Summary
In Miller v. Facebook, Inc., 2010 U.S. Dist. LEXIS 75204, *5 (N.D.Cal. July 23, 2010), the court simply clarified a prior order and found that plaintiff's work would be analyzed as a literary work (copyrighted under 17 U.S.C. § 102(a)(1)) and not an audio-visual work (copyrighted under § 102(a)(6)).
Summary of this case from Design Data Corporation v. Unigate Enterprise, Inc.Opinion
No. C 10-00264 WHA.
July 23, 2010
ORDER DENYING FACEBOOK'S SECOND MOTION TO DISMISS AND VACATING HEARING
In an order filed nearly two months ago, the undersigned held that the second amended complaint met "the minimum pleading requirements set forth in Iqbal" for plaintiff's allegations of direct and indirect copyright infringement against defendants Yao Wei Yeo and Facebook, Inc. (Dkt. No. 56). Despite this unambiguous ruling, Facebook — who stands accused of indirect infringement for the supposed role its popular social networking website played in this dispute — again moves to torpedo this action at the pleading stage. Facebook focuses its fire on the sufficiency of plaintiff's direct infringement claim against defendant Yao Wei Yeo, hoping that if it hits the mark, the indirect infringement claim will sink as well. As before, Facebook's argument fails.
The key facts — as alleged — are as follows. Plaintiff Daniel Miller authored a video game called "Boomshine" in 2007. Written in Flash and played over the Internet, the game requires "players [to] click on a floating circle that causes the clicked circle to expand and causes other contacted floating circles to likewise expand in a chain reaction." Mr. Miller holds a registered "computer file" copyright over this game. Sometime in 2009, defendant Yao Wei Yeo — who has yet to appear in this action (a point that will be touched upon later) — supposedly authored his own video game called "ChainRxn." It too is played over the Internet and involves "players click[ing] on a floating circle that causes the clicked circle to expand and causes other contacted floating circles to likewise expand in a chain reaction." According to plaintiff, it shares the same "look and feel" of Boomshine, incorporating almost every visual element of the game.
Facebook's role in these accusations flows from its popular social networking website. According to the complaint, ChainRxn is (or was) a Facebook software application — or "app" — written using the Facebook Developer Platform, which is a set of programming tools distributed by Facebook to encourage and enable third-party programmers to write software applications that interact with the Facebook website. Once written and published, these apps appear in Facebook's "Application Directory" for members to peruse. For a game like ChainRxn, members can play the game and then challenge their "Facebook friends" to beat their high score.
The instant motion presents a narrow challenge. In short, Facebook argues that plaintiff cannot state a plausible claim under Iqbal for direct copyright infringement based upon the allegation that ChainRxn "looks and feels" identical to Boomshine. This attack is premised upon the apparent fact that Boomshine was not registered with the Copyright Office as an "audiovisual" work, but as a literary work ( i.e., only the source code was registered). Thus, according to Facebook, the non-literal audiovisual elements of Boomshine are not protected by plaintiff's copyright and, in any event, unlawful copying of the source code cannot be plausibly inferred from the allegedly identical "look and feel" of the two software programs.
This order disagrees. First, as the prior order noted, "a plaintiff can rarely examine the underlying source code of an accused infringing software program without resorting to discovery" (Dkt. No. 56 at 9). As such, it would be unreasonable, if not impossible, for plaintiff to know with exacting detail "how [defendant Yeo] copied [his] computer code" at the pleading stage (Reply 1). All plaintiff knows — and could reasonably allege at this point — is that sometime after he published his copyrighted video game over the Internet, a copycat version began making the rounds on Facebook bearing all readily observable indicia of being copied. Under these facts, a reasonable inference can be drawn that the underlying source code was copied: defendant Yeo had access to the protected work since it was published on the Internet, and the game he authored was supposedly identical in every observable way to plaintiff's game. If this inference is false, discovery will reveal the truth. Sunlight is, after all, the best of disinfectants.
Second, contrary to Facebook's representations, the prior order did not hold that copyright protection for source code was limited to the literal elements of the work. Rather, the prior order stated that "plaintiff's copyright appears to be limited to the source code rather than the audiovisual aspects of Boomshine" to set the proper starting point for the analysis — i.e., whether plaintiff's work was to be analyzed as a literary work or an audiovisual work (Dkt. No. 56 at 9). It did not make any determination either way as to whether the various audiovisual aspects of the Boomshine software program — its "look and feel" — were unprotected.
In sum, there is no occasion to alter the May 2010 ruling that direct infringement against defendant Yeo has been sufficiently alleged. Facebook's motion is DENIED. The hearing on this motion is VACATED.