Ex Parte Asuke et alDownload PDFPatent Trial and Appeal BoardJun 30, 201411790349 (P.T.A.B. Jun. 30, 2014) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________________ Ex parte SHIGEYUKI ASUKE, MASATAKA TAKEMOTO, and KIYOSHI KOUDA ____________________ Appeal 2012-001237 Application 11/790,349 Technology Center 3700 ____________________ Before STEFAN STAICOVICI, ANNETTE R. REIMERS, and LISA M. GUIJT, Administrative Patent Judges. GUIJT, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Shigeyuki Asuke et al. (Appellants) appeal under 35 U.S.C. § 134(a) from the Examiner’s decision rejecting claims 1, 3–12, and 14–17. Appeal Br. 5. Claims 2 and 13 have been cancelled. We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. Appeal 2012-001237 Application 11/790,349 2 CLAIMED SUBJECT MATTER The claims are directed to a game apparatus and a non-transitory computer readable storage medium storing a game program executed by a game apparatus’ computer. Claims 1 and 12 are independent. Claim 1 is reproduced below. 1. A non-transitory computer readable storage medium storing a game program executed by a computer of a game apparatus that displays on a display device a state of rotation of a field in which a player character capable of being operated by a player is placed, said game program allowing said computer to execute: placing said player character within a first field formed by a plurality of objects and displaying on said display device a state of the first field containing at least the player character; rotating said first field through a predetermined degree of angle, wherein the predetermined degree of angle is 90 degrees, 180 degrees or 270 degrees, when a predetermined requirement is satisfied and displaying a state of the rotation on said display device; re-placing the player character placed in said first field, in a second field previously formed by a plurality of objects so as to be displayed in a manner identical to the first field rotated through said predetermined degree of angle when the rotation process of said first field has completed and of displaying on said display device a state of the second field containing at least the player character; a first contact determination of whether an object in the first field and said player character have made contact when said first field is displayed, and a second contact determination of whether an object in the second field and said player character have made contact when said second field is displayed. Appeal 2012-001237 Application 11/790,349 3 PRIOR ART Naka et al.1 US 5,963,218 Oct. 5, 1999 (hereinafter “Naka”) Goddard et al. US 6,104,402 Aug. 15, 2000 (hereinafter “Goddard”) Miyamoto et al. US 6,155,926 Dec. 5, 2000 (hereinafter “Miyamoto”) Hubrecht et al. US 2003/0117398 A1 June 26, 2003 (hereinafter “Hubrecht”) GROUNDS OF REJECTION Claims 1, 3–12, and 14–17 have been rejected under 35 U.S.C. § 103(a) as being obvious over Goddard, Hubrecht, and Miyamoto. OPINION The Examiner finds that Goddard discloses rotating a first field through a predetermined degree of angle and re-placing a player character in a second field so as to be displayed in a manner identical to the first field rotated through the angle when the rotation process is completed. Ans. 5. In particular, with reference to Figure 17, blocks S615 or S619, of Goddard, the Examiner points out that “rotation takes place when controller data has x value <> 0 which will cause the camera to turn right or left” and “[the] character is pasted back into [the] background as shown in Fig. 16, S66 and Fig. 18[.]” Id. Appellants argue, inter alia, that Goddard discloses that “the background screen is imaged at all directions and then the background 1 We note that Naka is not cited in the heading or body of the Grounds of Rejection of the Examiner’s Answer. See Ans. 5-8. Appeal 2012-001237 Application 11/790,349 4 objects and the moving object are synthesized to be displayed” and that “[s]uch all-direction imaging is completely different from rotating the first field to display the second field.” Appeal Br. 14. In rejecting claims under 35 U.S.C. § 103, it is incumbent upon the Examiner to establish a factual basis to support the legal conclusion of obviousness. See In re Fine, 837 F.2D 1071, 1073 (Fed. Cir. 1988). We are persuaded by Appellants’ argument that the “synthesizing process” described in Goddard, and relied upon by the Examiner, does not suggest the limitations relating to field rotation, as claimed. Rather, Goddard teaches parallel rotation that shifts the background scene rightward or leftward when the player or moving object is moved. For example, Goddard discloses: [A] process for displaying in combination [] the background object and the moving object . . . based on the image data of the . . . 6 planes on the front, rear, left, right, upper and lower of the background scenes. This synthesizing process is achieved by a subroutine flowchart shown in FIG. 16. . . . At a subsequent step 614, the moving object 1 in the three- dimensional space is moved rightward. In interacting with this, at a step 615 the camera 4 is gradually rotated through 360 degrees by being parallel moved from the front to the right about the photograph position, thereby scrolling the background scene from the right to the left (leftward scroll). . . . At a step 618, the displayed position of the moving object 1 in the three-dimensional space is gradually moved to the left. At a step 619, the camera 4 is parallel moved from the front to the left about the photograph position, to be gradually rotated in the left direction through 360 degrees, thereby scrolling the background scene from the left to the right (rightward scroll). Appeal 2012-001237 Application 11/790,349 5 Goddard, col. 14, ll. 16–64. The scrolling process described in Goddard does not involve “rotating said first field through a predetermined degree of angle . . . [and] re-placing the player character placed in said first field, in a second field . . . so as to be displayed in a manner identical to the first field rotated through said predetermined degree of angle when the rotation process of said first field has completed[.]” Claim 1. We also note that the Specification describes the invention in the context of rotating the whole field and provides for a scroll process, which is distinct from the rotation process. Spec. 1 and 29. For the foregoing reasons, we conclude that the Examiner’s rejection did not establish a prima facie case of obviousness. Because independent claim 12 also requires rotating the first field through a predetermined degree of angle and re-placing the player character in a second field so as to be displayed in a manner identical to the first field rotated through said predetermined degree of angle when the rotation process has completed, we apply the same analysis as set forth above. Accordingly, we do not sustain the Examiner’s rejection of claims 1, 3–12, and 14–17. DECISION The Examiner's decision rejecting claims rejecting claims 1, 3–12, and 14–17 is REVERSED. REVERSED mls Copy with citationCopy as parenthetical citation