Current through Register Vol. 46, No. 45, November 2, 2024
Section 5319.11 - Contents of critical memoryCritical memory is used to store all data that is considered vital to the continued operation of a gaming device. Such data include, without limitation:
(a) all electronic meters required in section 5319.52 of this Part, including last-bill data, power-up and door-open metering;(c) gaming device and game configuration data;(d) information pertaining to the last 10 games with the game outcome (including the current game, if incomplete). Gaming devices offering games with a variable number of free games per base game may satisfy this requirement by providing the capability to display the last 50 free games in addition to each base game;(e) software state (the last normal state, last status or tilt status the gaming device software was in before interruption);(f) any pay table configuration information residing in memory; and(g) at minimum, a log of the last 100 significant events as set forth in section 5317.27 of this Subchapter. The commission may grant waivers of this subparagraph for specific games.N.Y. Comp. Codes R. & Regs. Tit. 9 § 5319.11
Adopted New York State Register November 16, 2016/Volume XXXVIII, Issue 46, eff. 11/16/2016