Ex Parte BorerDownload PDFPatent Trial and Appeal BoardJul 28, 201613589488 (P.T.A.B. Jul. 28, 2016) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE FIRST NAMED INVENTOR 13/589,488 08/20/2012 43935 7590 08/01/2016 FRASER CLEMENS MARTIN & MILLER LLC 28366 KENSINGTON LANE PERRYSBURG, OH 43551 Stephen G. Borer UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. 1-41588 5891 EXAMINER MENDIRATTA, VISHU K ART UNIT PAPER NUMBER 3711 NOTIFICATION DATE DELIVERY MODE 08/01/2016 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address( es): clemens@fraser-ip.com lopez@fraser-ip.com howard@fraser-ip.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Exparte STEPHEN G. BORER Appeal2014-008615 1 Application 13/589 ,4882 Technology Center 3700 Before MICHAEL C. ASTORINO, JAMES A. WORTH, and KENNETH G. SCHOPPER, Administrative Patent Judges. WORTH, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellant appeals under 35 U.S.C. § 134(a) from the Examiner's Final rejection of claims 6, 9, and 11-13. We have jurisdiction under 35 U.S.C. §§ 134 and 6(b). We REVERSE. 1 Our decision refers to the Appellant's Appeal Brief ("Appeal Br.," filed Mar. 21, 2014) and Reply Brief("Reply Br.," filed Aug. 5, 2014), and the Examiner's Final Office Action ("Final Act.," mailed Oct. 16, 2013) and Answer ("Ans.," mailed June 6, 2014). 2 According to Appellant, the real party in interest is Stephen G. Borer (Appeal Br. 2). Appeal2014-008615 Application 13/589,488 Introduction Appellant's disclosure "relates to a game, and more particularly to an apparatus and a method for playing a racing game" (Spec. i-f 2). Claim 6, reproduced below, is the sole independent claim on appeal and is illustrative of the subject matter on appeal: 1. A method for playing a racing game, the method comprising the steps of: a) establishing a gaming apparatus having a plurality of physical and cooperating game components, the gaming apparatus including i) a game surface having a race track with markings defining a start line, a finish line, and lanes, the lanes separated into discrete spaces by additional markings oriented transverse to the markings defining the lanes, each of the lanes having a lane number associated therewith, and each of the lanes defining a complete circuit on the game surface, ii) a plurality of game pieces representing a plurality of players, each of the game pieces capable of advancing one or more of the discrete spaces on the race track around one of the lanes, and each of the game pieces having a size configured to fit entirely within each of the discrete spaces of the lanes, the game pieces cooperating with the game surface when the game pieces are disposed within the discrete spaces of the lanes and abutting the game surface, and iii) at least two random number generators configured to each generate the lane numbers associated with the lanes; b) determining a lane choice for each of the players by generating the lane number using only a single one of the random number generators, the lane choice being the same as the lane number generated, wherein the step of determining the lane choice for each of the players includes permitting each of the players, in tum, to use the single one of the random number generators, 2 Appeal2014-008615 Application 13/589,488 wherein the lane choice is determined for a player having the tum if the lane number generated is different from any lane number previously generated, wherein the lane choice is not determined for the player having the tum if the lane number generated is the same as any lane number previously generated, and the player having the tum that generated the lane number the same as any lane number previously generated is only permitted to again use the single one of the random number generators when all of the players have also had turns to use the single one of the random number generators, and wherein the use of the single one of the random number generators by each of the players continues in tum until the lane choices are dete I mined for all of the players; c) subsequent to the step b ), placing the game pieces of the players in the discrete spaces of the lanes at the start line, the placement of the game pieces controlled by the lane choice detemlined for each of the players in step b), the placing of the game pieces of the players in the lanes of the game surface at the start line defining a first state of the gaming apparatus with the game pieces each disposed in the lanes and abutting the game surface in a first spatial relationship relative to each other; d) subsequent to the step c ), each of the players generating in tum at least two of the lane numbers using the at least two random number generators, wherein the player with the game piece in the lane having a first lane number has a first tum at using the at least two random number generators; and e) advancing the game pieces around the lanes of the race track, wherein one of the game pieces is advanced at least one of the discrete spaces within the lane of the one of the game pieces when the lane number associated with the lane in which the one of the game pieces was placed is generated by at least one of the at least two random number generators in step d), and wherein the advancing of the game pieces around the race 3 Appeal2014-008615 Application 13/589,488 track within the lanes transforms the gaming apparatus from the first state to at least one second state with at least one second spatial relationship of the game pieces relative to each other that is different from the first spatial relationship, the game pieces in the at least one second state also disposed in the lanes and abutting the game surface; and t) permitting the players to repeat steps d) and e) until at least one of the game pieces completes a predetermined number of laps around the race track and crosses the finish line. (Appeal Br., Claims App.). Rejection on Appeal The Examiner maintains, and the Appellant appeals, the following rejection: Claims 6, 9, and 11-13 stand rejected under 35 U.S.C. § 101 because the claimed invention is directed to non-statutory subject matter. ANALYSIS The Examiner's rejection of claim 6 states that it is based on the standard set forth in the USPTO "Interim Guidance for Determining Subject Matter Eligibility for Process Claims in View of Bilski v. Kappas" (75 Fed. Reg. 43,922 (July 27, 2010)). The Examiner reasons as follows: Claimed steps in playing a board game are abstract ideas because they simply instruct how business should be conducted, for example rules that may be applied for moving game pieces on a game surface selected from infinite number of possible hypothetical ways game pieces may move. In playing this board game there is no repeatable result or real world result. (Final Act. 2). The Examiner further reasons: 4 Appeal2014-008615 Application 13/589,488 ciam1s b, ~L, and 11]-13 do not require the method be implemented by a particular machine and the claims do not require the method to particularly transform a particular article. The method as claimed involves actions through game pieces to merely change their locations on a game mat/surface based on hypothetical instn1ctions and abstract ideas. . . . In playing a board game the steps are performed by individual human beings and not by a machine. In playing the game the steps do not demonstrate transformation of a particular article, in that the game pieces remain as game pieces and the game surface remains a game surface. In playing a board game there is no repeatable result or real world result. Applicant's claimed method, while arguably reciting a number of physical steps of moving game pieces, is viewed here as an attempt to claim a set of abstract ideas/rules for playing a board game. Since the claimed method requires no machine implementation, requires no transformation of a particular article and is seen as an attempt to receive patent protection for an abstract idea in the form of a new set of rules, the examiner takes the position that the claimed method is not patent eligible. It is noted here that several factors weighing toward and against patent eligibility have been analyzed by the examiner, including but not limited to the machine and transformation factors and the abstract idea factors discussed above. It is this examiner's subjective determination that the factors in this case weighing against patent eligibility far outweigh the factors weighing toward patent eligibility. (Final Act. 5---6). Although the Examiner discusses whether the claimed game is directed to "abstract ideas/rules," the Examiner's analysis appears to be largely based on the machine-or-transformation test, which was displaced by the Court's decision in Bilski v. Kappas, 561 U.S. 593 (2010). As such, it is not clear that the Examiner's reasoning is consistent with the "Interim Guidance for Determining Subject Matter Eligibility for Process Claims in View of Bilski v. Kappas," which was in place at the time of the Final Office 5 Appeal2014-008615 Application 13/589,488 Action (Ans. 3). In any event, we proceed to analyze the question of whether the claimed invention is directed to unpatentable subject matter under the framework of the Court in Alice Corp. v. CLS Bank International, 134 S.Ct. 2347 (2014) which followed the two-part test set forth in Mayo Collaborative Servs. v. Prometheus Labs., Inc., 132 S.Ct. 1289, 1293 (2012). First, as to whether the claim is directed to an abstract idea, law of nature, or natural phenomenon, see Alice, 134 S.Ct. at 2355, we do not agree with the Examiner that the claimed racing game is directed to an abstract idea. To the extent that the Examiner states that the abstract idea is a "new set of rules," the Examiner does not articulate what the abstract idea is, nor does the Examiner take into account the combination of the set of rules with the game surface and pieces. Although the claim's reliance on a recited random number generator is a mathematical element or tool, we do not agree that the claim as a whole is reducible to an abstract idea. Further, although the independent claim is broad in scope, it does not preempt all racing games. See Mayo, 132 S.Ct. at 1294. We note that, as with the issue of indefiniteness, breadth of claims is not dispositive of the issue of patentable subject matter. Cf In re Gardner, 427 F.2d 786, 788 (CCP A 1970). Because we resolve this issue after consideration of the first step of the Alice test, we need not reach the second step of the Alice test, e.g., as to whether there are further claim limitations that contain an "inventive concept" sufficient to "transform" an abstract idea into a patent-eligible application. See Alice, 134 S.Ct. at 2357; USPTO 2014 Interim Guidance on Patent Subject Matter Eligibility, 79 Fed. Reg. 74,618, 74,621 (Dec. 16, 6 Appeal2014-008615 Application 13/589,488 2014). For these reasons, we do not sustain the Examiner's rejection under 35 U.S.C. § 101 of independent claim 6 and its dependent claims. DECISION The Examiner's decision to reject claims 6, 9, and 11-13 under 35 U.S.C. § 101 is reversed. REVERSED 7 Copy with citationCopy as parenthetical citation