Ex Parte YamamotoDownload PDFPatent Trial and Appeal BoardOct 22, 201210408113 (P.T.A.B. Oct. 22, 2012) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte KENJI YAMAMOTO ____________ Appeal 2010-007521 Application 10/408,113 Technology Center 3700 ____________ Before CHARLES N. GREENHUT, MICHAEL L. HOELTER, and JAMES P. CALVE, Administrative Patent Judges. CALVE, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellant appeals under 35 U.S.C. § 134 from the rejection of claims 2-9, 11-19, 24-27, and 32-34. App. Br. 5. Claims 20-23 and 28-31 have been withdrawn. Claims 1 and 10 have been cancelled. Id. We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. Appeal 2010-007521 Application 10/408,113 2 CLAIMED SUBJECT MATTER Claim 5 is illustrative of the claimed subject matter on appeal: 5. A game machine that executes a game program causing a player object to appear in a virtual space, comprising: a pose control processing programmed logic circuitry for determining a pose of the player object; an overturn determination processing programmed logic circuitry for determining that the player object is to be overturned if the player object is determined to be in a predetermined pose; an overturn processing programmed logic circuitry for overturning the player object if it is determined that the player object is to be overturned by the overturn determination processing programmed logic circuitry; an overturn recovery processing programmed logic circuitry for controlling the pose of the player object overturned by the overturn processing programmed logic circuitry and recovering the player object to a state for restarting the game; traveling direction storage locations for storing a traveling direction of the pre-overturned player object if it is determined that the player object is to be overturned by the overturn determination processing programmed logic circuitry, wherein the overturn recovery processing programmed logic circuitry uses the traveling direction of the pre-overturned player object stored in the traveling direction storage locations to control the pose of the overturned player object so as to bring the traveling direction of the overturned player object gradually and continuously close to the traveling direction stored in the traveling direction storage locations. REJECTIONS Claims 27 and 32-34 are rejected under 35 U.S.C. § 101 as being directed to non-statutory subject matter. Appeal 2010-007521 Application 10/408,113 3 Claims 2-9, 11-19, 24-27, and 32-34 are rejected under 35 U.S.C. § 103(a) as being unpatentable over First Generation NFS - The Need for Speed: Special Edition, 1-6 (http://firstgennfs.rscsites.org/tnfsse.php) (last visited Aug. 30, 2007) (hereinafter “NFS”) and Screenshots from Splashdown (www.gamespot.com/video/478899/2822141/splashdown- trailer-1) (hereinafter “Splashdown”). ANALYSIS Claims 27 and 32-34 as directed to non-statutory subject matter The Examiner rejected claims 27 and 32-34 for lacking the necessary physical articles or objects to constitute a machine or a manufacture under 35 U.S.C. § 101. Ans. 5.1 In response, Appellant cancelled these claims by Amendment filed August 18, 2009. The Examiner entered the Amendment. Misc. Comm. mailed Apr. 20, 2010; see 37 C.F.R. § 41.33(b)(1). As such, this rejection is not before us for review. See Reply Br. 1. Claims 2-9, 11-19, and 24-26 as unpatentable over NFS and Splashdown2 Independent claims 5, 9, and 19 recite a game machine with traveling direction storage locations (claims 5 and 9) and traveling direction storage means (claim 19) for storing a traveling direction of a pre-overturned player object or pre-rotated race kart. After overturning or rotation, an overturn/ rotation recovery processing programmed logic circuitry (claims 5 and 9) or overturn recovery means (claim 19) uses the stored traveling direction to bring the traveling direction of the overturned player object or rotated kart 1 The Examiner entered this rejection as a New Ground of Rejection. Ans. 3-4. The Examiner also withdrew the rejection of claims 5, 9, 14, 18, and 27 under 35 U.S.C. § 112, first paragraph. Ans. 3. 2 Because claims 10, 27, and 32-34 have been cancelled, we do not review the Examiner’s rejection of those claims under 35 U.S.C. § 103(a). Ans. 5. Appeal 2010-007521 Application 10/408,113 4 gradually and continuously close to the stored traveling direction. Independent claims 14 and 18 recite a computer readable medium encoded with a game program that causes a game machine to execute a storage operation for storing a traveling direction of a pre-overturned player object (claim 14) or pre-rotated player kart (claim 18) and performing overturn recovery using the stored traveling direction. These features restart a game smoothly after the player object is overturned or spun. Spec., para. [0001]. The Examiner relied on NFS to disclose a game program including “a pose control step, overturn / rotation determination and overturn / rotation processing step.” Ans. 6. The Examiner found that NFS does not disclose what happens after a vehicle is flipped or caused to go off course (Ans. 6) but Splashdown “teaches using the traveling direction stored in the game program to define the direction of a player object after an overturning and to display that overturning continuously.” Ans. 7 (citing (http://www.gamespot.com/video/478899/2822141/splashdown-trailer-1 end of the video), 9. The Examiner interpreted “traveling direction” as “the direction of the motion of the player object regardless of the orientation of the player object.” Ans. 8. The Examiner found that the Splashdown video clip shows a jet ski “emerging sideways from the water but continuing to move in substantially the same direction, generally forward, as before the collision.” Ans. 9. “Throughout the entire overturning, the jet ski continues moving forward until it finishes overturning, where the final traveling direction before the jet ski continues on is substantially the same as the initial traveling direction (forward and on plane).” Ans. 10. Appeal 2010-007521 Application 10/408,113 5 Appellant argues that Splashdown and the other videos do not teach using the traveling direction of the pre-overturned player object stored in the traveling direction storage locations to control the pose of the overturned player object so as to bring the traveling direction of the overturned player object gradually and continuously close to traveling direction stored in the traveling direction storage locations. App. Br. 12; see also Reply Br. 2-3. Appellant argues that “it appears that in all the prior art game clips, the overturned player object is automatically positioned so that its direction is the same as the direction of the road, not the direction of the player object just before the overturn.”3 App. Br. 12. As a result, Appellant argues that Splashdown shows the jet ski “facing in a direction sideways, almost perpendicular to the original forward direction (i.e., just before the overturn). The video clip then ends at that point, with the jet ski still facing sideways (see picture 7).” App. Br. 11. The Examiner has not established by a preponderance of evidence that Splashdown discloses storage locations for storing a traveling direction of a pre-overturned player object or race kart as called for in claims 5, 9, 14, 18, and 19. The Examiner has not identified any express disclosure of storage locations in Splashdown. The Examiner has not adequately explained how a jet ski that moves in a forward orientation before an overturn and reemerges from underwater in a sideways orientation after an overturn necessarily indicates that a pre-overturned traveling direction of the jet ski was stored and used to correct the traveling direction of the jet ski after the overturn gradually and continuously close to the stored traveling direction. It is unclear how a sideways orientation of the jet ski was stored from before the 3 Appellant discloses traveling direction as the Z-axis of the kart coordinate system. Spec., para. [0042]; fig. 5; Spec., para. [0021]; Spec., para. [0025]. Appeal 2010-007521 Application 10/408,113 6 overturn. Even if the traveling direction of the jet ski can be considered the direction of movement as the Examiner interpreted that term, a jet ski that moves forward continuously in substantially the same direction as before an overturn in Splashdown (Ans. 9) does not necessarily indicate the use of storage locations that store a pre-overturned traveling direction of the jet ski before an overturn. The game may simply use a single traveling direction for the jet ski or follow a prescribed course route. Reply Br. 2-3; App. Br. 12. As such, we cannot sustain the rejection of claims 5, 9, 14, 18, and 19 or their dependent claims 2-4, 6-8, 11-13, 15-17, and 24-26. DECISION We REVERSE the rejections of claims 2-9, 11-19, and 24-26. REVERSED hh Copy with citationCopy as parenthetical citation