Current through Register Vol. 46, No. 45, November 2, 2024
Section 5319.51 - Electronic metering within the gaming device(a) Credit meter units and display. The credit meter shall be maintained in credits or cash value and at all times indicate all credits or cash available for the player to wager or cash out, with the exception of when the player is viewing an informational screen such as a menu or help-screen item. Such screen should be displayed to the player unless a tilt condition or malfunction exists.(b) Tokenization. If the currency amount is not an even multiple of the tokenization factor for a game or the credit amount has a fractional value, the credits displayed for such game may be displayed and played as a truncated amount (i.e., fractional part removed). However, the fractional credit amount shall be made available to the player when the truncated credit balance is zero.(c) Credit meter, incrementing. The value of all prizes awarded shall be added to the player's credit meter, except for hand-pays or merchandise.(d) Progressives. Progressive awards may be added to the credit meter if either: (1) the credit meter is maintained in currency;(2) the progressive meter is incremented to whole credit amounts; or(3) the progressive prize in currency is converted properly to credits upon transfer to the player's credit meter in a manner that does not mislead the player (i.e., make unqualified statement "wins meter amount" and then rounds down on conversion or cause accounting imbalances). See also Part 5321 of this Subchapter.(e) Collect meter. There shall be a collect meter, which shall show the number of credits or cash, collected by the player upon a cash-out. This meter should be displayed to the player unless a tilt condition or malfunction exists. The number of credits or cash collected shall be subtracted from the player's credit meter and added to the collect meter. This meter may include hand pays.(f) Software meter information access. The software meter information shall be accessible only by an authorized gaming facility employee and shall have the ability to be displayed on demand using a secure means.(g) Electronic accounting and occurrence meters. Electronic accounting meters shall be at least 10 digits in length. These meters shall be maintained in credit units equal to the denomination or in dollars and cents. If the meter is being used in dollars-and-cents format, eight digits shall be used for the dollar amount and two digits used for the cents amount. Devices configured for multi-denomination play shall display the units in dollars and cents. The meter shall roll over to zero upon the next occurrence, any time the meter exceeds 10 digits and after 9,999,999,999, or any other value that is logical, has been reached. Occurrence meters shall be at least eight digits in length. Occurrence meters are not required to roll over automatically. Meters shall be labeled so such meters may be clearly understood in accordance with their functions. All gaming devices shall be equipped with a device, mechanism or method for retaining the value of all meter information specified in this section, which shall be preserved in the event of power loss to the gaming device. The following paragraphs (1) through (22) describe accounting meters, except where noted otherwise. (1) Coin in. A gaming device shall have a meter that accumulates the total value of all wagers, whether the wagered amount results from the insertion of currency, deduction from a credit meter or any other means. This meter shall, with the exception of keno or skill games: (i) not include subsequent wagers of intermediate winnings accumulated during game play sequence, such as those acquired from games permitting double-up wagers;(ii) for all games, provide the coin-in information, on a per-paytable basis, to calculate a weighted average theoretical payback percentage; and(iii) for a pay table with a difference in theoretical payback percentage that exceeds four percent between wager categories, it is recommended that the device maintain and display coin-in meters and the associated theoretical payback percentage for each wager category with a different theoretical payback percentage and calculate a weighted average theoretical payback percentage for such pay table.(2) Coin out. A gaming device shall have a meter that accumulates the total value of all amounts directly paid by the device as a result of winning wagers, whether the payout is made to a credit meter or by any other means. This meter shall not record amounts awarded as the result of an external bonusing system or a progressive payout.(3) Attendant-paid jackpots. A gaming device shall have a meter that accumulates the total value of credits paid by an attendant resulting from a single game cycle, the amount of which is not capable of being paid by such gaming device itself. Such amount does not include progressive amounts or amounts awarded as a result of an external bonusing system. Such meter shall include only awards resulting from specifically identified amounts listed in the manufacturer's par sheet. Jackpots that are keyed to the credit meter shall not increment this meter.(4) Attendant-paid cancelled credits. A gaming device shall have a meter that accumulates the total value paid by an attendant resulting from a player-initiated cash-out that exceeds the physical or configured capability of such device to make the proper payout amount.(5) Bill in. A gaming device shall have a meter that accumulates the total value of currency accepted and a specific occurrence meter for each denomination of currency accepted that records the number of bills accepted of each denomination.(6) Ticket and/or voucher in or ticket in. A gaming device shall have a meter that accumulates the total value of all gaming-device vouchers accepted by such device.(7) Ticket and/or voucher out or ticket out. A gaming device shall have a meter that accumulates the total value of all gaming-device vouchers and payout receipts issued by the device.(8) Electronic funds transfer in (EFT in). A gaming device shall have an EFT-in meter that accumulates the total value of cashable credits electronically transferred from a financial institution to such gaming device through a cashless wagering system.(9) Cashless account transfer in or wagering account transfer (WAT) in. A gaming device shall have a meter that accumulates the total value of cashable credits electronically transferred to such gaming device from a wagering account by means of an external connection between such device and a cashless wagering system.(10) Cashless account transfer out or WAT out. A gaming device shall have a meter that accumulates the total value of cashable credits electronically transferred from such gaming device to a wagering account by means of an external connection between such device and a cashless wagering system.(11) Non-cashable electronic promotion in. A gaming device shall have a meter that accumulates the total value of non-cashable credits electronically transferred to such gaming device from a promotional account by means of an external connection between such device and a cashless wagering system.(12) Cashable electronic promotion in. A gaming device shall have a meter that accumulates the total value of cashable credits electronically transferred to such gaming device from a promotional account by means of an external connection between such device and a cashless wagering system.(13) Non-cashable electronic promotion out. A gaming device shall have a meter that accumulates the total value of non-cashable credits electronically transferred from such gaming device to a promotional account by means of an external connection between such device and a cashless wagering system.(14) Cashable electronic promotion out. A gaming device shall have a meter that accumulates the total value of cashable credits electronically transferred from such gaming device to a promotional account by means of an external connection between such device and a cashless wagering system.(15) Cashable promotional credit wagered. This meter is not an accounting meter. If a gaming device supports cashable promotional credits, the gaming device shall have a meter that accumulates the total value of promotional cashable credits that are wagered, including credits that are transferred to the machine electronically or through the acceptance of coupons or vouchers.(16) Coupon promotion in. A gaming device shall have a meter that accumulates the total value of all gaming-device promotional coupons accepted by such device.(17) Coupon promotion out. A gaming device shall have a meter that accumulates the total value of all gaming-device promotional coupons issued by such device.(18) Machine-paid external bonus payout. A gaming device shall have a meter that accumulates the total value of additional amounts awarded as a result of an external bonusing system and paid by such device.(19) Attendant-paid external bonus payout. A gaming device shall have a meter that accumulates the total value of amounts awarded as a result of an external bonusing system paid by an attendant. Bonus payouts that are keyed to the credit meter shall not increment this meter.(20) Attendant-paid progressive payout. A gaming device shall have a meter that accumulates the total value of credits paid by an attendant as a result of progressive awards that are not capable of being paid by the device itself. Progressive payouts that are keyed to the credit meter shall not increment this meter.(21) Machine-paid progressive payout. A gaming device shall have a meter that accumulates the total value of credits paid as a result of progressive awards paid directly by such device. This meter does not include awards paid as a result of an external bonusing system.(22) Games played. This meter is not an accounting meter. A gaming device shall have meters that accumulate the number of games played.(h) Paytable-specific meters. In addition to the master electronic accounting meters required by subdivision (g) of this section, each individual game available for play shall have the pay table meters credits bet (i.e., coin in) and credits won (i.e., coin out) in either credits or dollars. Even if a double-up or gamble game is lost, the initial win amount, and not credits-bet amount, shall be recorded in the game-specific meters.(i) Double-up or gamble meters. For each type of double-up or gamble feature offered, there shall be sufficient meters to determine such feature's actual return percentage, which shall increment accurately every time a double-up or gamble play concludes, including all amounts wagered and won during interim plays. These meters shall reflect amount wagered and amount won. If such gaming device does not supply accounting for the double-up or gamble information, the feature shall provide for the ability to be disabled.N.Y. Comp. Codes R. & Regs. Tit. 9 § 5319.51
Adopted New York State Register November 16, 2016/Volume XXXVIII, Issue 46, eff. 11/16/2016