Current through Register Vol. 46, No. 45, November 2, 2024
Section 5319.60 - Electronic table games All electronic table games (ETGs) shall meet the requirements set forth in sections 5319.12, 5319.13, 5319.14 and 5319.35 of this Part.
(a) Communication protocol. Each component of an ETG system shall function as indicated by the communication protocol implemented. All protocols shall use communication techniques that have proper error detection and/or recovery mechanisms that are designed to prevent unauthorized access or tampering, employing data encryption standards or equivalent encryption with secure seeds or algorithms. Any alternative measures shall require approval of the commission in writing.(b) System integrity. The server or system component or components shall reside in a secure area where access is limited to authorized staff as set forth in the gaming facility licensee's approved system of internal controls. Access to the logic components of the game shall be logged on the system or on a computer or other logging device that resides outside the secure area and is not accessible to the employee or employees gaining access to the secure area. (1) The logged data shall include time and date and user login.(2) The resulting logs shall be retained for a minimum of 90 days.(c) RNG. Each RNG shall meet the requirements set forth in section 5319.35 of this Part and the following requirements: (1) In the game selection process: (i) each possible permutation or combination of game elements that produces winning or losing game outcomes shall be available for random selection at the initiation of each play, unless otherwise denoted by the game;(ii) after selection of the game outcome, the ETG shall not make a variable secondary decision that affects the result shown to the player; and(iii) an ETG shall use protocols that effectively protect the RNG and random selection process from influence by associated equipment that may be communicating with the ETG.(2) The RNG shall be cycled continuously in the background between games and during game play at a speed that cannot be timed by the player. Periods when the RNG may not be cycled (e.g., interrupts) shall be kept to a minimum.(3) The first seed shall be determined randomly by an uncontrolled event such that the seed randomly changes after every game. A licensed manufacturer is not required to use a random seed so long as such manufacturer shall ensure that games do not synchronize. (4) Games depicting cards being drawn from a deck shall meet the following requirements: (i) at the start of each hand, the cards shall be drawn from a randomly shuffled deck;(ii) replacement cards shall not be drawn until needed and allow for multi-deck and depleting decks in accordance with game rules;(iii) cards once removed from the deck shall not be returned to the deck except as provided by the rules of the game depicted; and(iv) as cards are removed from the deck, such cards shall be used immediately as directed by the rules of the game.(d) Maintenance of critical memory. Critical memory storage may be maintained by the player terminal or the system, where applicable.(e) Player interface terminal requirements. Player interface terminals may either be a display mechanism where the system performs all operations of the game (also known as thin client) or a mechanism that contains its own logic function in conjunction with the ETG (also known as thick client). Such player interface terminals shall meet the hardware and software requirements set forth in this Part.(f) Notification of non-compliance. A gaming facility shall report any requirements that cannot be met as a result of manual intervention from a live dealer to the commission prior to submission for required testing as set forth in Part 5318 of this Subchapter.N.Y. Comp. Codes R. & Regs. Tit. 9 § 5319.60
Adopted New York State Register December 28, 2016/Volume XXXVIII, Issue 52, eff. 12/28/2016