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Kelly v. Elec. Arts, Inc.

UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA
Apr 30, 2015
Case No. 13-cv-05837-SI (N.D. Cal. Apr. 30, 2015)

Summary

holding that the term "de-risk," like the word "improved," "signifies making a product better or safer, and is a statement of corporate optimism and a vague assessment of past results"

Summary of this case from In re Intel Corp. Sec. Litig.

Opinion

Case No. 13-cv-05837-SI

04-30-2015

RYAN KELLY, et al., Plaintiffs, v. ELECTRONIC ARTS, INC., et al., Defendants.


ORDER GRANTING DEFENDANTS' MOTION TO DISMISS PLAINTIFFS' AMENDED CONSOLIDATED COMPLAINT WITHOUT LEAVE TO AMEND

Re: Dkt. No. 53

On April 24, 2015, the Court held a hearing on defendants' motion to dismiss plaintiffs' Amended Consolidated Complaint ("Amended Complaint" or "ACC"). Dkt. No. 53. For the reasons set forth below, the Court GRANTS defendants' motion to dismiss without leave to amend.

BACKGROUND

The following background facts are taken from the allegations in the Amended Complaint and documents incorporated therein by reference, which for purposes of this motion, must be taken as true.

This is a securities fraud class action against defendant Electronic Arts, Inc. ("EA") and certain of its officers and executives under Sections 10(b) and 20(a) of the Securities Exchange Act of 1934 and corresponding SEC Rule 10b-5. ACC ¶¶ 1, 147, 150. Lead plaintiffs Ryan Kelly and Louis Mastro bring suit on behalf of all persons who purchased EA common stock between May 8, 2013 and December 5, 2013 ("class period"). Id. ¶¶ 1, 27. I. EA's Battlefield 4 ("BF4")

The individual defendants are: Chief Executive Officer Andrew Wilson; Chief Financial Officer and Executive Vice President Blake J. Jorgensen; Chief Operating Officer Peter Robert Moore; and President of EA Labels Frank D. Gibeau. ACC ¶ 1. Plaintiffs no longer assert claims against Chairman Lawrence F. Probst III or Executive Vice President of EA Studios Patrick Soderlund. Compare Consolidated Class Action Complaint ("Compl.") ¶ 1, with ACC ¶ 1.

EA is a multinational developer, marketer, and distributor of video games. Id. ¶ 35. EA is currently the world's third-largest gaming company after Nintendo and Activision. Id. Since its founding, EA has released a diverse portfolio of successful video games, including FIFA, Madden, NBA Live, and Battlefield. Id. ¶¶ 36-37; Defendants' Second Request for Judicial Notice ("Defs.' SRJN"), Dkt. No. 55, Ex. E, at 6. FIFA and Battlefield are two of EA's "blockbuster" and most "lucrative" video game franchises. ACC ¶¶ 39-40. During the class period, EA planned to release approximately twenty-six games, including several which would be available on next-generation gaming consoles. Defs.' SRJN Ex. B, at 7-8. Battlefield 4 ("BF4"), one of the video games central to this action, launched in October and November 2013. ACC ¶¶ 15-16.

Plaintiffs do not object to judicial notice of Exhibits A-R. See Pls.' Response to Request for Judicial Notice at 2-4. The plaintiffs do, however, object to judicial notice of Exhibits S-W (excerpts of EA's Form 10-K and several Forms 8-A filed with the SEC between January and October of 2014) and Exhibit X (Yahoo! Finance report of EA's stock prices between May 7, 2013, and December 5, 2014). Id. at 4-5. "In a securities fraud action, the court may take judicial notice of public records outside the pleadings, including SEC filings." In re Nuko Info. Sys., Inc. Sec. Litig., 199 F.R.D. 338, 341 (N.D. Cal. 2000) (citation omitted). Accordingly, the Court takes judicial notice of Exhibits A-W. However, the Court will not take judicial notice of Exhibit X because it is irrelevant to the disposition of this case.

Plaintiffs assert that EA planned to release only eleven games. PL's Opp. to Mot. to Dismiss ("Pls.' Opp.") at 8 n.11. However, EA planned to release an additional fifteen titles for mobile devices, and thus it appears that plaintiffs refer to the eleven major titles that EA planned to release. See Defs.' SRJN Ex. B, at 6.

EA owns and operates several video game development studios, including DICE studios. Id. ¶ 36. DICE developed Battlefield 4 using a technology platform known as Frostbite 3, which the studio also developed. Id. Frostbite 3 underlies the versions of BF4 available for both existing and next-generation gaming consoles. Id. ¶ 89.

EA expected BF4 to generate a significant portion of EA's total revenue in 2013 and 2014. Id. ¶¶ 39-41. The prior version of BF4, Battlefield 3, accounted for approximately 11 percent of EA's total revenue in fiscal year 2012. See Defs.' SRJN Ex. U, at 5. On January 30, 2013, EA's former CEO acknowledged that FIFA and Battlefield are "vitally important" to EA. ACC ¶¶ 40. Similarly, a January 2013 report noted that "[w]ith a portfolio of strong franchises and key upcoming catalysts that include next-gen consoles and Battlefield 4, we anticipate strong profitable growth for [EA] in [fiscal year] 2014." Id. ¶ 41.

Key to BF4's importance was its role in facilitating EA's transition to next-generation gaming consoles. Id. ¶¶ 42, 63. On May 21, 2013, EA confirmed that BF4 would be available on two next-generation gaming consoles, Sony PlayStation 4 and Microsoft Xbox One, as soon as those consoles became available. Id. ¶ 71. However, EA investors were skeptical about EA's ability to launch BF4 without significant problems in light of EA's history of "disastrous" game-launch and console-transition failures. Id. ¶¶ 45, 63.

II. BF4's Launch

Before its official launch, BF4 received positive reviews during EA's live demonstrations at video gaming conferences. Id. ¶ 74. For example, on March 26, 2013, one reviewer "lauded" EA's live demonstration of BF4 and characterized BF4 as "so important that it could make a difference for EA's valuation in the stock market." Id. ¶ 60. In June 2013, EA's live demonstration of BF4 on Microsoft's Xbox One next-generation gaming console at the Electronic Entertainment Expo ("E3") received twenty-one awards. Id. ¶ 74. On July 23, 2013, defendant Moore confirmed that preorders for BF4 had exceeded those for the game's prior iteration. Id. ¶ 75.

EA officially launched BF4 in a series of three rollouts: (1) BF4 launched on three existing gaming consoles on October 29, 2013 (ACC ¶ 15); (2) BF4 launched on Sony's PlayStation 4 next-generation gaming console on November 15, 2013 (Id. ¶ 16); and (3) BF4 launched on Microsoft's Xbox One next-generation gaming console on November 22, 2013 (Id. ¶ 97).

BF4's launch was met by a deluge of customer complaints regarding game-breaking issues. Id. ¶¶ 90-91. On or about October 29, 2013, customers complained about BF4's performance on existing consoles, stating that the "[g]ame won't even start" and "[t]he random freezing/crashing is making [BF4] unplayable." Id. ¶ 90. On October 30, 2013, one game reviewer, who had early access to the next-generation version of BF4, published a review in which he described a "game-crashing" error. Id. ¶ 88. Similarly, after the next-generation launches on November 15, 2013 and November 22, 2013, customers described multiple defects. Id. ¶¶ 94-97. For instance, customers complained that "I can't play at all" and noted "[l]ots of crashes when trying to load the game." Id. ¶ 94. On December 4, 2013, a reporter stated that he found it "hard to believe that the issues facing Battlefield 4 were a surprise to EA and DICE." Id. ¶ 106.

In response, on December 4, 2013, EA announced that DICE would cease development on any future projects until it had fixed BF4's defects, which took approximately three months. Id. ¶¶ 103, 114. On December 10, 2013, DICE publicly released its "Battlefield 4 Top Issues Tracker," which listed BF4's defects as of that day. Id. ¶¶ 109-110.

Beginning in Fall 2013, EA employees discussed some of the challenges facing BF4's development. In a November 6, 2013 email, a DICE developer who worked on BF4 explained that EA "always wants more and more in the game until the very end of the project which puts an enormous strain on QA to test everything. . . . We do test EVERYTHING we really do. . . ." Id. ¶ 92; Defs.' SRJN Ex I, at 2. He also indicated that testing for defects took a long time and suggested that DICE might not test BF4 after every programming update. Defs.' SRJN Ex I, at 2. On December 20, 2013, another BF4 game developer provided further details of the development challenges. ACC ¶ 111. The employee noted that EA wanted to "squeez[e] out the maximum capacity" of the next-generation gaming consoles by allowing code to run on multiple processors, instead of the past practice of running code on a single processor. Defs.' SRJN Ex. J, at 2. The new development technique made the code "timing-dependent," which created a risk that the game might crash. Id. at 3. The employee acknowledged that DICE tested the game on largely similar machines, which made it difficult to account for variances in timing. Id. at 2-3. Although DICE was "not prepared for all the issues with [BF4]," the employee stated that "no one [at] EA or DICE has ever said 'F*ck [sic] it, let's release it anyway.'" Id. at 3.

On June 20, 2014, defendant Wilson discussed BF4's problematic launch during an interview with Eurogamer magazine. Id. ¶ 117. Wilson denied that DICE had insufficient time to test the game prior to launch, and instead pointed to the challenges of developing a game for the launch of a next-generation gaming console. Defs.' SRJN Ex. P, at 3. Wilson explained, "Not to abdicate responsibility whatsoever . . . but when you are building a game on an unfinished platform with unfinished software, there are some things that can't get done until the very last minute because the platform wasn't ready to get done." Id.; ACC ¶ 117.

III. Purported Misstatements

The Amended Complaint alleges that during the class period, defendants Gibeau, Moore, and Wilson made the following five materially false or misleading statements:

The Court previously held these five purported misstatements, in addition to three others that have been omitted from the Amended Complaint, inactionable as a matter of law. See First Dismissal Order, Dkt. No. 45, at 5-6.

(1) During a May 7, 2013 earnings conference call with analysts and investors, defendant Gibeau responded to a question about EA's prior gaming console transitions by stating: ". . . in comparison to last transition, we're in a much better state as a company in terms of our development. . . . [O]ur investment in Frostbite and EA SPORTS over the last year has really put us in a position where the technology side or the engine side of this transition has largely been de-risked." ACC ¶ 64, 66.



(2) During a June 12, 2013 investor breakfast, defendant Moore responded to a question about EA's prior gaming console transitions by stating: ". . . we learned from [the last transition], and for this cycle, we have started early on Ignite and on Frostbite 3, and derisk [sic] the technology engine component of making the transition. So from the standpoint of picking the wrong platforms, I think we did a good job there but we've mismanaged the technology. That's not happening this time around." Id. ¶ 73.



(3) In an interview published on July 23, 2013, defendant Gibeau responded to a question about Frostbite by stating: "We created two technology paths [Frostbite and Ignite] and invested early and got them to the point where we were able to ship games on them. We weren't fighting the engines as we were developing. . . . [W]e wanted to de-risk the technology piece as much as possible. That was the key learning. . . . I was not going to repeat that mistake. . . . Frostbite has been the core difference. . . . [I]it makes for efficient and low-risk development." Id. ¶¶ 76-77.



(4) During an October 29, 2013 earnings conference call, defendant Wilson responded to a question about the impact of next-generation gaming consoles on EA's vision for the future by stating: ". . . coming out of the last transition, we were resolute in our desire to
ensure we didn't have that kind of challenge again. So as we approach this transition, I would say we started work earlier than we ever had done before, and we worked more closely with both Microsoft and Sony throughout the entire process, and the end result is, we have a launch slate of games that are the best transition games that I've ever seen come out of this Company. . . ." Id. ¶¶ 84-85.



(5) During the same October 29, 2013 earnings conference call, defendant Wilson responded to a question about the impact of next-generation gaming consoles on upcoming EA games by stating: "[W]hen you look at the success of a console generation, it's the combination of two things. Great consoles and great software. And as I talked about earlier, I think that our launch software this time is head and shoulders above where we were last time . . . . [W]e are certainly bullish as we come into this platform generation, particularly as well as we have executed." Id. ¶¶ 84, 86.

The transcript of the investor breakfast attributes this statement to defendant Gibeau, rather than Moore. Defs.' SRJN Ex. C, at 11-12.

The Amended Complaint alleges that the May 7, 2013, June 12, 2013, and July 23, 2013 statements "perpetuat[ed] the false impression that EA had successfully addressed the issues that plagued the launch of games like Medal of Honor, The Simpson and SimCity by de-risking [BF4's] development platform." Id. ¶ 82. In fact, according to the Amended Complaint, "neither [BF4] nor its technology platform Frostbite 3 were de-risked, largely or at all, and . . . the game's development was high, not low, risk." Id. The Amended Complaint further alleges that the October 29, 2013 statements created the false impression that "EA's close work with Microsoft and Sony had ensured the success of [BF4] and the Company's solid execution led to launch software for [BF4] and other transition games [that were] ready for launch." Id. ¶ 89. Plaintiffs allege that defendants were aware of the numerous complaints detailing game-crashing defects, which customers posted to online forums in the hours between BF4's launch and the defendants' October 29th statements. Id. Plaintiffs also allege that the common use of Frostbite 3 for all platforms made the defects certain to occur in the launch of the next-generation games. Id. Further, the Amended Complaint alleges that "EA's assurance that its close work with Microsoft and Sony had led to the best transition games was shown to be false by the revelation that next-generation build requirements took longer than expected to develop," and that the close work was necessitated by the fact that the next-generation consoles were unfinished during BF4's development. Id. As to all statements, the Amended Complaint alleges that defendants "tacitly admitted falsity" when they announced that DICE would focus exclusively on fixing BF4, that industry analysts understood EA's announcement as an admission that EA was not surprised by BF4's defects, and that defendant Wilson admitted that the game had been unfinished at launch. Id.

Defendants allegedly misrepresented facts about BF4 in order to drive BF4 pre-sales, beat Activision's Call of Duty to market, and launch with the next-generation gaming consoles in time for the holiday season. Id. ¶¶ 6, 67, 92. In a December 4, 2013 Forbes article, the article's author stated, "I suspect that EA didn't want to hand victory over to Activision and Call of Duty: Ghosts by delaying the game. . . ." Id. ¶ 105. Further, a November 6, 2013 email from a DICE developer stated that "EA . . . wants us to release 2 weeks before [Activision's Call of Duty] to avoid competition." Id. ¶ 92.

In addition, defendants allegedly made these statements in order to sell their EA stock at artificially inflated prices. Id. ¶ 13-14. The purported misstatements allegedly caused EA's stock to trade at artificially high levels, reaching a class period high of $27.99 per share during the class period. Id. ¶ 13. After EA launched BF4 on the two next-generation gaming consoles, EA's stock price dropped to $21.01 per share on December 5, 2013, thus removing the artificial inflation. Id. ¶¶ 20, 107, 135. During the class period, defendants Wilson, Moore, and Gibeau sold 701,959 shares of EA stock for a total of $17,059,848. Id. ¶ 119. Individually, these defendants' class period stock sales represented 74%, 74%, 85%, respectively, of their total individual EA stock sold between January 1, 2008 and December 5, 2013. ACC ¶ 122.

IV. Procedural Background

In late 2013 and early 2014, plaintiffs instituted two actions against defendants: Kelly v. Electronic Arts, Inc., No. 13-05837, and Mastro v. Electronic Arts, Inc., No. 14-00188. See Dkt. No. 16. By order dated January 22, 2014, the Court consolidated these actions. See Dkt. No. 13. On February 25, 2014, the Court designated Ryan Kelly and Louis Mastro as lead plaintiffs and appointed lead class counsel. See Dkt. No. 16.

On June 9, 2014, defendants filed a motion to dismiss plaintiffs' complaint under Federal Rule of Civil Procedure 12(b)(6). Dkt. No. 27. This Court granted defendants' motion on October 20, 2014, finding that the alleged misstatements were vague statements of corporate optimism that were inactionable as a matter of law. Dkt. No. 45. The Court granted plaintiffs leave to amend their complaint to allege actionable misstatements. Id. Plaintiffs filed their Amended Complaint on November 18, 2014. Dkt. No. 49. As stated above, the Amended Complaint alleges no new misstatements, but instead presents additional facts purporting to demonstrate that the alleged misstatements are in fact actionable. The significant additions are the following:

? The Amended Complaint alleges that the term "de-risk," which forms the basis of a majority of the defendants' alleged misstatements, has a commonly understood meaning within the video game industry. Id. ¶ 80. Specifically, the complaint states that the term means "to make something safer by reducing the possibility that something bad will happen and that money will be lost." Id. ¶ 80 n.10. Plaintiffs point to a number of articles allegedly demonstrating a common understanding of the term within the video game industry. Id. ¶ 80.



? The Amended Complaint provides details of EA's past game launches. The Simpsons, released in 2012, suffered from technical issues that led EA to halt sales of the game for several months. ACC ¶ 49. The 2013 launch of SimCity saw Amazon.com pull the game from its website over technical issues. Id. ¶ 52. Medal of Honor was another 2013 game launch that was described as a "miss." Id. ¶ 46.



? The Amended Complaint quotes from defendant Wilson's interview of June 20, 2014, in which he stated that EA could not get many things done until the last minute because "[EA was] building [BF4] on an unfinished platform with unfinished software . . . ." Id. ¶ 117. Plaintiffs describe this statement as an admission that Frostbite 3 was unfinished as EA developed BF4. Id. ¶ 2.

Presently before the Court is defendants' motion to dismiss the Amended Complaint.

LEGAL STANDARDS

I. Federal Rule of Civil Procedure 12(b)(6)

To survive a motion to dismiss under Federal Rule of Civil Procedure 12(b)(6), a plaintiff must allege "enough facts to state a claim to relief that is plausible on its face." Bell Atl. Corp. v. Twombly, 550 U.S. 544, 570 (2007). This "facial plausibility" standard requires the plaintiff to allege facts that add up to "more than a sheer possibility that a defendant has acted unlawfully." Ashcroft v. Iqbal, 556 U.S. 662, 678 (2009). A plaintiff must allege facts sufficient to "raise a right to relief above the speculative level." Twombly, 550 U.S. at 555.

In deciding whether a plaintiff has stated a claim upon which relief can be granted, the Court must assume that the plaintiff's allegations are true and must draw all reasonable inferences in the plaintiff's favor. See Usher v. City of Los Angeles, 828 F.2d 556, 561 (9th Cir. 1987). However, the court is not required to accept as true "allegations that contradict exhibits attached to the Complaint or matters properly subject to judicial notice, or allegations that are merely conclusory, unwarranted deductions of fact, or unreasonable inferences." Daniels-Hall v. Nat'l Educ. Ass'n, 629 F.3d 992, 998 (9th Cir. 2010).

If the court dismisses a complaint, it must then decide whether to grant leave to amend. The Ninth Circuit has "repeatedly held that a district court should grant leave to amend even if no request to amend the pleading was made, unless it determines that the pleading could not possibly be cured by the allegation of other facts." Lopez v. Smith, 203 F.3d 1122, 1130 (9th Cir. 2000) (citations and internal quotation marks omitted).

II. The Securities Exchange Act of 1934

Section 10(b) of the Securities Exchange Act of 1934 declares it unlawful to "use or employ, in connection with the purchase or sale of any security . . . any manipulative or deceptive device or contrivance in contravention of such rules and regulations as the [SEC] may prescribe as necessary. . . ." 15 U.S.C. § 78j(b). SEC Rule 10b-5 implements Section 10(b) by making it unlawful to make any untrue statement of material fact necessary in order to make the statements made not misleading. 17 C.F.R. § 240.10b-5.

A plaintiff asserting a claim under Section 10(b) or Rule 10b-5 must adequately allege six elements: (1) a material misrepresentation or omission by the defendant; (2) scienter; (3) a connection between the misrepresentation or omission and the purchase or sale of a security; (4) reliance upon the misrepresentation or omission; (5) economic loss; and (6) loss causation. Stoneridge Inv. Partners, LLC v. Scientific-Atlanta, Inc., 552 U.S. 148, 157 (2008) (citation omitted); In re NVIDIA Corp. Sec. Litig., 768 F.3d 1046, 1052 (9th Cir. 2014).

The Private Securities Litigation Reform Act of 1995 ("PSLRA") requires that a Section 10(b) complaint plead with particularity both falsity and scienter. Zucco Partners, LLC v. Digimarc Corp., 552 F.3d 981, 990-91 (9th Cir. 2009) (citation omitted). As to falsity, the complaint must state with particularity each statement alleged to have been misleading, the reason or reasons why the statement is misleading, and all facts on which that belief is formed. 15 U.S.C. § 78u-4(b)(1); In re Daou Sys., 411 F.3d 1006, 1014 (9th Cir. 2005) (citation omitted). As to scienter, the complaint must state with particularity facts giving rise to a strong inference that the defendant made false or misleading statements either intentionally or with deliberate recklessness. 15 U.S.C. § 78u-4(b)(2); In re Daou Sys., 411 F.3d at 1015.

Section 20(a) of the Securities Exchange Act of 1934 imposes liability on "control persons." 15 U.S.C. § 78t(a). To establish liability under Section 20(a), a plaintiff must first prove a primary violation of Section 10(b) or Rule 10b-5. Lipton v. Pathogenesis Corp., 284 F.3d 1027, 1035 n.15 (9th Cir. 2002).

DISCUSSION

Defendants move to dismiss plaintiffs' Section 10(b) and Rule 10b-5 claim on the basis that the ACC violates the law of the case by alleging the same misstatements that this Court has previously held inactionable as a matter of law. Additionally, defendants renew their argument that plaintiffs have failed to state a fraud claim, and that the ACC fails to plead with particularity both falsity and scienter. As to plaintiffs' Section 20(a) claim, defendants again move to dismiss on the ground that the complaint fails to adequately allege a primary violation under Section 10(b) or Rule 10b-5.

Here, as in their prior motion to dismiss, defendants do not contest plaintiffs' allegations regarding certain other elements of a Section 10(b) claim, including loss causation.

Because plaintiffs reallege the same statements that this Court previously held inactionable as a matter of law, the issue before the Court is whether plaintiffs' factual additions to their Amended Complaint demonstrate that the defendants' statements were sufficiently definite to be actionable, or otherwise pull the statements into the exception to the general rule that vague statements of corporate optimism are inactionable. For the reasons that follow, the Court finds that the additional facts do not justify revision of the Court's prior determination.

Defendants argue that the law-of-the-case doctrine precludes reconsideration of the misstatements which the Court has already held inactionable. Defs.' Mot. to Dismiss at 6-7. Because the Court considers the allegations of the amended complaint as a whole, the Court finds it unnecessary to reach this question.

I. The Meaning of the Term "De-Risk"

In its prior dismissal order, this Court held that the term "de-risk" is a non-actionable vague expression of corporate optimism and puffery. See First Dismissal Order, Dkt. No. 45, at 12. In their Amended Complaint, plaintiffs provide additional facts purporting to demonstrate that the word "de-risk" has a specific and commonly understood meaning, in this case associated with the reduction of the risk of "deficiencies that caused technical problems with prior game launches." ACC ¶ 2. The new allegations do not demonstrate such a precise meaning.

The definition plaintiffs provide adds no clarity to the term "de-risk." The Amended Complaint points to the Cambridge Dictionaries Online definition of the term: "to make something safer by reducing the possibility that something bad will happen and that money will be lost." ACC ¶ 80 n.10. The Court previously likened this term to the word "improved," which also signifies making a product better or safer, and is a statement of corporate optimism and a vague assessment of past results. See First Dismissal Order at 12 (citing In re Splash Tech. Holdings, Inc. Sec. Litig., 160 F. Supp. 2d 1059, 1076-77 (N.D. Cal. 2001) (statement that product line "improved" held inactionable as vague assessment of past results))

In some instances, plaintiffs use the term to signify a reduction of risks. At other times, however, plaintiffs use the term to signify a complete elimination of risks. Compare Pls.' Opp. at 2 (stating that the term has a precise meaning of alleviating risks), and id. at 10 (disputing that their allegations are premised on statements promising a problem-free launch), with id. at 14, 15 (stating that defendants' message was that EA had eliminated risks associated with the transition).

Further, the articles plaintiffs cite in support of their definition contradict the assertion that the term "de-risk" has a precise meaning with regard to a reduction of the risk of technological defects. See generally Defs.' SRJN Ex. L (discussing ways to minimize risks to investments in video game production); id. Ex. M (discussing the author's emphasis on taking "smart risks" by reducing costs and taking a cautious approach to production); id. Ex. N (discussing how a video game production company reduces risks by minimizing costs); id. Ex. O (using the term "de-risk" as distinct from the process of creating games). The articles use the term "de-risk" in relation to concepts such as cost, efficiency, and investments, but none uses the term in relation to technological defects.

Defendants' consistent use of "de-risk," when viewed in context, also demonstrates the term's continued vagueness. See ACC ¶¶ 64, 66; Defs.' SRJN Ex B, at 9, 15 (defendant Gibeau using "de-risk" with reference to previous statements that Frostbite 3 reduces costs and promotes efficiency); ACC ¶ 73, Defs.' SRJN Ex. C, at 11-12 (defendant Moore using the term "de-risk" in response to an investor's question about the risks of gearing production toward particular consoles); ACC ¶¶ 77-78; Defs.' SRJN Ex. F, at 3, 5 (defendant Gibeau using "risk" and "de-risk" in discussions of early investments in Frostbite 3, reduced costs, and increased efficiency associated with using a common technology engine across platforms). No use of the term came in the context of discussing the game-breaking glitches plaintiffs use to establish falsity, and two uses came after explicit references to EA's SEC filings which made clear the risk of technological glitches notwithstanding EA's quality controls. Defs.' SRJN Ex. B, at 4; id. Ex. C, at 12; id. Ex. Q, at 3; id. Ex. R, at 3. Thus, instead of presenting Frostbite 3 as a panacea for technological glitches, defendants used the term "de-risk" to signify reduced operating costs, increased efficiency, and higher profit margins stemming from the use of a common technology engine across current and next-generation platforms. See, e.g., Defs.' SRJN Ex. B, at 9 (Gibeau: "[Frostbite 3 and Ignite] provide an enduring common technology that saves cost, fosters efficiency, and provides spectacular physics and graphics for our games.").

Thus, the allegations do not demonstrate that the term "de-risk" has any precise meaning. Moreover, the inference that defendants used the term to promise the elimination of technological risks is contradicted by the documents which plaintiffs incorporate into their complaint by reference and is therefore entitled to no presumption of truth. See Daniels-Hall, 629 F.3d at 998. Given that plaintiffs rely on the materialization of technological defects to establish that the defendants lacked basis for their "de-risking" statements, neither the added context nor the previously alleged facts pull defendants' statements within the actionable exception to corporate puffery. See Kaplan, 49 F.3d at 1374 (9th Cir. 1994).

This finding would not change even if the Court were to adopt the understanding of "de-risk" as "minimizing the risks associated with the technological aspect of game development . . . ." ACC ¶ 80. Indeed, the Court previously held the statements inactionable despite adopting that view, that is, a representation that defendants "improved" upon past development platforms through minimizing associated technological risks. See First Dismissal Order at 12.

II. EA's Past Game Launch Failures

The Court also finds that plaintiffs' allegations regarding prior game launch failures do not make any of the alleged misstatements actionable. In their Amended Complaint, plaintiffs added several paragraphs detailing the setbacks EA experienced with the past launches of three games: Medal of Honor, The Simpsons, and SimCity. Id. ¶¶ 46-56. Plaintiffs allege that defendants' statements that they had de-risked the transition technology created the false impression that they had solved the issues that plagued these three games. Id. ¶ 82. Instead, plaintiffs allege, "[BF4's] launch was plagued by the very defects and development shortfalls that defendants claimed were cured by the de-risking that they assured investors would make [BF4's] launch different than Medal of Honor, The Simpsons and SimCity. " Id. According to plaintiffs, the occurrence of serious defects in BF4 at launch demonstrates that defendants' statements about the improvement in transition software were false. Pls.' Opp. at 9; ACC ¶¶ 21, 68, 82.

As an initial matter, the Court notes that although the Amended Complaint adds more detail regarding the "disastrous" prior game launches, the prior complaint alleged that "investors were worried about the Company's history of disastrous game launches," that "[i]nvestors were therefore concerned about EA's ability to successfully launch Battlefield 4, especially for next-generation consoles," and that to address those concerns defendants stated that EA "had 'de-risked' the technology problems that had caused past botched game launches." Consol. Compl. ¶¶ 3, 8-11. The Court addressed these allegations in the prior dismissal order, and found that the alleged misstatements, such as defendant Gibeau's May 7, 2013 statement that EA was in a "much better state" for the next-generation transition and that Frostbite 3 had "largely been de-risked," and defendant Wilson's October 29, 2013 statement proclaiming that EA's launch software "[is] head and shoulders above where we were last time" were non-actionable vague expression of corporate optimism and puffery upon which no reasonable investor would rely. First Dismissal Order at 12, 13. The additional context regarding the prior game launches does not change the Court's analysis.

Further, each of defendants' statements dealt specifically with transition software, and none of the three above-mentioned games is alleged to have been a transition game, or built on transition software. See Defs.' SRJN Ex. B, at 14-15 (defendant Gibeau making "de-risk" statement in response to request for comparison of current and prior transition technology); id. Ex. C, at 11-12 (defendant making "de-risk" statement in response to question about betting on certain consoles in prior transition); id. Ex. F, at 3 (defendent Gibeau making "de-risk" statement in response to question about prior transition platform); id. Ex. H, at 9 (defendant Moore stating that the next-generation games were the best transition games he had seen come from EA); id. at 15 (defendant Wilson stating that the next-generation software was head-and-shoulders above where it was before the last transition). III. Wilson's June 20, 2014 Interview

The final significant factual additions to the plaintiffs' Amended Complaint are excerpts from a June 20, 2014 interview with defendant Wilson. In that interview, Wilson discussed BF4's troubled launch, stating, "when you are building a game on an unfinished platform with unfinished software, there are some things that can't get done until the very last minute because the platform wasn't ready to get done." ACC ¶ 117.

The parties dispute the meaning of Wilson's statement. Plaintiffs describe the statement as an admission that BF4 was built on an unfinished Frostbite 3 engine, which prevented EA from adequately testing BF4 prior to launch. ACC ¶¶ 2, 89. According to plaintiffs, this admission demonstrates that defendants' optimistic statements that the platform had been "de-risked" and that the transition software was "head and shoulders" above prior transitions were unwarranted and false when made. Id. Defendants, on the other hand, contend that Wilson's statement referred only to next-generation platforms, not Frostbite 3. Plaintiffs counter that their reading of Wilson's statement is reasonable, and that the Court must therefore draw the inference in favor of plaintiffs, that Wilson admitted that Frostbite 3 had been unfinished during BF4's development.

While the Court must ordinarily take the plaintiffs' allegations as true, the Court agrees with the defendants that the context of the statement contradicts plaintiffs' assertions; accordingly, the Court need not adopt the plaintiffs' view. See Daniels-Hall, 629 F.3d at 998. ("[A court is not] required to accept as true allegations that contradict exhibits . . . ."). The context of Wilson's statements was in a larger discussion of how the challenges of building a game for next-generation consoles, rather than insufficient testing, led to the difficulties BF4 experienced. Defs.' SRJN Ex. P, at 3 ("Wilson denied [that EA rushed to launch BF4], however, insisting that DICE had plenty of time to work on the game, before pointing to the challenge of creating a next-gen console launch title."). Even without this context, Wilson's own statement about building BF4 on an unfinished platform demonstrates that he was referring to next-generation consoles, not Frostbite 3: "Not to abdicate responsibility . . . but when you are building a game on an unfinished platform with unfinished software, there are some things that can't get done until the very last minute because the platform wasn't ready to get done." Id. (emphasis added). The disclaimer of responsibility would be meaningless if Wilson were admitting that an unfinished Frostbite 3 engine had been responsible for BF4's problems. Further, Frostbite 3 was not brought up in the interview at all. See generally id. Thus, the Court does not adopt the view that Wilson's June 20, 2014 statement constituted an admission that Frostbite 3 was unfinished during the development of BF4. See Daniels-Hall, 629 F.3d at 998. Because this allegation does not demonstrate that defendants lacked basis for their optimistic statements at the time those statements were made, the Amended Complaint does not demonstrate that defendants' statements of corporate puffery are actionable. See Kaplan, 49 F.3d 1363.

Plaintiffs contend that, even if Wilson's comment referred exclusively to next-generation consoles, having spoken about EA's close work with Microsoft and Sony triggered a duty for defendants to disclose that the consoles were unfinished. Pls.' Opp., at 11. The Amended Complaint alleges no specific facts demonstrating that EA at any time concealed or misrepresented the status of next-generation console development. To the contrary, the only allegation plaintiffs have made on the point demonstrates that EA was in fact open about the challenges presented by continued changes to next-generation consoles. See Consol. Compl., ¶¶ 78-80. Plaintiffs have removed these allegations from their Amended Complaint and now imply that such statements were never made. See Pls.' Opp. at 11.

However, even if the Court drew the inference that defendant Wilson had in fact admitted that Frostbite 3 had been unfinished, the result would be the same. A later statement "may suggest that a defendant had a contemporaneous knowledge of the falsity of his statement, if the later statement directly contradicts or is inconsistent with the earlier statement." In re Read-Rite Corp. Sec. Litig., 335 F.3d 943, 946 (9th Cir. 2003), abrogated on other grounds as recognized in South Ferry LP, No. 2 v. Killinger, 542 F.3d 776, 782-84 (9th Cir. 2008). However, Wilson's "admission" does not directly contradict any of the alleged misstatements. Each statement constituted a favorable comparison of EA's current position in relation to the company's position ahead of the prior transition. ACC ¶¶ 64, 66, 73, 76-77, 84-86. The Amended Complaint lacks any specific factual allegations related to prior transition games or technology, except for vague references to prior "transition failures." See, e.g., ACC ¶ 22. Thus, an admission that Frostbite 3 had not been finished until the last minute does not directly contradict statements that Frostbite 3 represented an improvement over EA's last transition software. See Read-Rite, 335 F.3d at 946; see also Splash Tech. Holdings, 160 F. Supp. 2d at 1077 (holding vague assessments of past results inactionable).

Nor would plaintiffs' reading of Wilson's statement contradict Gibeau's July 23, 2013 statement that EA developed Frostbite 3 to the point of being able to ship games on it. See ACC ¶ 77. Gibeau's statement is exceedingly vague and does not refer to BF4 or any other particular game. No facts in the Amended Complaint support the inference that EA could not ship any games on Frostbite 3—even if the engine had been unfinished at the time Gibeau made this statement.

In sum, taking all of non-conclusory factual allegations in the Amended Complaint as true, and drawing all reasonable and uncontradicted inferences in favor of the plaintiffs, the Court continues to find that each of the defendants' statements represents an inactionable vague statement of corporate puffery. See In re Apple Computer, Inc. Sec. Litig., 127 F. App'x 296, 304 (9th Cir. 2005) (holding "this is going to be the best Power Mac ever" inactionable as plausibly held opinion and statement of corporate optimism); In re Cisco Sys. Inc. Sec. Litig., No. C 11-1568 SB A, 2013 WL 1402788, at *13 (N.D. Cal Mar. 29, 2013) (holding statement that company was "extremely well positioned" inactionable); Splash Tech. Holdings, 160 F. Supp. 2d at 1077 (holding statement that product line "improved" inactionable); Stickrath v. Globalstar, 527 F. Supp. 2d 992, 998-99 (N.D. Cal. 2007) (statements touting "high quality" and "reliable" service were non-actionable puffery that would not be likely to mislead a reasonable consumer).

IV. Falsity and Scienter

Defendants again move to dismiss this action on the additional ground that the Amended Complaint fails to plead with particularity that defendants made false or misleading statements about BF4 intentionally or with deliberate recklessness. In addition to the reasons stated above, the Court agrees that the Amended Complaint fails to adequately allege falsity and scienter for the reasons articulated by defendants.

Accordingly, the Court DISMISSES plaintiffs' Section 10(b) claims with prejudice.

Defendants move to dismiss plaintiffs' claims for control person liability under Section 20(a) on the ground that the Amended Complaint fails to allege a primary violation under Section 10(b) or Rule 10b-4. To establish liability under Section 20(a), a plaintiff must first prove a violation of Section 10(b) or Rules 10b-5. Lipton v. Pathogenesis Corp., 284 F.3d 1027, 1035 n.15 (9th Cir. 2002). As discussed above, plaintiffs have not adequately alleged a violation of Section 10(b) or Rule 10b-5. Accordingly, the Court GRANTS defendants' motion to dismiss the Section 20(a) claim with prejudice.
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CONCLUSION

For the foregoing reasons, the Court GRANTS defendants' motion to dismiss the Amended Consolidated Complaint with prejudice.

IT IS SO ORDERED. Dated: April 30, 2015

/s/_________

SUSAN ILLSTON

United States District Judge


Summaries of

Kelly v. Elec. Arts, Inc.

UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA
Apr 30, 2015
Case No. 13-cv-05837-SI (N.D. Cal. Apr. 30, 2015)

holding that the term "de-risk," like the word "improved," "signifies making a product better or safer, and is a statement of corporate optimism and a vague assessment of past results"

Summary of this case from In re Intel Corp. Sec. Litig.

declining to find falsity where the plaintiff's "allegations [did] not demonstrate that the [challenged statement] has any precise meaning"

Summary of this case from Skiadas v. Acer Therapeutics Inc.

treating as inactionable corporate puffery the statement "de-risk" because the defendant's use of the term carried no precise meaning

Summary of this case from Lomingkit v. Apollo Educ. Grp. Inc.
Case details for

Kelly v. Elec. Arts, Inc.

Case Details

Full title:RYAN KELLY, et al., Plaintiffs, v. ELECTRONIC ARTS, INC., et al.…

Court:UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA

Date published: Apr 30, 2015

Citations

Case No. 13-cv-05837-SI (N.D. Cal. Apr. 30, 2015)

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