N.Y. Comp. Codes R. & Regs. tit. 9 § 5319.11

Current through Register Vol. 46, No. 45, November 2, 2024
Section 5319.11 - Contents of critical memory

Critical memory is used to store all data that is considered vital to the continued operation of a gaming device. Such data include, without limitation:

(a) all electronic meters required in section 5319.52 of this Part, including last-bill data, power-up and door-open metering;
(b) current credits;
(c) gaming device and game configuration data;
(d) information pertaining to the last 10 games with the game outcome (including the current game, if incomplete). Gaming devices offering games with a variable number of free games per base game may satisfy this requirement by providing the capability to display the last 50 free games in addition to each base game;
(e) software state (the last normal state, last status or tilt status the gaming device software was in before interruption);
(f) any pay table configuration information residing in memory; and
(g) at minimum, a log of the last 100 significant events as set forth in section 5317.27 of this Subchapter. The commission may grant waivers of this subparagraph for specific games.

N.Y. Comp. Codes R. & Regs. Tit. 9 § 5319.11

Adopted New York State Register November 16, 2016/Volume XXXVIII, Issue 46, eff. 11/16/2016