battle Bugs, MobyGames, http://web.archive.org/web/20050528017 50/http://www. mobygames.com/game/dos/battle-bugs, archived May 28, 2005). Final Act. 5-7. DISCUSSION The Examiner finds that Nishida substantially teaches the limitations of independent claim 16 but "fails to disclose a touch sensitive display screen." Final Act. 3. For that element, the Examiner relies on Best and reasons that "it would have been obvious to one skilled in the art to simply substitute the controller of Nishida with the controller of Best for the purpose of allowing the players to directly see how their actions effect the game." Id. Nishida generally discloses a video game with "image processing using pictures drawn on the monitor screen by a game player." Nishida 1 :33-36. The Examiner relies primarily on the "moving insect drawing processing" example in Nishida, described from column 7, line 30 to column § 103." Final Act. 2. Appellants note the discrepancy and address the rejection as made under§ 103 (Appeal Br. 13 n.1), as do we. 3 Appeal2014-006758 Application 11/507 ,020 11, line 53. See Final Act. 2-3. In that example, when a user draws a line of a particular color on the screen, the game causes an insect corresponding to that color to appear on the screen and move according to the line and other objects on the screen. Nishida 7:30-11 :53. The Examiner finds that Nishida teaches an object movement pattern as a "line drawn by the touch screen pen," and that "a game object moves when an object movement pattern is drawn, wherein each game object is associated with different colors." Appeal Br. 2 (citing Nishida Fig. 20, 8:4--7, 8:9-26, 10:3-5, 12:63---65). Appellants dispute how the Examiner has applied the claim, first drawing a distinction between "game objects" and "inputs that a user provides to specify movements of the game objects." Appeal Br. 14--16. Such inputs, in Appellants' view, direct game objects to move in a particular fashion. Id. at 15. Appellants agree, however, that "the game objects interact with other game objects according to the game design." Id.; Reply Br. 8. The dispute appears to be whether an "object movement pattern" as claimed may persist in the game and continue to influence the intended game object and other game objects. In our view, the Specification more reasonably supports the Examiner's broader view-that the claims read on such a pattern. The Specification states that "a game object can be moved in accordance with a movement pattern" (Spec. i-f 5) but does not limit patterns to operate in a particular manner. It further states that the invention "can be applied by way of example without limitation to moving different game objects using the same movement pattern." Id. i-f 6. As exemplary movement patterns, the Specification lists "arrows ... to tell game objects (e.g., characters) to move in the direction of the arrow," "x's ... to indicate a 4 Appeal2014-006758 Application 11/507 ,020 target to hit or a target destination to go to," and "lines ... to create a barrier or border that an object cannot pass," among others. Id. i-f 44. In particular, the example of a barrier line contradicts the notion that a movement pattern does not behave as a game object once drawn by the user. From these statements and examples, we understand the claimed "object movement pattern" to denote a user's touchscreen input, displayed as the user draws the pattern, that influences object movements in the game. See id. i-fi-1 44--59, Figs. 8A-1 OF. Such patterns differ from a user pressing buttons on the touchscreen. See id. i-f 23 (describing buttons on the touchscreen separately from object movement patterns). Appellants argue that Nishida's colored lines are not object movement patterns because the game objects in Nishida move as a result of other factors in addition to the colored lines. Appeal Br. 16-23. Although Appellants identify several instances where Nishida's insects move according to such other factors, that does not take away from the interactions relied on by the Examiner-the insects move largely according to the colored lines drawn by the user. See Nishida 7:34--37 ("[A]n insect which likes one of [the] colors used in a line drawing on the canvas is automatically displayed by the movable body drawing unit 106, and the inse[c]t is moved along the line drawing."); 9:60-65 ("As a result of checking [the colors surrounding an insect], one of the directions which is found to have a largest number of liked colors is the turning direction."); Final Act. 2-3 (citing Nishida Fig. 20, 8:4--7, 8:9-26, 10:3-5, 12:63---65); Ans. 7 ("the liked colors are provided by the color of the drawn line"). Thus, we do not agree with Appellants that "[t]he line game objects in 5 Appeal2014-006758 Application 11/507 ,020 Nishida themselves do not specify the movement of the insect game objects." See Appeal Br. 23. Appellants attempt to recast their argument in various ways, but those arguments grow from the same rootstock. For example, Appellants assert that, because the insects in Nishida will fly away if facing three or more disliked colors (or tum away when facing one or two such colors), "Nishida's line cannot be the object movement pattern." Appeal Br. 26-27. As explained above, we do not agree with Appellants that claim 16 requires an object movement pattern provide such an absolute control over game- object movement. Indeed, the Specification undermines such a requirement, through the nonlimiting examples discussed above, and other explanations that game objects move according to factors beyond their object movement patterns. See Spec. i-f 54 ("[A] user may lead his/her army into the path of his/her opponent and a melee battle will occur."), Figs. 9A, 9B (indicating movement patterns in a football game where a user intends the game pieces to move), i-fi-1 4 7--48 (describing movement patterns for sports plays, which a user would not expect to precisely control a game object's movement). Thus, even accepting Appellants' argument that "it is entirely possible, and even likely, that the insect [in Nishida] will deviate from the drawn line during the fly-in processing step" (Reply Br. 4) or during any other part of the movement processing (id. at 5), that does not apprise us of error in the rejection. In a related argument, Appellants argue that the colored lines in Nishida are not sufficiently selective regarding the insects in Nishida to satisfy the requirement in claim 16 that one object movement pattern specify the movement of one game object while another object movement pattern 6 Appeal2014-006758 Application 11/507 ,020 specify the movement of another game object. Appeal Br. 23-24; Reply Br. 7. Because "more than one insect game object interacts with the same line game object," according to Appellants, "[t]here is no selection." Appeal Br. 24. We do not agree. As explained above, claim 16 contains no requirement for a given object movement pattern to influence the movement of only one game object. Because different-colored lines in Nishida cause different insects to appear and follow their respective lines, the object movement patterns in claim 16 read on Nishida. For the foregoing reasons, we sustain the rejection of claim 16. For independent claims 18, 44, and 47, Appellants rely on the same arguments made regarding claim 16. Appeal Br. 27. Accordingly, we sustain the rejection of claims 16, 18, 44, and 47. Appellants argue that the Examiner's reliance on Best in the rejection of dependent claims 40-43, 46, and 49 does not correct the alleged deficiencies with the rejection of claim 16. Appeal Br. 28. Because we do not agree with those deficiencies, we likewise sustain the rejection of claims 40-43, 46, and 49. Finally, Appellants do not argue for reversal of the rejections of claims 50-57. Without a basis for reversal, and further because those rejections also relied on Nishida in same manner as with claim 16, we sustain the rejections of claims 50-57. DECISION For the above reasons, the Examiner's rejection of claims 16, 18, and 3 8-5 7 is affirmed. 7 Appeal2014-006758 Application 11/507 ,020 No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(l )(iv). AFFIRMED 8 Copy with citationCopy as parenthetical citation