Ex Parte 7201661 et alDownload PDFPatent Trial and Appeal BoardMar 19, 201590012239 (P.T.A.B. Mar. 19, 2015) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 90/012,239 04/05/2012 7201661 1285.09 7569 8685 7590 03/20/2015 DERGOSITS & NOAH LLP Three Embarcadero Center Suite 410 SAN FRANCISCO, CA 94111 EXAMINER RIMELL, SAMUEL G ART UNIT PAPER NUMBER 3992 MAIL DATE DELIVERY MODE 03/20/2015 PAPER Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________________ Ex parte VEGAS AMUSEMENT, INC. ____________________ Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 1 Technology Center 3900 ____________________ Before DANIEL S. SONG, JOSIAH C. COCKS, and WILLIAM V. SAINDON, Administrative Patent Judges. COCKS, Administrative Patent Judge. DECISION ON APPEAL 1 The patent involved in this reexamination proceeding (“the ’661 patent”) issued to Julian J. Kennedy on April 10, 2007. Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 2 I. INTRODUCTION This reexamination proceeding arose from a third-party request for ex parte reexamination filed on April 4, 2012. Vegas Amusement, Inc. (“Vegas Amusement”), the owner of the patent under reexamination, appeals under 35 U.S.C. §§ 134(b) and 306 from a final rejection of claims 1–12. 2 We have jurisdiction under 35 U.S.C. §§ 134(b) and 306. We affirm. A. Related Proceedings Vegas Amusement submits the following in connection with reexamination proceedings that are characterized as being “related” to this appeal: Application/Control Number 90/011,075 on U.S. Patent No. 6,921,337, in which a Reexamination Certificate confirming patentability of all presented claims was issued on November 29, 2011; Application/Control Number 90/012,240 on U.S. Patent No. 6,921,337, in which a Reexamination Certificate cancelling all presented claims was issued on June 25, 2013; Application/Control Number 90/009,737 on U.S. Patent No. 7,575,512, in which a Reexamination Certificate cancelling all presented claims was issued on April 23, 2013; [3] 2 See Vegas Amusement’s Appeal Brief filed June 27, 2014 (“App. Br.”) at 19, and Reply Brief filed October 15, 2014 (“Reply Br.”) at 3. 3 In the noted reexamination proceeding, an examiner finally rejected claims 1–16 of U.S. Patent No. 7,575,512. Those rejections were appealed to the Board. The Board affirmed all of the rejections. See Ex parte Vegas Amusement, Inc., Appeal 2012-001009 (PTAB Jan. 22, 2013). Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 3 Application/Control Number 90/011,023 on U.S. Patent No. 5,688,174, in which a Reexamination Certificate cancelling all presented claims was issued on March 27, 2013. [4] App. Br. 4 (bulleting removed). Vegas Amusement also makes reference to a lawsuit involving the ’661 patent arising in the District of Nevada (Civil Action No. 2:09-cv-01519). See id. B. References Relied on by the Examiner Koza et al. (“Koza”) US 4,652,998 Mar. 24, 1987 Hagiwara US 4,805,907 Feb. 21, 1989 Morris et al. (“Morris”) US 5,324,035 Jun. 28, 1994 C. Rejection on Appeal The Examiner rejected claims 1–12 under 35 U.S.C. § 103(a) as unpatentable over Morris, Koza, and Hagiwara. 5 D. The Invention The invention of the ’661 patent is titled “Video Gaming Device and Communication System.” The patent’s abstract generally describes the disclosed invention as a “video gaming device” that “includes a game computer which is connected to a central computer and a plurality of player 4 In the noted reexamination proceeding, an examiner finally rejected claims 1–6 of U.S. Patent No. 5,688,174. Those rejections were appealed to the Board. The Board affirmed all of the rejections. See Ex parte Vegas Amusement, Inc., Appeal 2012-001010 (BPAI Dec. 9, 2011), aff’d Fed. Cir. R. 36, In Re Vegas Amusement, Inc., Case 2012-1279 (Fed. Cir. Dec. 11, 2012). 5 See “Final Office Action” mailed March 19, 2014 (“FOA”); see also “Examiner’s Answer” mailed August 15, 2014 (“Ans.”). Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 4 stations connected to the game computer.” Figure 1 (reproduced below) is characterized as “a perspective view of a multiplayer interactive video gaming device for use in a system constructed in accordance with the present invention.” ’661 patent 3:28–30. As shown in Figure 1 above, video gaming device 10 includes cabinet A, which is divided into player portion 12 and display portion 14. Id. at 4:29–32. The ’661 patent further describes the following: Player portion 12 is constructed to simulate a casino blackjack game table. Three player stations 16 are disposed on the top counter surface of player portion 12. Each player station 16 includes a keypad 18 and a currency acceptor 20. Each keypad 18 includes a plurality of input keys 22 through which players participate in the blackjack game. Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 5 Id. at 4:43–48. Claim 1 is independent and is reproduced below: 1. A multiplayer card gaming system comprising: a) plurality of spatially separate player stations, each said player station including: at least one input device for allowing a player to enter game play selections into said system; at least one output device for communicating game play outcome to the player; and means for monitoring a plurality of events at said player station; b) one and only one game processor interfaced to said plurality of player stations; c) one and only one display monitor connected to said one game processor for displaying game play of each player station together; and d) a remote computer interfaced to said one game processor for monitoring events of multiple individual gaming machines; wherein, said one game processor is programmed first to execute all steps of a multiplayer video card gaming program in response to inputs received from an interface device in operative communication with said player station input devices and said currency acceptors, said interface device configured to receive inputs from said player station input devices and currency acceptors and to output interface signals corresponding to particular said player station input devices and said currency acceptors to said one game processor, determine an outcome of said gaming program for each player station, display said outcome on said one display monitor and communicate said outcome to said player station output devices; and second, to receive player station event information from said event monitoring means in each said player station and, in response thereto, to send messages to said remote computer, each said message identifying a one of said player stations as a corresponding one of a plurality of gaming machines and an event at said one of said player stations; and, Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 6 in response to receipt of a command from said remote computer to shut down one of said player stations, sending a shut down command to said one of said player stations; and said remote computer is programmed to identify each of said player stations as a corresponding one of a plurality of separate gaming machines and in response to receipt of a message from said one game processor indicating improper operation of one of said gaming machines, sending a command to said one game processor to shut down said one of said gaming machines, said command including information identifying which of said gaming machines is to be shut down. App. Br. 33–34. II. ISSUE Has Vegas Amusement demonstrated error in the Examiner’s determination that claims 1–12 of the ’661 patent would have been obvious in light of the combined teachings of Morris, Koza, and Hagiwara? III. ANALYSIS Claim 1 is the only independent claim of the ’661 patent. Claims 2– 12 ultimately depend from, and are argued collectively with, claim 1. In rejecting claim 1 based on the teachings of Morris, Koza, and Hagiwara, the Examiner determined that the prior art accounts for all the features of the claim. A. The Prior Art 1. Morris Morris is titled “Video Gaming System with Fixed Pool of Winning Plays and Global Pool Access.” As set forth in the Abstract, Morris describes its system as follows: Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 7 A gaming system is provided including a central game processor, a plurality of master processing units and a plurality of slave terminals operable by players to play the game. The central game processor communicates with the master processing units and supplies the various games available in the system. The master processing units store and administer the games as they are played on the slave terminals connected to each respective master processing unit. Morris’s Figure 1 depicts an embodiment of its disclosed invention, and is reproduced below: As shown in Figure 1 above, gaming system 10 includes central game processor 12, master processing units 14, and slave terminals 16. Morris, 4:24–39. With respect to the operation of the functions of those components, Morris explains: The purpose of the central game processor 12 is two-fold (1) the central game processor 12 electronically generates each Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 8 fixed pool of game plays provided on the gaming system 10, and (2) serves as an interface to each master processing unit 14. The central game processor 12 thus acts as a repository for, and coordinates the production of, graphic data and game play information. * * * [S]everal players are capable of participating and simultaneously playing the games provided by the gaming system 10. Each player participates by purchasing plays through a respective slave terminal 16. Each master processing unit 14 maintains a fixed pool of game plays supplied from the central game processor 12 to be transmitted to the slave terminals 16. Id. at 4:67–5:5; 5:42–48. Morris also explains: As will be appreciated, the combination of components provided in the gaming system 10 comprises an integrated computer system capable of operating an electronic lottery/gambling system or other similar games. Each component of the gaming system 10 provides a specific function necessary to operation of the gaming system 10 as a whole. However, these functions can be further distributed or combined among other computer architectures. Id. at 4:50–59. 2. Koza Koza is titled “Video Gaming System with Pool Prize Structures.” Kota’s Figure 1 illustrates an embodiment of the invention, and is reproduced below: Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 9 As shown in Figure 1 above, central controller 24 communicates via communication medium 22 with multiple remote player-operated lottery terminals 20. Koza 2:16–65. “[C]entral controller 24 maintains supervision over the entire network of remote terminals 20 handling, for example, accounting validation, security, and seeding of pools among other tasks.” Id. at 2:65–3:1. In providing a validation operation, central controller 24 may operate to send a shutdown message to remote terminal 20. Id. at 12:45–48. 3. Hagiwara Hagiwara is titled “Slot Machine.” Hagiwara describes its invention as relating “to a slot machine which comprises one main machine, and a plurality of subordinate machines connected to the main machine.” Hagiwara, Abstract. Hagiwara’s Figure 1 illustrates an embodiment according to the invention, and is reproduced below: Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 10 Hagiwara’s Figure 1 depicts main machine 1, including central processing unit 11 (not shown) and “CRT” display device 6. Hagiwara 1:62–2:12. Subordinate machines 2a–2c are connected via cables 4a–4c to main machine 1. Id. Although in the embodiment of Figure 1 each subordinate machine 2a–2c is shown having its own “CRT” monitor 7a–7c for displaying the same content of display device 6 (id. at 2:3–5), Hagiwara explains that the individual monitors are “optional” (id. at 3:40–42). B. Discussion Vegas Amusement disagrees with the Examiner that the above-noted prior art accounts for all the features of the claims of the ’661 patent, and, in particular, claim 1. In that respect, Vegas Amusement contends that the following features of claim 1 are lacking from the prior art: (1) “one and only one game processor . . . programmed . . . to execute all steps of a Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 11 multiplayer video card gaming program”; (2) “one and only one display monitor connected to said one game processor”; and (3) “an interface device.” 1. “one and only one game processor . . . programmed . . . to execute all steps of a multiplayer video card gaming program.” According to Vegas Amusement, Morris discloses the use of multiple game processors in the form of central game processor 12, master processing units 14, and slave terminals 16 to carry out processing functions associated with video gaming operations. App. Br. 25–26. In that respect, Vegas Amusement argues that the operation of those various components in the context of facilitating game functionality means Morris, itself, does not satisfy the requirement of “one and only one game processor” that executes a multiplayer video card gaming program. Vegas Amusement also contends that it would not have been obvious in light of the prior art of record to implement a single processor component to provide the processing functions of Morris’s invention. Id. at 26–27; Reply Br. 6–10. The Examiner does not disagree with Vegas Amusement as to a lack of disclosure in Morris as to “one and only one game processor” performing all game processing functions. The Examiner, however, has a different view with respect to the obviousness of such a feature in light of the teachings of the prior art. To that end, after noting that Morris discloses multiple processing components, the Examiner explains: However, Morris et al further states at col. 4, lines 54-58: “Each component of the gaming system 10 provides a specific function necessary to operation of the gaming system 10 as a whole. However, these functions may be further distributed or Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 12 combined among other computer architectures” (emphasis added). Hagiwara in FIG 1 teaches such an architecture where one and only one master site computer 1 can integrate all the necessary functionality to achieve the control of multiple player stations 2a, 2b, 2c. It would have been obvious to one of ordinary skill in the art to modify Morris et al to integrate all of its gaming control functionality down to one single master processor, with such integration taught by Morris et al at col. 4, lines 54-58 and such architecture taught by Hagiwara in FIG 1[]. FOA 3; see Ans. 4. Thus, the Examiner determined that, given Morris’s disclosure that the functions of its gaming system 10 may be “distributed or combined among other computer architectures,” and taken with Hagiwara’s teachings of gaming system employing a single processor that controls gaming functionality, the “one and only one game processor” aspect of claim 1 was satisfied. That determination is, in our view, reasonable in light of the record before us. We are cognizant of Vegas Amusement’s argument that, at the relevant time, implementing a single processor in Morris’s system would have required “re-engineering and re-design” of that system “with significant additional costs,” and would have resulted in “game play that is prohibitively slow, causing significant delays that players would not tolerate.” App. Br. 26–27. Vegas Amusement, however, does not point to underlying evidentiary support for that argument, such as the declaration testimony of an expert. Instead, Vegas Amusement is content to rely solely on the speculative assertions of its counsel. Argument of counsel, however, cannot take the place of evidence lacking in the record. Estee Lauder Inc. v. L'Oreal, S.A., 129 F.3d 588, 595 (Fed. Cir. 1997). Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 13 Moreover, even if Vegas Amusement’s arguments are true, that some re-engineering or re-design or Morris’s system may be necessary does not compel a determination of nonobviousness. The inquiry into obviousness also does not require that the prior art be optimized or improved. Rather, the appropriate inquiry is whether it would have been obvious to a person of ordinary skill in the art at the time of the ’661 invention, having all of the prior art teachings before him, to produce the structure defined by the claims. See Orthopedic Equipment Co., Inc. v. U.S., 702 F.2d 1005, 1013 (Fed. Cir. 1983). Furthermore, the inferences and creative steps that such person would employ may be taken into account en route to a determination of obviousness. See id. at 418; see also Perfect Web Technologies, Inc. v. InfoUSA, Inc., 587 F.3d 1324, 1329 (Fed. Cir. 2009) (“hold[ing] that while an analysis of obviousness always depends on evidence that supports the required Graham factual findings, it also may include recourse to logic, judgment, and common sense available to the person of ordinary skill that do not necessarily require explication in any reference or expert opinion”). We have considered fully Vegas Amusement’s arguments concerning the “one and only one game processor” features of the claims, but conclude that they are unavailing. The record before us suitably demonstrates that, at the time of the invention of the ’661 patent, a person of ordinary skill in the art would have appreciated readily that various computer architecture schemes were known in constructing a multiplayer card gaming system. In view of the teachings of the prior art, and also as a matter of common sense, a skilled artisan would have inferred that there are a limited number of options for processing game play, i.e., one processor or multiple processors. Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 14 The implementation of one known approach, e.g., that involving a single processor, would have been within a skilled artisan’s technical grasp, and carried out, not as a matter of innovation, but rather as a matter of routine. See KSR, 550 U.S. at 421 (“When there is a design need or market pressure to solve a problem and there are a finite number of identified, predictable solutions, a person of ordinary skill has good reason to pursue the known options within his or her technical grasp. If this leads to the anticipated success, it is likely the product not of innovation but of ordinary skill and common sense.”) In that regard, we are satisfied that, at the time of the invention of the ’661 patent, implementing “one and only one game processor” to execute game functionality of a multiplayer card gaming system, such as that of Morris, would have been obvious. 2. “one and only one display monitor connected to said one game processor” Vegas Amusement also contends that the prior art is deficient in accounting for the “one and only one display monitor” of claim 1. In that respect, Vegas Amusement generally characterizes Morris as disclosing multiple display monitors as a part of its system, including a monitor associated with each slave terminal 16. App. Br. 28. Vegas Amusement, thus, argues that Morris fails to disclose the “one and only one display monitor” feature of the claims. Id. Vegas Amusement’s arguments are misplaced. The rejection at hand is one arising under obviousness based on the combined teachings of Morris, Koza, and Hagiwara. That Morris, itself, may disclose a system that Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 15 employs multiple monitors does not end the inquiry as to whether the use of a single monitor in lieu of multiple monitors would have been obvious. In urging that the requirement of “one and only display monitor” does not distinguish the claims of the ’661 patent over the teachings of the prior art, the Examiner made reference to Morris’s recognition that various functions of its gaming system may be distributed or combined among other computer architectures. FOA 3–4; Ans. 7. The Examiner also relied on teachings of Hagiwara. Ans. 7–8. In that regard, Hagiwara, like Morris, discloses that its multiple player stations 2a–2c have individual monitors 7a– 7c that display the same content as display device 6 of main machine 1. Hagiwara 2:3–5. Hagiwara, however, also expresses that the individual monitors of the player stations are “optional,” and, thus, may be omitted, such that the system uses only device 6 as a display monitor. See id. at 3:40–42. In view of the teachings of Morris and Hagiwara, the Examiner concluded that it would have been obvious to one of ordinary skill in the art to employ a single monitor in a multiplayer card gaming system. Ans. 7–8. The Examiner’s conclusion of obviousness in that respect is credible, and reasonably takes into account the content of the prior art. Vegas Amusement’s general assertions that Morris does not disclose a single monitor does not consider what the combined teachings of Morris and Hagiwara would have suggested to a skilled artisan in the context of an obviousness evaluation. See In re Young, 927 F.2d 588, 591 (Fed. Cir. 1991) (“The test for obviousness is what the combined teachings of the references would have suggested to those of ordinary skill in the art.”) In that respect, we conclude that the combined teachings of Morris and Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 16 Hagiwara readily convey that a multi-player gaming system may employ a single monitor to display game content. We are not persuaded by Vegas Amusement’s arguments to the contrary. 3. “an interface device” Claim 1 requires an “interface device” that is in operative communication with, and configured to receive inputs from, player station input devices and currency acceptors. The Examiner determined that Morris’s “Ethernet Adapter/LAN Interface 80” is a component that receives signals from player input devices (e.g., “pushbuttons or the like,” Morris 5:52–55) and currency acceptors 124, 126 at slave terminals 16 of Morris’s system. FOA 5. The Examiner, thus, concluded that the “interface device” limitation of claim 1 does not distinguish the claim over the teachings of the prior art. Vegas Amusement generally discounts Morris’s teachings, urging that any interface components disclosed in Morris are “completely different” than the “single interface device” required by claim 1 (App. Br. 30), and that Morris’s interface components do not constitute: a central interface device configured to collect the multiple communications pathways from the player stations, convert the messages from the player station input device and currency collectors into a scan code which the operating system on the game computer will recognize, and funnel the messages to and from a single game processor. Reply Br. 6. Vegas Amusement’s arguments are unpersuasive. Vegas Amusement does not articulate suitably why Morris’s teachings concerning an interface component are “completely different” from the requirements of claim 1. Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 17 Morris describes “LAN interface 80” as a component associated with master processing units 14, and which facilitates communication with slave terminals 16. Morris 8:46–53. The interface is understood readily as receiving communications from the various input devices at the slave terminals. Although Morris may disclose more than one such interface component, claim 1 of the ’661 patent does not preclude the presence of multiple such components. Indeed, the claim does not require a “single” interface component, nor one characterized as “central,” as argued. Furthermore, to the extent the claims do require that the interface device communicate with a “single game processor,” the rejection advanced by the Examiner is one of obviousness based on the teachings of Morris, Koza, and Hagiwara, which, as noted above, are understood reasonably as conveying that a gaming system may employ only one processor. IV. CONCLUSION We have considered Vegas Amusement’s arguments, but, on the record before us, we are not persuaded that the Examiner was incorrect in concluding that claims 1–12 of the ’661 patent would have been obvious in light of the combined teachings of Morris, Koza, and Hagiwara. V. ORDER The rejection of claims 1–12 under 35 U.S.C. § 103(a) as unpatentable over Morris, Koza, and Hagiwara is affirmed. Appeal 2015-001522 Reexamination Control 90/012,239 Patent 7,201,661 18 Requests for extensions of time in this ex parte reexamination proceeding are governed by 37 C.F.R. § 1.550(c). See 37 C.F.R. § 41.50(f). AFFIRMED PATENT OWNER: Dergosits & Noah, LLP Three Embarcadero Center Suite 410 San Francisco, CA 94111 THIRD PARTY REQUESTER: Winston & Strawn, LLP Patent Department 1700 K Street, NW Washington, DC 20006 Copy with citationCopy as parenthetical citation